Fix lint warnings
License: MIT Signed-off-by: Jakub Sztandera <kubuxu@protonmail.ch>
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parent
c4022505c7
commit
44fdf98484
@ -89,7 +89,7 @@ func (ia InitActor) Exec(act *types.Actor, vmctx types.VMContext, p *ExecParams)
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}
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}
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// The call to the actors constructor will set up the initial state
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// The call to the actors constructor will set up the initial state
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// from the given parameters, setting `actor.Head` to a new value when successfull.
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// from the given parameters, setting `actor.Head` to a new value when successful.
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// TODO: can constructors fail?
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// TODO: can constructors fail?
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//actor.Constructor(p.Params)
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//actor.Constructor(p.Params)
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10
chain/vm.go
10
chain/vm.go
@ -258,9 +258,15 @@ func (vm *VM) Invoke(act *types.Actor, vmctx *VMContext, method uint64, params [
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func ComputeActorAddress(creator address.Address, nonce uint64) (address.Address, error) {
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func ComputeActorAddress(creator address.Address, nonce uint64) (address.Address, error) {
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buf := new(bytes.Buffer)
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buf := new(bytes.Buffer)
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buf.Write(creator.Bytes())
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_, err := buf.Write(creator.Bytes())
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if err != nil {
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return address.Address{}, err
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}
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binary.Write(buf, binary.BigEndian, nonce)
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err = binary.Write(buf, binary.BigEndian, nonce)
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if err != nil {
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return address.Address{}, err
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}
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return address.NewActorAddress(buf.Bytes())
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return address.NewActorAddress(buf.Bytes())
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}
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}
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