lotus/chain/validation/state.go

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package validation
import (
"context"
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"github.com/filecoin-project/go-address"
"github.com/filecoin-project/specs-actors/actors/builtin"
"github.com/ipfs/go-cid"
"github.com/ipfs/go-datastore"
blockstore "github.com/ipfs/go-ipfs-blockstore"
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cbor "github.com/ipfs/go-ipld-cbor"
"golang.org/x/xerrors"
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"github.com/filecoin-project/specs-actors/actors/abi"
"github.com/filecoin-project/specs-actors/actors/abi/big"
"github.com/filecoin-project/specs-actors/actors/runtime"
"github.com/filecoin-project/specs-actors/actors/util/adt"
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vstate "github.com/filecoin-project/chain-validation/state"
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"github.com/filecoin-project/lotus/chain/gen/genesis"
"github.com/filecoin-project/lotus/chain/state"
"github.com/filecoin-project/lotus/chain/types"
)
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var _ vstate.VMWrapper = &StateWrapper{}
type StateWrapper struct {
// The blockstore underlying the state tree and storage.
bs blockstore.Blockstore
ds datastore.Batching
// HAMT-CBOR store on top of the blockstore.
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cst cbor.IpldStore
// CID of the root of the state tree.
stateRoot cid.Cid
}
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func NewState() *StateWrapper {
bs := blockstore.NewBlockstore(datastore.NewMapDatastore())
cst := cbor.NewCborStore(bs)
// Put EmptyObjectCid value in the store. When an actor is initially created its Head is set to this value.
_, err := cst.Put(context.TODO(), map[string]string{})
if err != nil {
panic(err)
}
treeImpl, err := state.NewStateTree(cst)
if err != nil {
panic(err) // Never returns error, the error return should be removed.
}
root, err := treeImpl.Flush(context.TODO())
if err != nil {
panic(err)
}
return &StateWrapper{
bs: bs,
ds: datastore.NewMapDatastore(),
cst: cst,
stateRoot: root,
}
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}
func (s *StateWrapper) Root() cid.Cid {
return s.stateRoot
}
func (s *StateWrapper) Store() adt.Store {
tree, err := state.LoadStateTree(s.cst, s.stateRoot)
if err != nil {
panic(err)
}
return &contextStore{tree.Store, context.Background()}
}
func (s *StateWrapper) Actor(addr address.Address) (vstate.Actor, error) {
tree, err := state.LoadStateTree(s.cst, s.stateRoot)
if err != nil {
return nil, err
}
fcActor, err := tree.GetActor(addr)
if err != nil {
return nil, err
}
return &actorWrapper{*fcActor}, nil
}
func (s *StateWrapper) SetActorState(addr address.Address, balance abi.TokenAmount, actorState runtime.CBORMarshaler) (vstate.Actor, error) {
tree, err := state.LoadStateTree(s.cst, s.stateRoot)
if err != nil {
return nil, err
}
// actor should exist
act, err := tree.GetActor(addr)
if err != nil {
return nil, err
}
// add the state to the store and get a new head cid
actHead, err := tree.Store.Put(context.Background(), actorState)
if err != nil {
return nil, err
}
// update the actor object with new head and balance parameter
actr := &actorWrapper{types.Actor{
Code: act.Code,
Nonce: act.Nonce,
// updates
Head: actHead,
Balance: balance,
}}
if err := tree.SetActor(addr, &actr.Actor); err != nil {
return nil, err
}
return actr, s.flush(tree)
}
func (s *StateWrapper) CreateActor(code cid.Cid, addr address.Address, balance abi.TokenAmount, actorState runtime.CBORMarshaler) (vstate.Actor, address.Address, error) {
if addr == builtin.InitActorAddr || addr == builtin.StoragePowerActorAddr || addr == builtin.StorageMarketActorAddr {
act, err := s.SetupSingletonActor(addr)
if err != nil {
return nil, address.Undef, err
}
return act, addr, nil
}
tree, err := state.LoadStateTree(s.cst, s.Root())
if err != nil {
return nil, address.Undef, err
}
actHead, err := tree.Store.Put(context.Background(), actorState)
if err != nil {
return nil, address.Undef, err
}
actr := &actorWrapper{types.Actor{
Code: code,
Head: actHead,
Balance: balance,
}}
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idAddr, err := tree.RegisterNewAddress(addr, &actr.Actor)
if err != nil {
return nil, address.Undef, xerrors.Errorf("register new address for actor: %w", err)
}
if err := tree.SetActor(addr, &actr.Actor); err != nil {
return nil, address.Undef, xerrors.Errorf("setting new actor for actor: %w", err)
}
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return actr, idAddr, s.flush(tree)
}
// Flushes a state tree to storage and sets this state's root to that tree's root CID.
