CompactionThreshold should be 4 finalities
otherwise we'll wear clown shoes with the slack and end up in continuous compaction.
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@ -44,7 +44,7 @@ var (
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// === :: cold (already archived)
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// ≡≡≡ :: to be archived in this compaction
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// --- :: hot
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CompactionThreshold = 3 * build.Finality
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CompactionThreshold = 4 * build.Finality
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// CompactionBoundary is the number of epochs from the current epoch at which
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// we will walk the chain for live objects.
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