lotus/storage/pipeline/fsm_events.go

571 lines
14 KiB
Go
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package sealing
import (
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"time"
"github.com/ipfs/go-cid"
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"golang.org/x/xerrors"
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"github.com/filecoin-project/go-state-types/abi"
"github.com/filecoin-project/go-state-types/big"
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"github.com/filecoin-project/go-state-types/builtin/v9/miner"
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"github.com/filecoin-project/lotus/api"
"github.com/filecoin-project/lotus/chain/types"
"github.com/filecoin-project/lotus/storage/sealer/storiface"
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)
type mutator interface {
apply(state *SectorInfo)
}
// globalMutator is an event which can apply in every state
type globalMutator interface {
// applyGlobal applies the event to the state. If it returns true,
// event processing should be interrupted
applyGlobal(state *SectorInfo) bool
}
type Ignorable interface {
Ignore()
}
// Global events
type SectorRestart struct{}
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func (evt SectorRestart) applyGlobal(*SectorInfo) bool { return false }
type SectorFatalError struct{ error }
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func (evt SectorFatalError) FormatError(xerrors.Printer) (next error) { return evt.error }
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func (evt SectorFatalError) applyGlobal(state *SectorInfo) bool {
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log.Errorf("Fatal error on sector %d: %+v", state.SectorNumber, evt.error)
// TODO: Do we want to mark the state as unrecoverable?
// I feel like this should be a softer error, where the user would
// be able to send a retry event of some kind
return true
}
type SectorForceState struct {
State SectorState
}
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func (evt SectorForceState) applyGlobal(state *SectorInfo) bool {
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state.State = evt.State
return true
}
// Normal path
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type SectorStart struct {
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ID abi.SectorNumber
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SectorType abi.RegisteredSealProof
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}
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func (evt SectorStart) apply(state *SectorInfo) {
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state.SectorNumber = evt.ID
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state.SectorType = evt.SectorType
}
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type SectorStartCC struct {
ID abi.SectorNumber
SectorType abi.RegisteredSealProof
}
func (evt SectorStartCC) apply(state *SectorInfo) {
state.SectorNumber = evt.ID
state.SectorType = evt.SectorType
}
type SectorAddPiece struct{}
func (evt SectorAddPiece) apply(state *SectorInfo) {
if state.CreationTime == 0 {
state.CreationTime = time.Now().Unix()
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}
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}
type SectorPieceAdded struct {
chore: Merge nv22 into master (#11699) * [WIP] feat: Add nv22 skeleton Addition of Network Version 22 skeleton * update FFI * feat: drand: refactor round verification * feat: sealing: Support nv22 DDO features in the sealing pipeline (#11226) * Initial work supporting DDO pieces in lotus-miner * sealing: Update pipeline input to operate on UniversalPiece * sealing: Update pipeline checks/sealing states to operate on UniversalPiece * sealing: Make pipeline build with UniversalPiece * move PieceDealInfo out of api * make gen * make sealing pipeline unit tests pass * fix itest ensemble build * don't panic in SectorsStatus with deals * stop linter from complaining about checkPieces * fix sector import tests * mod tidy * sealing: Add logic for (pre)committing DDO sectors * sealing: state-types with method defs * DDO non-snap pipeline works(?), DDO Itests * DDO support in snapdeals pipeline * make gen * update actor bundles * update the gst market fix * fix: chain: use PreCommitSectorsBatch2 