lotus/chain/sync_manager.go

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package chain
import (
"context"
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"sort"
"sync"
"github.com/filecoin-project/lotus/chain/types"
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peer "github.com/libp2p/go-libp2p-core/peer"
)
const BootstrapPeerThreshold = 2
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const (
BSStateInit = 0
BSStateSelected = 1
BSStateScheduled = 2
BSStateComplete = 3
)
type SyncFunc func(context.Context, *types.TipSet) error
type SyncManager struct {
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lk sync.Mutex
peerHeads map[peer.ID]*types.TipSet
bssLk sync.Mutex
bootstrapState int
bspThresh int
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incomingTipSets chan *types.TipSet
syncTargets chan *types.TipSet
syncResults chan *syncResult
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syncStates []*SyncerState
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// Normally this handler is set to `(*Syncer).Sync()`.
doSync func(context.Context, *types.TipSet) error
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stop chan struct{}
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// Sync Scheduler fields
activeSyncs map[types.TipSetKey]*types.TipSet
syncQueue syncBucketSet
activeSyncTips syncBucketSet
nextSyncTarget *syncTargetBucket
workerChan chan *types.TipSet
}
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type syncResult struct {
ts *types.TipSet
success bool
}
const syncWorkerCount = 3
func NewSyncManager(sync SyncFunc) *SyncManager {
return &SyncManager{
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bspThresh: 1,
peerHeads: make(map[peer.ID]*types.TipSet),
syncTargets: make(chan *types.TipSet),
syncResults: make(chan *syncResult),
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syncStates: make([]*SyncerState, syncWorkerCount),
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incomingTipSets: make(chan *types.TipSet),
activeSyncs: make(map[types.TipSetKey]*types.TipSet),
doSync: sync,
stop: make(chan struct{}),
}
}
func (sm *SyncManager) Start() {
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go sm.syncScheduler()
for i := 0; i < syncWorkerCount; i++ {
go sm.syncWorker(i)
}
}
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func (sm *SyncManager) Stop() {
close(sm.stop)
}
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func (sm *SyncManager) SetPeerHead(ctx context.Context, p peer.ID, ts *types.TipSet) {
sm.lk.Lock()
defer sm.lk.Unlock()
sm.peerHeads[p] = ts
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if sm.getBootstrapState() == BSStateInit {
spc := sm.syncedPeerCount()
if spc >= sm.bspThresh {
// Its go time!
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target, err := sm.selectSyncTarget()
if err != nil {
log.Error("failed to select sync target: ", err)
return
}
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sm.setBootstrapState(BSStateSelected)
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sm.incomingTipSets <- target
}
log.Infof("sync bootstrap has %d peers", spc)
return
}
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sm.incomingTipSets <- ts
}
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type syncBucketSet struct {
buckets []*syncTargetBucket
}
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func newSyncTargetBucket(tipsets ...*types.TipSet) *syncTargetBucket {
var stb syncTargetBucket
for _, ts := range tipsets {
stb.add(ts)
}
return &stb
}
func (sbs *syncBucketSet) RelatedToAny(ts *types.TipSet) bool {
for _, b := range sbs.buckets {
if b.sameChainAs(ts) {
return true
}
}
return false
}
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func (sbs *syncBucketSet) Insert(ts *types.TipSet) {
for _, b := range sbs.buckets {
if b.sameChainAs(ts) {
b.add(ts)
return
}
}
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sbs.buckets = append(sbs.buckets, newSyncTargetBucket(ts))
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}
func (sbs *syncBucketSet) Pop() *syncTargetBucket {
var bestBuck *syncTargetBucket
var bestTs *types.TipSet
for _, b := range sbs.buckets {
hts := b.heaviestTipSet()
if bestBuck == nil || bestTs.ParentWeight().LessThan(hts.ParentWeight()) {
bestBuck = b
bestTs = hts
}
}
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sbs.removeBucket(bestBuck)
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return bestBuck
}
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func (sbs *syncBucketSet) removeBucket(toremove *syncTargetBucket) {
nbuckets := make([]*syncTargetBucket, 0, len(sbs.buckets)-1)
for _, b := range sbs.buckets {
if b != toremove {
nbuckets = append(nbuckets, b)
}
}
sbs.buckets = nbuckets
}
func (sbs *syncBucketSet) PopRelated(ts *types.TipSet) *syncTargetBucket {
for _, b := range sbs.buckets {
if b.sameChainAs(ts) {
sbs.removeBucket(b)
return b
}
}
return nil
}
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func (sbs *syncBucketSet) Heaviest() *types.TipSet {
// TODO: should also consider factoring in number of peers represented by each bucket here
var bestTs *types.TipSet
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for _, b := range sbs.buckets {
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bhts := b.heaviestTipSet()
if bestTs == nil || bhts.ParentWeight().GreaterThan(bestTs.ParentWeight()) {
bestTs = bhts
}
}
return bestTs
}
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func (sbs *syncBucketSet) Empty() bool {
return len(sbs.buckets) == 0
}
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type syncTargetBucket struct {
tips []*types.TipSet
count int
}
func (stb *syncTargetBucket) sameChainAs(ts *types.TipSet) bool {
for _, t := range stb.tips {
if ts.Equals(t) {
return true
}
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if ts.Key() == t.Parents() {
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return true
}
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if ts.Parents() == t.Key() {
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return true
}
}
return false
}
func (stb *syncTargetBucket) add(ts *types.TipSet) {
stb.count++
for _, t := range stb.tips {
if t.Equals(ts) {
return
}
}
stb.tips = append(stb.tips, ts)
}
func (stb *syncTargetBucket) heaviestTipSet() *types.TipSet {
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if stb == nil {
return nil
}
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var best *types.TipSet
for _, ts := range stb.tips {
if best == nil || ts.ParentWeight().GreaterThan(best.ParentWeight()) {
best = ts
}
}
return best
}
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func (sm *SyncManager) selectSyncTarget() (*types.TipSet, error) {
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var buckets syncBucketSet
var peerHeads []*types.TipSet
for _, ts := range sm.peerHeads {
peerHeads = append(peerHeads, ts)
}
sort.Slice(peerHeads, func(i, j int) bool {
return peerHeads[i].Height() < peerHeads[j].Height()
})
for _, ts := range peerHeads {
buckets.Insert(ts)
}
if len(buckets.buckets) > 1 {
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log.Warn("caution, multiple distinct chains seen during head selections")
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// TODO: we *could* refuse to sync here without user intervention.
