check connection between fetched segments during sync

This commit is contained in:
Lucas Molas 2020-08-04 15:06:30 -03:00
parent 1ec0ded953
commit 7982ab52a7

View File

@ -1244,6 +1244,22 @@ loop:
}
log.Info("Got blocks: ", blks[0].Height(), len(blks))
// Check that the fetched segment of the chain matches what we already
// have. Since we fetch from the head backwards our reassembled chain
// is sorted in reverse here: we have a child -> parent order, our last
// tipset then should be child of the first tipset retrieved.
// FIXME: The reassembly logic should be part of the `BlockSync`
// service, the consumer should not be concerned with the
// `MaxRequestLength` limitation, it should just be able to request
// an segment of arbitrary length. The same burden is put on
// `syncFork()` which needs to be aware this as well.
if blockSet[len(blockSet)-1].IsChildOf(blks[0]) == false {
return nil, xerrors.Errorf("retrieved segments of the chain are not connected at heights %d/%d",
blockSet[len(blockSet)-1].Height(), blks[0].Height())
// A successful `GetBlocks()` call is guaranteed to fetch at least
// one tipset so the acess `blks[0]` is safe.
}
for _, b := range blks {
if b.Height() < untilHeight {
break loop