when setting up genesis * some bug fixes * integration working changes * update actor bundles * Make TestOnboardRawPieceSnap pass * Appease the linter * Make deadlines test pass with v12 actors * Update go-state-types, abstract market DealState * make gen * mod tidy, lint fixes * Fix some more tests * Bump version in master Bump version in master * Make gen Make gen * fix sender * fix: lotus-provider: Fix winning PoSt * fix: sql Scan cannot write to an object * Actually show miner-addrs in info-log Actually show miner-addrs in lotus-provider info-log * [WIP] feat: Add nv22 skeleton Addition of Network Version 22 skeleton * update FFI * ddo is now nv22 * make gen * temp actor bundle with ddo * use working go-state-types * gst with v13 market migration * update bundle, builtin.MethodsMiner.ProveCommitSectors2 -> 3 * actually working v13 migration, v13 migration itest * Address review * sealing: Correct DDO snap pledge math * itests: Mixed ddo itest * pipeline: Fix sectorWeight * sealing: convert market deals into PAMs in mixed sectors * sealing: make market to ddo conversion work * fix lint * update gst * Update actors and GST to lastest integ branch * commit batcher: Update ProveCommitSectors3Params builder logic * make gen * use builtin-actors master * ddo: address review * itests: Add commd assertions to ddo tests * make gen * gst with fixed types * config knobs for RequireActivationSuccess * storage: Drop obsolete flaky tasts --------- Co-authored-by: Jennifer Wang <jiayingw703@gmail.com> Co-authored-by: Aayush <arajasek94@gmail.com> Co-authored-by: Shrenuj Bansal <shrenuj.bansal@protocol.ai> Co-authored-by: Phi <orjan.roren@gmail.com> Co-authored-by: Andrew Jackson (Ajax) <snadrus@gmail.com> Co-authored-by: TippyFlits <james.bluett@protocol.ai> * feat: implement FIP-0063 * chore: deps: update to go-multiaddr v0.12.2 (#11602) * feat: fvm: update the FVM/FFI to v4.1 (#11608) (#11612) This: 1. Adds nv22 support. 2. Updates the message tracing format. Co-authored-by: Steven Allen <steven@stebalien.com> * AggregateProofType nil when doing batch updates Use latest nv22 go-state-types version with matching update * Update to v13.0.0-rc.2 bundle * chore: Upgrade heights and codename Update upgrade heights Co-Authored-By: Steven Allen <steven@stebalien.com> * Update epoch after nv22 DRAND switch Update epoch after nv22 DRAND switch * Update Mango codename to Phoneix Make the codename for the Drand-change inline with Dragon style. * Add UpgradePhoenixHeight to API params * set UpgradePhoenixHeight to be one hour after Dragon * Make gen Make gen and UpgradePhoenixHeight in butterfly and local devnet to be in line with Calibration and Mainnet * Update epoch heights (#11637) Update epoch heights * new: add forest bootstrap nodes (#11636) Signed-off-by: samuelarogbonlo <sbayo971@gmail.com> * Merge pull request #11491 from filecoin-project/fix/remove-decommissioned-pl-bootstrap-nodes Remove PL operated bootstrap nodes from mainnet.pi * feat: api: new verified registry methods to get all allocations and claims (#11631) * new verireg methods * update changelog and add itest * update itest and cli * update new method's support till v9 * remove gateway APIs * fix cli internal var names * chore:: backport #11609 to the feat/nv22 branch (#11644) * feat: api: improve the correctness of Eth's trace_block (#11609) * Improve the correctness of Eth's trace_block - Improve encoding/decoding of parameters and return values: - Encode "native" parameters and return values with Solidity ABI. - Correctly decode parameters to "create" calls. - Use the correct (ish) output for "create" calls. - Handle all forms of "create". - Make robust with respect to reverts: - Use the actor ID/address from the trace instead of looking it up in the state-tree (may not exist in the state-tree due to a revert). - Gracefully handle failed actor/contract creation. - Improve performance: - We avoid looking anything up in the state-tree when translating the trace, which should significantly improve performance. - Improve code readability: - Remove all "backtracking" logic. - Use an "environment" struct to store temporary state instead of attaching it to the trace. - Fix random bugs: - Fix an allocation bug in the "address" logic (need to set the capacity before modifying the slice). - Improved