fix(events): properly disable actor events API via cfg

Now EventFilterManager is received as an interface, setting it to `nil` isn't
enough for the `== nil` checks inside ActorEventHandler.
This commit is contained in:
Rod Vagg 2024-03-11 13:53:48 +11:00 committed by Phi-rjan
parent e05e53822c
commit adc2f3d522

View File

@ -164,9 +164,13 @@ func EventFilterManager(cfg config.EventsConfig) func(helpers.MetricsCtx, repo.L
func ActorEventHandler(cfg config.EventsConfig) func(helpers.MetricsCtx, repo.LockedRepo, fx.Lifecycle, *filter.EventFilterManager, *store.ChainStore, *stmgr.StateManager, EventHelperAPI, *messagepool.MessagePool, full.StateAPI, full.ChainAPI) (*full.ActorEventHandler, error) {
return func(mctx helpers.MetricsCtx, r repo.LockedRepo, lc fx.Lifecycle, fm *filter.EventFilterManager, cs *store.ChainStore, sm *stmgr.StateManager, evapi EventHelperAPI, mp *messagepool.MessagePool, stateapi full.StateAPI, chainapi full.ChainAPI) (*full.ActorEventHandler, error) {
if !cfg.EnableActorEventsAPI || cfg.DisableRealTimeFilterAPI {
fm = nil
return full.NewActorEventHandler(
cs,
nil, // no EventFilterManager disables API calls
time.Duration(build.BlockDelaySecs)*time.Second,
abi.ChainEpoch(cfg.MaxFilterHeightRange),
), nil
}
return full.NewActorEventHandler(