Merge pull request #3526 from filecoin-project/fix/chainwatch/no-panic-during-processing
Stop SyncIncomingBlocks from leaking into chainwatch processing; No panics during processing
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commit
0a620514b7
@ -254,7 +254,9 @@ func (p *Processor) fetchMessages(ctx context.Context, blocks map[cid.Cid]*types
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parmap.Par(50, parmap.MapArr(blocks), func(header *types.BlockHeader) {
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msgs, err := p.node.ChainGetBlockMessages(ctx, header.Cid())
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if err != nil {
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panic(err)
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log.Error(err)
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log.Debugw("ChainGetBlockMessages", "header_cid", header.Cid())
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return
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}
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vmm := make([]*types.Message, 0, len(msgs.Cids))
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@ -290,11 +292,15 @@ func (p *Processor) fetchParentReceipts(ctx context.Context, toSync map[cid.Cid]
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parmap.Par(50, parmap.MapArr(toSync), func(header *types.BlockHeader) {
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recs, err := p.node.ChainGetParentReceipts(ctx, header.Cid())
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if err != nil {
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panic(err)
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log.Error(err)
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log.Debugw("ChainGetParentReceipts", "header_cid", header.Cid())
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return
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}
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msgs, err := p.node.ChainGetParentMessages(ctx, header.Cid())
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if err != nil {
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panic(err)
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log.Error(err)
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log.Debugw("ChainGetParentMessages", "header_cid", header.Cid())
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return
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}
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lk.Lock()
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@ -246,7 +246,8 @@ func (p *Processor) collectActorChanges(ctx context.Context, toProcess map[cid.C
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pts, err := p.node.ChainGetTipSet(ctx, types.NewTipSetKey(bh.Parents...))
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if err != nil {
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panic(err)
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log.Error(err)
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return
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}
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if pts.ParentState().Equals(bh.ParentStateRoot) {
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@ -260,7 +261,9 @@ func (p *Processor) collectActorChanges(ctx context.Context, toProcess map[cid.C
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// a separate strategy for deleted actors
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changes, err = p.node.StateChangedActors(ctx, pts.ParentState(), bh.ParentStateRoot)
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if err != nil {
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panic(err)
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log.Error(err)
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log.Debugw("StateChangedActors", "grandparent_state", pts.ParentState(), "parent_state", bh.ParentStateRoot)
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return
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}
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// record the state of all actors that have changed
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@ -271,7 +274,9 @@ func (p *Processor) collectActorChanges(ctx context.Context, toProcess map[cid.C
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// ignore actors that were deleted.
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has, err := p.node.ChainHasObj(ctx, act.Head)
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if err != nil {
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log.Fatal(err)
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log.Error(err)
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log.Debugw("ChanHasObj", "actor_head", act.Head)
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return
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}
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if !has {
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continue
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@ -279,19 +284,24 @@ func (p *Processor) collectActorChanges(ctx context.Context, toProcess map[cid.C
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addr, err := address.NewFromString(a)
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if err != nil {
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log.Fatal(err.Error())
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log.Error(err)
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log.Debugw("NewFromString", "address_string", a)
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return
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}
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ast, err := p.node.StateReadState(ctx, addr, pts.Key())
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if err != nil {
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log.Fatal(err.Error())
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log.Error(err)
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log.Debugw("StateReadState", "address_string", a, "parent_tipset_key", pts.Key())
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return
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}
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// TODO look here for an empty state, maybe thats a sign the actor was deleted?
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state, err := json.Marshal(ast.State)
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if err != nil {
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panic(err)
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log.Error(err)
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return
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}
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outMu.Lock()
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@ -324,10 +334,10 @@ func (p *Processor) unprocessedBlocks(ctx context.Context, batch int) (map[cid.C
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}()
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rows, err := p.db.Query(`
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with toProcess as (
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select blocks.cid, blocks.height, rank() over (order by height) as rnk
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from blocks
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left join blocks_synced bs on blocks.cid = bs.cid
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where bs.processed_at is null and blocks.height > 0
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select b.cid, b.height, rank() over (order by height) as rnk
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from blocks_synced bs
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left join blocks b on bs.cid = b.cid
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where bs.processed_at is null and b.height > 0
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)
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select cid
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from toProcess
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