error checking/handling. - Use correct types for `trace_block` action/results (create, call, etc.). - And use the correct types for Result/Action structs instead of reusing the same "Call" action every time. - Improve error messages. * Make gen Make gen --------- Co-authored-by: Steven Allen <steven@stebalien.com> * fix: add UpgradePhoenixHeight to StateGetNetworkParams (#11648) * chore: deps: update to go-state-types v13.0.0-rc.1 * do NOT update the cache when running the real migration * Merge pull request #11632 from hanabi1224/hm/drand-test feat: drand quicknet: allow scheduling drand quicknet upgrade before nv22 on 2k devnet * chore: deps: update to go-state-types v13.0.0-rc.2 chore: deps: update to go-state-types v13.0.0-rc.2 * feat: set migration config UpgradeEpoch for v13 actors upgrade * Built-in actor events first draft * itest for DDO non-market verified data w/ builtin actor events * Tests for builtin actor events API * Clean up DDO+Events tests, add lots of explainer comments * Minor tweaks to events types * Avoid duplicate messages when looking for receipts * Rename internal events modules for clarity * Adjust actor event API after review * s/ActorEvents/Events/g in global config * Manage event sending rate for SubscribeActorEvents * Terminate SubscribeActorEvents chan when at max height * Document future API changes * More clarity in actor event API docs * More post-review changes, lots of tests for SubscribeActorEvents Use BlockDelay as the window for receiving events on the SubscribeActorEvents channel. We expect the user to have received the initial batch of historical events (if any) in one block's time. For real-time events we expect them to not fall behind by roughly one block's time. * Remove duplicate code from actor event type marshalling tests Reduce verbosity and remove duplicate test logic from actor event types JSON marshalling tests. * Rename actor events test to follow go convention Add missing `s` to `actor_events` test file to follow golang convention used across the repo. * Run actor events table tests in deterministic order Refactor `map` usage for actor event table tests to ensure deterministic test execution order, making debugging potential issues easier. If non-determinism is a target, leverage Go's built-in parallel testing capabilities. * Reduce scope for filter removal failure when getting actor events Use a fresh context to remove the temporary filter installed solely to get the actor events. This should reduce chances of failure in a case where the original context may be expired/cancelled. Refactor removal into a `defer` statement for a more readable, concise return statement. * Use fixed RNG seed for actor event tests Improve determinism in actor event tests by using a fixed RNG seed. This makes up a more reproducible test suit. * Use provided libraries to assert eventual conditions Use the functionalities already provided by `testify` to assert eventual conditions, and remove the use of `time.Sleep`. Remove duplicate code in utility functions that are already defined. Refactor assertion helper functions to use consistent terminology: "require" implies fatal error, whereas "assert" implies error where the test may proceed executing. * Update changelog for actor events APIs * Fix concerns and docs identified by review * Update actor bundle to v13.0.0-rc3 Update actor bundle to v13.0.0-rc3 * Prep Lotus v1.26.0-rc1 - For sanity reverting the mainnet upgrade epoch to 99999999, and then only set it when cutting the final release -Update Calibnet CIDs to v13.0.0-rc3 - Add GetActorEvents, SubscribeActorEvents, GetAllClaims and GetAllAllocations methods to the changelog Co-Authored-By: Jiaying Wang <42981373+jennijuju@users.noreply.github.com> * Update CHANGELOG.md Co-authored-by: Masih H. Derkani <m@derkani.org> * Make gen Make gen * fix: beacon: validate drand change at nv16 correctly * bump to v1.26.0-rc2 * test: cleanup ddo verified itest, extract steps to functions also add allocation-removed event case * test: extract verified DDO test to separate file, add more checks * test: add additional actor events checks * Add verification for "deal-activated" actor event * docs(drand): document the meaning of "IsChained" (#11692) * Resolve conflicts I encountered multiple issues when trying to run make