patch genesis state tree to get the right code IDs

This commit is contained in:
vyzo 2022-04-08 12:45:17 +03:00
parent 752ce9e590
commit 5d6e9ec65b
2 changed files with 53 additions and 0 deletions

View File

@ -580,6 +580,23 @@ func MakeGenesisBlock(ctx context.Context, j journal.Journal, bs bstore.Blocksto
return nil, xerrors.Errorf("setup miners failed: %w", err)
}
if template.NetworkVersion >= network.Version16 {
st, err := state.LoadStateTree(cbor.NewCborStore(bs), stateroot)
if err != nil {
return nil, xerrors.Errorf("error loading state tree")
}
err = patchStateTree(st, template.NetworkVersion)
if err != nil {
return nil, xerrors.Errorf("error patching state tree: %w", err)
}
stateroot, err = st.Flush(ctx)
if err != nil {
return nil, xerrors.Errorf("flush state tree failed: %w", err)
}
}
store := adt.WrapStore(ctx, cbor.NewCborStore(bs))
emptyroot, err := adt0.MakeEmptyArray(store).Root()
if err != nil {

View File

@ -5,10 +5,13 @@ import (
"github.com/filecoin-project/go-address"
"github.com/filecoin-project/go-state-types/abi"
"github.com/filecoin-project/go-state-types/network"
cbg "github.com/whyrusleeping/cbor-gen"
"golang.org/x/xerrors"
"github.com/filecoin-project/lotus/chain/actors"
"github.com/filecoin-project/lotus/chain/actors/builtin"
"github.com/filecoin-project/lotus/chain/state"
"github.com/filecoin-project/lotus/chain/types"
"github.com/filecoin-project/lotus/chain/vm"
)
@ -46,3 +49,36 @@ func doExecValue(ctx context.Context, vm *vm.LegacyVM, to, from address.Address,
return ret.Return, nil
}
func patchStateTree(st *state.StateTree, nv network.Version) error {
av, err := actors.VersionForNetwork(nv)
if err != nil {
return err
}
var acts []address.Address
err = st.ForEach(func(a address.Address, _ *types.Actor) error {
acts = append(acts, a)
return nil
})
if err != nil {
return xerrors.Errorf("error collecting actors: %w", err)
}
for _, a := range acts {
err = st.MutateActor(a, func(act *types.Actor) error {
name := actors.CanonicalName(builtin.ActorNameByCode(act.Code))
code, ok := actors.GetActorCodeID(av, name)
if ok {
act.Code = code
}
return nil
})
if err != nil {
return xerrors.Errorf("error mutating actor %s: %w", a, err)
}
}
return nil
}