feat: sched: Improve worker assigning logic
This commit is contained in:
parent
6de4e3d4cd
commit
80133aaa79
59
extern/sector-storage/sched.go
vendored
59
extern/sector-storage/sched.go
vendored
@ -2,6 +2,7 @@ package sectorstorage
|
||||
|
||||
import (
|
||||
"context"
|
||||
"math"
|
||||
"math/rand"
|
||||
"sort"
|
||||
"sync"
|
||||
@ -365,7 +366,7 @@ func (sh *scheduler) trySched() {
|
||||
}
|
||||
|
||||
windows := make([]schedWindow, windowsLen)
|
||||
acceptableWindows := make([][]int, queueLen)
|
||||
acceptableWindows := make([][]int, queueLen) // QueueIndex -> []OpenWindowIndex
|
||||
|
||||
// Step 1
|
||||
throttle := make(chan struct{}, windowsLen)
|
||||
@ -459,34 +460,57 @@ func (sh *scheduler) trySched() {
|
||||
// Step 2
|
||||
scheduled := 0
|
||||
rmQueue := make([]int, 0, queueLen)
|
||||
workerUtil := map[storiface.WorkerID]float64{}
|
||||
|
||||
for sqi := 0; sqi < queueLen; sqi++ {
|
||||
task := (*sh.schedQueue)[sqi]
|
||||
|
||||
selectedWindow := -1
|
||||
for _, wnd := range acceptableWindows[task.indexHeap] {
|
||||
var needRes storiface.Resources
|
||||
var info storiface.WorkerInfo
|
||||
var bestWid storiface.WorkerID
|
||||
bestUtilization := math.MaxFloat64 // smaller = better
|
||||
|
||||
for i, wnd := range acceptableWindows[task.indexHeap] {
|
||||
wid := sh.openWindows[wnd].worker
|
||||
info := sh.workers[wid].info
|
||||
w := sh.workers[wid]
|
||||
|
||||
log.Debugf("SCHED try assign sqi:%d sector %d to window %d", sqi, task.sector.ID.Number, wnd)
|
||||
res := info.Resources.ResourceSpec(task.sector.ProofType, task.taskType)
|
||||
|
||||
needRes := info.Resources.ResourceSpec(task.sector.ProofType, task.taskType)
|
||||
log.Debugf("SCHED try assign sqi:%d sector %d to window %d (awi:%d)", sqi, task.sector.ID.Number, wnd, i)
|
||||
|
||||
// TODO: allow bigger windows
|
||||
if !windows[wnd].allocated.canHandleRequest(needRes, wid, "schedAssign", info) {
|
||||
continue
|
||||
}
|
||||
|
||||
log.Debugf("SCHED ASSIGNED sqi:%d sector %d task %s to window %d", sqi, task.sector.ID.Number, task.taskType, wnd)
|
||||
|
||||
windows[wnd].allocated.add(info.Resources, needRes)
|
||||
// TODO: We probably want to re-sort acceptableWindows here based on new
|
||||
// workerHandle.utilization + windows[wnd].allocated.utilization (workerHandle.utilization is used in all
|
||||
// task selectors, but not in the same way, so need to figure out how to do that in a non-O(n^2 way), and
|
||||
// without additional network roundtrips (O(n^2) could be avoided by turning acceptableWindows.[] into heaps))
|
||||
wu, found := workerUtil[wid]
|
||||
if !found {
|
||||
wu = w.utilization()
|
||||
workerUtil[wid] = wu
|
||||
}
|
||||
if wu >= bestUtilization {
|
||||
// acceptable worker list is initially sorted by utilization, and the initially-best workers
|
||||
// will be assigned tasks first. This means that if we find a worker which isn't better, it
|
||||
// probably means that the other workers aren't better either.