func (s *StateWrapper) flush(tree *state.StateTree) (err error) {
s.stateRoot, err = tree.Flush(context.TODO())
return
}
//
// Actor Wrapper
//
type actorWrapper struct {
types.Actor
}
func (a *actorWrapper) Code() cid.Cid {
return a.Actor.Code
}
func (a *actorWrapper) Head() cid.Cid {
return a.Actor.Head
}
func (a *actorWrapper) CallSeqNum() int64 {
return int64(a.Actor.Nonce)
}
func (a *actorWrapper) Balance() big.Int {
return a.Actor.Balance
}
//
// Storage
//
type contextStore struct {
cbor.IpldStore
ctx context.Context
}
func (s *contextStore) Context() context.Context {
return s.ctx
}
func (s *StateWrapper) SetupSingletonActor(addr address.Address) (vstate.Actor, error) {
tree, err := state.LoadStateTree(s.cst, s.stateRoot)
if err != nil {
return nil, err
}
switch addr {
case builtin.InitActorAddr:
// FIXME this is going to be a problem if go-filecoin and lotus setup their init actors with different netnames
// ideally lotus should use the init actor constructor
initact, err := genesis.SetupInitActor(s.bs, "chain-validation", nil)
if err != nil {
return nil, xerrors.Errorf("setup init actor: %w", err)
}
if err := tree.SetActor(builtin.InitActorAddr, initact); err != nil {
return nil, xerrors.Errorf("set init actor: %w", err)
}
return &actorWrapper{*initact}, s.flush(tree)
case builtin.StorageMarketActorAddr:
smact, err := genesis.SetupStorageMarketActor(s.bs)
if err != nil {
return nil, xerrors.Errorf("setup storage marker actor: %w", err)
}
if err := tree.SetActor(builtin.StorageMarketActorAddr, smact); err != nil {
return nil, xerrors.Errorf("set storage marker actor: %w", err)
}
return &actorWrapper{*smact}, s.flush(tree)
case builtin.StoragePowerActorAddr:
spact, err := genesis.SetupStoragePowerActor(s.bs)
if err != nil {
return nil, xerrors.Errorf("setup storage power actor: %w", err)
}
if err := tree.SetActor(builtin.StoragePowerActorAddr, spact); err != nil {
return nil, xerrors.Errorf("set storage power actor: %w", err)
}
return &actorWrapper{*spact}, s.flush(tree)
default:
return nil, xerrors.Errorf("%v is not a singleton actor address", addr)
}
}
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/*
func NewState() *StateWrapper {
bs := blockstore.NewBlockstore(datastore.NewMapDatastore())
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cst := cbor.NewCborStore(bs)
// Put EmptyObjectCid value in the store. When an actor is initially created its Head is set to this value.
_, err := cst.Put(context.TODO(), map[string]string{})
if err != nil {
panic(err)
}
treeImpl, err := state.NewStateTree(cst)
if err != nil {
panic(err) // Never returns error, the error return should be removed.
}
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root, err := treeImpl.Flush(context.TODO())
if err != nil {
panic(err)
}
storageImpl := &directStorage{cst}
return &StateWrapper{bs, cst, newKeyStore(), root, storageImpl}
}
func (s *StateWrapper) Cid() cid.Cid {
return s.stateRoot
}
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func (s *StateWrapper) Actor(addr address.Address) (vstate.Actor, error) {
vaddr, err := address.NewFromBytes(addr.Bytes())
if err != nil {
return nil, err
}
tree, err := state.LoadStateTree(s.cst, s.stateRoot)
if err != nil {
return nil, err
}
fcActor, err := tree.GetActor(vaddr)
if err != nil {
return nil, err
}
return &actorWrapper{*fcActor}, nil
}
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func (s *StateWrapper) Storage(addr address.Address) (vstate.Storage, error) {
return s.storage, nil
}
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func (s *StateWrapper) NewAccountAddress() (address.Address, error) {
return s.keys.NewAddress()
}
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func (s *StateWrapper) SetActor(addr address.Address, code vactors.ActorCodeID, balance vtypes.BigInt) (vstate.Actor, vstate.Storage, error) {
addrInt, err := address.NewFromBytes(addr.Bytes())
if err != nil {
return nil, nil, err
}
tree, err := state.LoadStateTree(s.cst, s.stateRoot)
if err != nil {
return nil, nil, err
}
actr := &actorWrapper{types.Actor{
Code: fromActorCode(code),
Balance: types.BigInt{balance.Int},
Head: vm.EmptyObjectCid,
}}
// The ID-based address is dropped here, but should be reported back to the caller.
