use the correct network version in genesis
1. Version 0 upgrades happen _after_ genesis. 2. Get rid of UseNewestNetwork. It's not useful and quite dangerous.
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bcabe7b3b5
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@ -16,14 +16,6 @@ func DhtProtocolName(netName dtypes.NetworkName) protocol.ID {
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return protocol.ID("/fil/kad/" + string(netName))
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return protocol.ID("/fil/kad/" + string(netName))
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}
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}
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func UseNewestNetwork() bool {
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// TODO: Put these in a container we can iterate over
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if UpgradeBreezeHeight <= 0 && UpgradeSmokeHeight <= 0 && UpgradeActorsV2Height <= 0 {
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return true
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}
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return false
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}
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func SetAddressNetwork(n address.Network) {
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func SetAddressNetwork(n address.Network) {
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address.CurrentNetwork = n
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address.CurrentNetwork = n
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}
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}
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@ -50,12 +50,27 @@ func doExecValue(ctx context.Context, vm *vm.VM, to, from address.Address, value
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return ret.Return, nil
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return ret.Return, nil
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}
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}
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var GenesisNetworkVersion = func() network.Version { // TODO: Get from build/
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// TODO: Get from build
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if build.UseNewestNetwork() { // TODO: Get from build/
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// TODO: make a list/schedule of these.
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return build.NewestNetworkVersion // TODO: Get from build/
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var GenesisNetworkVersion = func() network.Version {
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} // TODO: Get from build/
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// returns the version _before_ the first upgrade.
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return network.Version1 // TODO: Get from build/
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if build.UpgradeBreezeHeight >= 0 {
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}() // TODO: Get from build/
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return network.Version0
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}
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if build.UpgradeSmokeHeight >= 0 {
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return network.Version1
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}
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if build.UpgradeIgnitionHeight >= 0 {
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return network.Version2
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}
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if build.UpgradeActorsV2Height >= 0 {
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return network.Version3
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}
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if build.UpgradeLiftoffHeight >= 0 {
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return network.Version3
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}
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return build.ActorUpgradeNetworkVersion - 1 // genesis requires actors v0.
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}()
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func genesisNetworkVersion(context.Context, abi.ChainEpoch) network.Version { // TODO: Get from build/
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func genesisNetworkVersion(context.Context, abi.ChainEpoch) network.Version { // TODO: Get from build/
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return GenesisNetworkVersion // TODO: Get from build/
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return GenesisNetworkVersion // TODO: Get from build/
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