diff --git a/node/modules/lp2p/pubsub.go b/node/modules/lp2p/pubsub.go index 95596b7d5..bea5437ce 100644 --- a/node/modules/lp2p/pubsub.go +++ b/node/modules/lp2p/pubsub.go @@ -130,12 +130,12 @@ func GossipSub(in GossipIn) (service *pubsub.PubSub, err error) { TimeInMeshQuantum: time.Second, TimeInMeshCap: 1, - // deliveries decay after 1 hour, cap at 100 blocks - FirstMessageDeliveriesWeight: 5, // max value is 500 + // deliveries decay after 1 hour, cap at 25 beacons + FirstMessageDeliveriesWeight: 5, // max value is 125 FirstMessageDeliveriesDecay: pubsub.ScoreParameterDecay(time.Hour), - FirstMessageDeliveriesCap: 100, // 100 blocks in an hour + FirstMessageDeliveriesCap: 25, // the maximum expected in an hour is ~26, including the decay - // Mesh Delivery Failure is currently turned off for blocks + // Mesh Delivery Failure is currently turned off for beacons // This is on purpose as // - the traffic is very low for meaningful distribution of incoming edges. // - the reaction time needs to be very slow -- in the order of 10 min at least @@ -144,19 +144,6 @@ func GossipSub(in GossipIn) (service *pubsub.PubSub, err error) { // - the network is too small, so large asymmetries can be expected between mesh // edges. // We should revisit this once the network grows. - // - // // tracks deliveries in the last minute - // // penalty activates at 1 minute and expects ~0.4 blocks - // MeshMessageDeliveriesWeight: -576, // max penalty is -100 - // MeshMessageDeliveriesDecay: pubsub.ScoreParameterDecay(time.Minute), - // MeshMessageDeliveriesCap: 10, // 10 blocks in a minute - // MeshMessageDeliveriesThreshold: 0.41666, // 10/12/2 blocks/min - // MeshMessageDeliveriesWindow: 10 * time.Millisecond, - // MeshMessageDeliveriesActivation: time.Minute, - // - // // decays after 15 min - // MeshFailurePenaltyWeight: -576, - // MeshFailurePenaltyDecay: pubsub.ScoreParameterDecay(15 * time.Minute), // invalid messages decay after 1 hour InvalidMessageDeliveriesWeight: -1000,