if we mine a null round, wait until end of current round before attempting to continue
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@ -145,6 +145,8 @@ func (m *Miner) mine(ctx context.Context) {
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return
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return
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default:
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default:
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}
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}
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// Sleep a small amount in order to wait for other blocks to arrive
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if err := m.waitFunc(ctx); err != nil {
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if err := m.waitFunc(ctx); err != nil {
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log.Error(err)
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log.Error(err)
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return
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return
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@ -173,6 +175,9 @@ func (m *Miner) mine(ctx context.Context) {
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if err := m.api.ChainSubmitBlock(ctx, b); err != nil {
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if err := m.api.ChainSubmitBlock(ctx, b); err != nil {
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log.Errorf("failed to submit newly mined block: %s", err)
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log.Errorf("failed to submit newly mined block: %s", err)
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}
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}
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} else {
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nextRound := time.Unix(int64(base.ts.MinTimestamp()+uint64(build.BlockDelay*len(base.tickets))), 0)
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time.Sleep(time.Until(nextRound))
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}
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}
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}
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}
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}
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}
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