|
||||
//
|
||||
// utilization
|
||||
// ^
|
||||
// | /
|
||||
// | \ /
|
||||
// | \ /
|
||||
// | *
|
||||
// #--------> acceptableWindow index
|
||||
//
|
||||
// * -> we're here
|
||||
break
|
||||
}
|
||||
|
||||
info = w.info
|
||||
needRes = res
|
||||
bestWid = wid
|
||||
selectedWindow = wnd
|
||||
break
|
||||
bestUtilization = wu
|
||||
}
|
||||
|
||||
if selectedWindow < 0 {
|
||||
@ -494,6 +518,15 @@ func (sh *scheduler) trySched() {
|
||||
continue
|
||||
}
|
||||
|
||||
log.Debugw("SCHED ASSIGNED",
|
||||
"sqi", sqi,
|
||||
"sector", task.sector.ID.Number,
|
||||
"task", task.taskType,
|
||||
"window", selectedWindow,
|
||||
"worker", bestWid,
|
||||
"utilization", bestUtilization)
|
||||
|
||||
workerUtil[bestWid] += windows[selectedWindow].allocated.add(info.Resources, needRes)
|
||||
windows[selectedWindow].todo = append(windows[selectedWindow].todo, task)
|
||||
|
||||
rmQueue = append(rmQueue, sqi)
|
||||
|
19
extern/sector-storage/sched_resources.go
vendored
19
extern/sector-storage/sched_resources.go
vendored
@ -33,13 +33,18 @@ func (a *activeResources) hasWorkWaiting() bool {
|
||||
return a.waiting > 0
|
||||
}
|
||||
|
||||
func (a *activeResources) add(wr storiface.WorkerResources, r storiface.Resources) {
|
||||
// add task resources to activeResources and return utilization difference
|
||||
func (a *activeResources) add(wr storiface.WorkerResources, r storiface.Resources) float64 {
|
||||
startUtil := a.utilization(wr)
|
||||
|
||||
if r.GPUUtilization > 0 {
|
||||
a.gpuUsed += r.GPUUtilization
|
||||
}
|
||||
a.cpuUse += r.Threads(wr.CPUs, len(wr.GPUs))
|
||||
a.memUsedMin += r.MinMemory
|
||||
a.memUsedMax += r.MaxMemory
|
||||
|
||||
return a.utilization(wr) - startUtil
|
||||
}
|
||||
|
||||
func (a *activeResources) free(wr storiface.WorkerResources, r storiface.Resources) {
|
||||
@ -104,6 +109,7 @@ func (a *activeResources) canHandleRequest(needRes storiface.Resources, wid stor
|
||||
return true
|
||||
}
|
||||
|
||||
// utilization returns a number in 0..1 range indicating fraction of used resources
|
||||
func (a *activeResources) utilization(wr storiface.WorkerResources) float64 {
|
||||
var max float64
|
||||
|
||||
@ -129,6 +135,13 @@ func (a *activeResources) utilization(wr storiface.WorkerResources) float64 {
|
||||
max = memMax
|
||||
}
|
||||
|
||||
if len(wr.GPUs) > 0 {
|
||||
gpuMax := a.gpuUsed / float64(len(wr.GPUs))
|
||||
if gpuMax > max {
|
||||
max = gpuMax
|
||||
}
|
||||
}
|
||||
|
||||
return max
|
||||
}
|
||||
|
||||
@ -149,8 +162,8 @@ func (wh *workerHandle) utilization() float64 {
|
||||
var tasksCacheTimeout = 30 * time.Second
|
||||
|
||||
func (wh *workerHandle) TaskTypes(ctx context.Context) (t map[sealtasks.TaskType]struct{}, err error) {
|
||||
wh.lk.Lock()
|
||||
defer wh.lk.Unlock()
|
||||
wh.tasksLk.Lock()
|
||||
defer wh.tasksLk.Unlock()
|
||||
|
||||
if wh.tasksCache == nil || time.Now().Sub(wh.tasksUpdate) > tasksCacheTimeout {
|
||||
wh.tasksCache, err = wh.workerRpc.TaskTypes(ctx)
|
||||
|
Loading…
Reference in New Issue
Block a user