give some score weight to the messages topic
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@ -126,7 +126,7 @@ func GossipSub(in GossipIn) (service *pubsub.PubSub, err error) {
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Topics: map[string]*pubsub.TopicScoreParams{
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Topics: map[string]*pubsub.TopicScoreParams{
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drandTopic: {
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drandTopic: {
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// expected 2 beaconsn/min
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// expected 2 beaconsn/min
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TopicWeight: 0.5, // 5x block topic
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TopicWeight: 0.5, // 5x block topic; max cap is 62.5
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// 1 tick per second, maxes at 1 after 1 hour
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// 1 tick per second, maxes at 1 after 1 hour
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TimeInMeshWeight: 0.00027, // ~1/3600
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TimeInMeshWeight: 0.00027, // ~1/3600
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@ -154,7 +154,7 @@ func GossipSub(in GossipIn) (service *pubsub.PubSub, err error) {
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},
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},
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build.BlocksTopic(in.Nn): {
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build.BlocksTopic(in.Nn): {
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// expected 10 blocks/min
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// expected 10 blocks/min
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TopicWeight: 0.1, // max is 50, max mesh penalty is -10, single invalid message is -100
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TopicWeight: 0.1, // max cap is 50, max mesh penalty is -10, single invalid message is -100
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// 1 tick per second, maxes at 1 after 1 hour
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// 1 tick per second, maxes at 1 after 1 hour
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TimeInMeshWeight: 0.00027, // ~1/3600
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TimeInMeshWeight: 0.00027, // ~1/3600
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@ -195,18 +195,17 @@ func GossipSub(in GossipIn) (service *pubsub.PubSub, err error) {
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},
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},
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build.MessagesTopic(in.Nn): {
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build.MessagesTopic(in.Nn): {
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// expected > 1 tx/second
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// expected > 1 tx/second
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TopicWeight: 0.05, // max is 25, max mesh penalty is -5, single invalid message is -100
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TopicWeight: 0.1, // max cap is 5, single invalid message is -100
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// 1 tick per second, maxes at 1 hour
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// 1 tick per second, maxes at 1 hour
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TimeInMeshWeight: 0.0002778, // ~1/3600
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TimeInMeshWeight: 0.0002778, // ~1/3600
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TimeInMeshQuantum: time.Second,
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TimeInMeshQuantum: time.Second,
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TimeInMeshCap: 1,
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TimeInMeshCap: 1,
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// deliveries decay after 10min, cap at 1000 tx
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// deliveries decay after 10min, cap at 100 tx
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FirstMessageDeliveriesWeight: 0.5, // max value is 500
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FirstMessageDeliveriesWeight: 0.5, // max value is 50
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FirstMessageDeliveriesDecay: pubsub.ScoreParameterDecay(10 * time.Minute),
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FirstMessageDeliveriesDecay: pubsub.ScoreParameterDecay(10 * time.Minute),
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//FirstMessageDeliveriesCap: 1000,
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FirstMessageDeliveriesCap: 100, // 100 messages in 10 minutes
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FirstMessageDeliveriesCap: 1, // we can't yet properly validate them so only confer a tiny boost from delivery
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// Mesh Delivery Failure is currently turned off for messages
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// Mesh Delivery Failure is currently turned off for messages
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// This is on purpose as the network is still too small, which results in
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// This is on purpose as the network is still too small, which results in
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@ -225,7 +224,7 @@ func GossipSub(in GossipIn) (service *pubsub.PubSub, err error) {
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// MeshFailurePenaltyDecay: pubsub.ScoreParameterDecay(5 * time.Minute),
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// MeshFailurePenaltyDecay: pubsub.ScoreParameterDecay(5 * time.Minute),
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// invalid messages decay after 1 hour
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// invalid messages decay after 1 hour
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InvalidMessageDeliveriesWeight: -2000,
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InvalidMessageDeliveriesWeight: -1000,
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InvalidMessageDeliveriesDecay: pubsub.ScoreParameterDecay(time.Hour),
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InvalidMessageDeliveriesDecay: pubsub.ScoreParameterDecay(time.Hour),
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},
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},
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},
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},
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