_, err = tree.RegisterNewAddress(addrInt, &actr.Actor)
if err != nil {
return nil, nil, xerrors.Errorf("register new address for actor: %w", err)
}
return actr, s.storage, s.flush(tree)
}
func (s *StateWrapper) SetSingletonActor(addr vactors.SingletonActorID, balance vtypes.BigInt) (vstate.Actor, vstate.Storage, error) {
vaddr := fromSingletonAddress(addr)
tree, err := state.LoadStateTree(s.cst, s.stateRoot)
if err != nil {
return nil, nil, err
}
lotusAddr, err := address.NewFromBytes(vaddr.Bytes())
if err != nil {
return nil, nil, err
}
switch lotusAddr {
case actors.InitAddress:
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initact, err := genesis.SetupInitActor(s.bs, "testing", nil)
if err != nil {
return nil, nil, err
}
if err := tree.SetActor(actors.InitAddress, initact); err != nil {
return nil, nil, xerrors.Errorf("set init actor: %w", err)
}
return &actorWrapper{*initact}, s.storage, s.flush(tree)
case actors.StorageMarketAddress:
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nsroot, err := genesis.SetupStorageMarketActor(s.bs)
if err != nil {
return nil, nil, err
}
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s.stateRoot = nsroot
tree, err = state.LoadStateTree(s.cst, s.stateRoot)
if err != nil {
return nil, nil, err
}
smact, err := tree.GetActor(actors.StorageMarketAddress)
if err != nil {
return nil, nil, err
}
return &actorWrapper{*smact}, s.storage, s.flush(tree)
case actors.StoragePowerAddress:
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spact, err := genesis.SetupStoragePowerActor(s.bs)
if err != nil {
return nil, nil, err
}
if err := tree.SetActor(actors.StoragePowerAddress, spact); err != nil {
return nil, nil, xerrors.Errorf("set network storage market actor: %w", err)
}
return &actorWrapper{*spact}, s.storage, s.flush(tree)
case actors.NetworkAddress:
ntwkact := &types.Actor{
Code: actors.AccountCodeCid,
Balance: types.BigInt{balance.Int},
Head: vm.EmptyObjectCid,
}
if err := tree.SetActor(actors.NetworkAddress, ntwkact); err != nil {
return nil, nil, xerrors.Errorf("set network actor: %w", err)
}
return &actorWrapper{*ntwkact}, s.storage, s.flush(tree)
case actors.BurntFundsAddress:
ntwkact := &types.Actor{
Code: actors.AccountCodeCid,
Balance: types.BigInt{balance.Int},
Head: vm.EmptyObjectCid,
}
if err := tree.SetActor(actors.BurntFundsAddress, ntwkact); err != nil {
return nil, nil, xerrors.Errorf("set network actor: %w", err)
}
return &actorWrapper{*ntwkact}, s.storage, s.flush(tree)
default:
return nil, nil, xerrors.Errorf("%v is not a singleton actor address", addr)
}
}
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func (s *StateWrapper) Sign(ctx context.Context, addr address.Address, data []byte) (*vtypes.Signature, error) {
sig, err := s.keys.Sign(ctx, addr, data)
if err != nil {
return nil, err
}
return &vtypes.Signature{
Type: sig.Type,
Data: sig.Data,
}, nil
}
func (s *StateWrapper) Signer() *keyStore {
return s.keys
}
// Flushes a state tree to storage and sets this state's root to that tree's root CID.
func (s *StateWrapper) flush(tree *state.StateTree) (err error) {
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s.stateRoot, err = tree.Flush(context.TODO())
return
}
//
// Key store
//
type keyStore struct {
// Private keys by address
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keys map[address.Address]vtypes.KeyInfo
// Seed for deterministic key generation.
seed int64
}
func newKeyStore() *keyStore {
return &keyStore{
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keys: make(map[address.Address]vtypes.KeyInfo),
seed: 0,
}
}
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func (s *keyStore) NewAddress() (address.Address, error) {
randSrc := rand.New(rand.NewSource(s.seed))
prv, err := crypto.GenerateKeyFromSeed(randSrc)
if err != nil {
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return address.Undef, err
}
vki := vtypes.KeyInfo{
PrivateKey: prv,
Type: types.KTSecp256k1,
}
key, err := wallet.NewKey(types.KeyInfo{
Type: vki.Type,
PrivateKey: vki.PrivateKey,
})
if err != nil {
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return address.Undef, err
}
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vaddr, err := address.NewFromBytes(key.Address.Bytes())
if err != nil {
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return address.Undef, err
}
s.keys[vaddr] = vki
s.seed++
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return address.NewFromBytes(key.Address.Bytes())
}
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func (s *keyStore) Sign(ctx context.Context, addr address.Address, data []byte) (*types.Signature, error) {
ki, ok := s.keys[addr]
if !ok {
return &types.Signature{}, fmt.Errorf("unknown address %v", addr)
}
b2sum := blake2b.Sum256(data)
digest, err := crypto.Sign(ki.PrivateKey, b2sum[:])
if err != nil {
return &types.Signature{}, err
}
return &types.Signature{
Type: types.KTSecp256k1,
Data: digest,
}, nil
}
//
// Storage
//
type directStorage struct {
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cst cbor.IpldStore
}
func (d *directStorage) Get(c cid.Cid, out interface{}) error {
if err := d.cst.Get(context.TODO(), c, out.(cbg.CBORUnmarshaler)); err != nil {
return err
}
return nil
}
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*/