polish(errors): better state tree errors
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5be5f255d1
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256d12773b
@ -273,7 +273,7 @@ func LoadStateTree(cst cbor.IpldStore, c cid.Cid) (*StateTree, error) {
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}
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if err != nil {
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log.Errorf("failed to load state tree: %s", err)
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return nil, xerrors.Errorf("failed to load state tree: %w", err)
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return nil, xerrors.Errorf("failed to load state tree %s: %w", c, err)
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}
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s := &StateTree{
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@ -221,7 +221,7 @@ func (sm *StateManager) ResolveToKeyAddress(ctx context.Context, addr address.Ad
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// First try to resolve the actor in the parent state, so we don't have to compute anything.
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tree, err := state.LoadStateTree(cst, ts.ParentState())
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if err != nil {
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return address.Undef, xerrors.Errorf("failed to load parent state tree: %w", err)
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return address.Undef, xerrors.Errorf("failed to load parent state tree at tipset %s: %w", ts.Parents(), err)
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}
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resolved, err := vm.ResolveToKeyAddr(tree, cst, addr)
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@ -232,12 +232,12 @@ func (sm *StateManager) ResolveToKeyAddress(ctx context.Context, addr address.Ad
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// If that fails, compute the tip-set and try again.
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st, _, err := sm.TipSetState(ctx, ts)
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if err != nil {
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return address.Undef, xerrors.Errorf("resolve address failed to get tipset state: %w", err)
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return address.Undef, xerrors.Errorf("resolve address failed to get tipset %s state: %w", ts, err)
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}
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tree, err = state.LoadStateTree(cst, st)
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if err != nil {
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return address.Undef, xerrors.Errorf("failed to load state tree")
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return address.Undef, xerrors.Errorf("failed to load state tree at tipset %s: %w", ts, err)
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}
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return vm.ResolveToKeyAddr(tree, cst, addr)
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@ -110,7 +110,7 @@ func (cs *ChainStore) BlockMsgsForTipset(ts *types.TipSet) ([]BlockMessages, err
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cst := cbor.NewCborStore(cs.stateBlockstore)
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st, err := state.LoadStateTree(cst, ts.Blocks()[0].ParentStateRoot)
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if err != nil {
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return nil, xerrors.Errorf("failed to load state tree")
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return nil, xerrors.Errorf("failed to load state tree at tipset %s: %w", ts, err)
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}
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selectMsg := func(m *types.Message) (bool, error) {
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