2022-11-08 04:55:56 +00:00
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package system
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import (
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2022-11-22 18:03:02 +00:00
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"fmt"
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2022-11-08 04:55:56 +00:00
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"github.com/ipfs/go-cid"
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actorstypes "github.com/filecoin-project/go-state-types/actors"
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2022-11-08 04:55:56 +00:00
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system10 "github.com/filecoin-project/go-state-types/builtin/v10/system"
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2022-12-13 23:02:34 +00:00
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"github.com/filecoin-project/go-state-types/manifest"
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2022-11-08 05:53:13 +00:00
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"github.com/filecoin-project/lotus/chain/actors"
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"github.com/filecoin-project/lotus/chain/actors/adt"
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2022-11-08 04:55:56 +00:00
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)
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var _ State = (*state10)(nil)
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func load10(store adt.Store, root cid.Cid) (State, error) {
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out := state10{store: store}
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err := store.Get(store.Context(), root, &out)
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if err != nil {
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return nil, err
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}
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return &out, nil
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}
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func make10(store adt.Store, builtinActors cid.Cid) (State, error) {
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out := state10{store: store}
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out.State = system10.State{
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BuiltinActors: builtinActors,
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}
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return &out, nil
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}
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type state10 struct {
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system10.State
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store adt.Store
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}
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func (s *state10) GetState() interface{} {
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return &s.State
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}
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func (s *state10) GetBuiltinActors() cid.Cid {
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return s.State.BuiltinActors
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}
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func (s *state10) SetBuiltinActors(c cid.Cid) error {
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s.State.BuiltinActors = c
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return nil
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}
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func (s *state10) ActorKey() string {
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return manifest.SystemKey
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}
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func (s *state10) ActorVersion() actorstypes.Version {
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return actorstypes.Version10
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}
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func (s *state10) Code() cid.Cid {
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code, ok := actors.GetActorCodeID(s.ActorVersion(), s.ActorKey())
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if !ok {
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panic(fmt.Errorf("didn't find actor %v code id for actor version %d", s.ActorKey(), s.ActorVersion()))
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}
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return code
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}
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