// For now, just select the best cluster
}
return buckets.Heaviest(), nil
}
func (sm *SyncManager) syncScheduler() {
for {
select {
case ts, ok := <-sm.incomingTipSets:
if !ok {
log.Info("shutting down sync scheduler")
return
}
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sm.scheduleIncoming(ts)
case res := <-sm.syncResults:
sm.scheduleProcessResult(res)
case sm.workerChan <- sm.nextSyncTarget.heaviestTipSet():
sm.scheduleWorkSent()
case <-sm.stop:
log.Info("sync scheduler shutting down")
return
}
}
}
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func (sm *SyncManager) scheduleIncoming(ts *types.TipSet) {
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log.Debug("scheduling incoming tipset sync: ", ts.Cids())
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if sm.getBootstrapState() == BSStateSelected {
sm.setBootstrapState(BSStateScheduled)
sm.syncTargets <- ts
return
}
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var relatedToActiveSync bool
for _, acts := range sm.activeSyncs {
if ts.Equals(acts) {
break
}
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if ts.Parents() == acts.Key() {
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// sync this next, after that sync process finishes
relatedToActiveSync = true
}
}
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if !relatedToActiveSync && sm.activeSyncTips.RelatedToAny(ts) {
relatedToActiveSync = true
}
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// if this is related to an active sync process, immediately bucket it
// we don't want to start a parallel sync process that duplicates work
if relatedToActiveSync {
sm.activeSyncTips.Insert(ts)
return
}
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if sm.getBootstrapState() == BSStateScheduled {
sm.syncQueue.Insert(ts)
return
}
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if sm.nextSyncTarget != nil && sm.nextSyncTarget.sameChainAs(ts) {
sm.nextSyncTarget.add(ts)
} else {
sm.syncQueue.Insert(ts)
if sm.nextSyncTarget == nil {
sm.nextSyncTarget = sm.syncQueue.Pop()
sm.workerChan = sm.syncTargets
}
}
}
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func (sm *SyncManager) scheduleProcessResult(res *syncResult) {
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if res.success && sm.getBootstrapState() != BSStateComplete {
sm.setBootstrapState(BSStateComplete)
}
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delete(sm.activeSyncs, res.ts.Key())
relbucket := sm.activeSyncTips.PopRelated(res.ts)
if relbucket != nil {
if res.success {
if sm.nextSyncTarget == nil {
sm.nextSyncTarget = relbucket
sm.workerChan = sm.syncTargets
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} else {
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sm.syncQueue.buckets = append(sm.syncQueue.buckets, relbucket)
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}
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return
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} else {
// TODO: this is the case where we try to sync a chain, and
// fail, and we have more blocks on top of that chain that
// have come in since. The question is, should we try to
// sync these? or just drop them?
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}
}
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if sm.nextSyncTarget == nil && !sm.syncQueue.Empty() {
next := sm.syncQueue.Pop()
if next != nil {
sm.nextSyncTarget = next
sm.workerChan = sm.syncTargets
}
}
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}
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func (sm *SyncManager) scheduleWorkSent() {
hts := sm.nextSyncTarget.heaviestTipSet()
sm.activeSyncs[hts.Key()] = hts
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if !sm.syncQueue.Empty() {
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sm.nextSyncTarget = sm.syncQueue.Pop()
} else {
sm.nextSyncTarget = nil
sm.workerChan = nil
}
}
func (sm *SyncManager) syncWorker(id int) {
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ss := &SyncerState{}
sm.syncStates[id] = ss
for {
select {
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case ts, ok := <-sm.syncTargets:
if !ok {
log.Info("sync manager worker shutting down")
return
}
ctx := context.WithValue(context.TODO(), syncStateKey{}, ss)
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err := sm.doSync(ctx, ts)
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if err != nil {
log.Errorf("sync error: %+v", err)
}
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sm.syncResults <- &syncResult{
ts: ts,
success: err == nil,
}
}
}
}
func (sm *SyncManager) syncedPeerCount() int {
var count int
for _, ts := range sm.peerHeads {
if ts.Height() > 0 {
count++
}
}
return count
}
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func (sm *SyncManager) getBootstrapState() int {
sm.bssLk.Lock()
defer sm.bssLk.Unlock()
return sm.bootstrapState
}
func (sm *SyncManager) setBootstrapState(v int) {
sm.bssLk.Lock()
defer sm.bssLk.Unlock()
sm.bootstrapState = v
}
func (sm *SyncManager) IsBootstrapped() bool {
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sm.bssLk.Lock()
defer sm.bssLk.Unlock()
return sm.bootstrapState == BSStateComplete
}