gen. And these changes fixed a couple of them: - go mod tidy - Remove RaftState/RaftLeader - Revert `if ts.Height() > claim.TermMax+claim.TermStart || !cctx.IsSet("expired")` to the what is in the release/v1.26.0: `if tsHeight > val.TermMax || !expired` * fixup imports, make jen * Update version Update version in master to v1.27.0-dev * Update node/impl/full/dummy.go Co-authored-by: Łukasz Magiera <magik6k@users.noreply.github.com> * Adjust ListClaimsCmd Adjust ListClaimsCmd according to review --------- Signed-off-by: samuelarogbonlo <sbayo971@gmail.com> Co-authored-by: TippyFlits <james.bluett@protocol.ai> Co-authored-by: Aayush <arajasek94@gmail.com> Co-authored-by: Łukasz Magiera <magik6k@users.noreply.github.com> Co-authored-by: Jennifer Wang <jiayingw703@gmail.com> Co-authored-by: Shrenuj Bansal <shrenuj.bansal@protocol.ai> Co-authored-by: Andrew Jackson (Ajax) <snadrus@gmail.com> Co-authored-by: Steven Allen <steven@stebalien.com> Co-authored-by: Rod Vagg <rod@vagg.org> Co-authored-by: Samuel Arogbonlo <47984109+samuelarogbonlo@users.noreply.github.com> Co-authored-by: LexLuthr <88259624+LexLuthr@users.noreply.github.com> Co-authored-by: tom123222 <160735201+tom123222@users.noreply.github.com> Co-authored-by: Aarsh Shah <aarshkshah1992@gmail.com> Co-authored-by: Masih H. Derkani <m@derkani.org> Co-authored-by: Jiaying Wang <42981373+jennijuju@users.noreply.github.com>
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NewPieces []SafeSectorPiece
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}
func (evt SectorPieceAdded) apply(state *SectorInfo) {
state.Pieces = append(state.Pieces, evt.NewPieces...)
}
type SectorAddPieceFailed struct{ error }
func (evt SectorAddPieceFailed) FormatError(xerrors.Printer) (next error) { return evt.error }
func (evt SectorAddPieceFailed) apply(si *SectorInfo) {}
type SectorRetryWaitDeals struct{}
func (evt SectorRetryWaitDeals) apply(si *SectorInfo) {}
type SectorStartPacking struct{}
func (evt SectorStartPacking) apply(*SectorInfo) {}
func (evt SectorStartPacking) Ignore() {}
type SectorPacked struct{ FillerPieces []abi.PieceInfo }
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func (evt SectorPacked) apply(state *SectorInfo) {
for idx := range evt.FillerPieces {
chore: Merge nv22 into master (#11699) * [WIP] feat: Add nv22 skeleton Addition of Network Version 22 skeleton * update FFI * feat: drand: refactor round verification * feat: sealing: Support nv22 DDO features in the sealing pipeline (#11226) * Initial work supporting DDO pieces in lotus-miner * sealing: Update pipeline input to operate on UniversalPiece * sealing: Update pipeline checks/sealing states to operate on UniversalPiece * sealing: Make pipeline build with UniversalPiece * move PieceDealInfo out of api * make gen * make sealing pipeline unit tests pass * fix itest ensemble build * don't panic in SectorsStatus with deals * stop linter from complaining about checkPieces * fix sector import tests * mod tidy * sealing: Add logic for (pre)committing DDO sectors * sealing: state-types with method defs * DDO non-snap pipeline works(?), DDO Itests * DDO support in snapdeals pipeline * make gen * update actor bundles * update the gst market fix * fix: chain: use PreCommitSectorsBatch2 when setting up genesis * some bug fixes * integration working changes * update actor bundles * Make TestOnboardRawPieceSnap pass * Appease the linter * Make deadlines test pass with v12 actors * Update go-state-types, abstract market DealState * make gen * mod tidy, lint fixes * Fix some more tests * Bump version in master Bump version in master * Make gen Make gen * fix sender * fix: lotus-provider: Fix winning PoSt * fix: sql Scan cannot write to an object * Actually show miner-addrs in info-log Actually show miner-addrs in lotus-provider info-log * [WIP] feat: Add nv22 skeleton Addition of Network Version 22 skeleton * update FFI * ddo is now nv22 * make gen * temp actor bundle with ddo * use working go-state-types * gst with v13 market migration * update bundle, builtin.MethodsMiner.ProveCommitSectors2 -> 3 * actually working v13 migration, v13 migration itest * Address review * sealing: Correct DDO snap pledge math * itests: Mixed ddo itest * pipeline: Fix sectorWeight * sealing: convert market deals into PAMs in mixed sectors * sealing: make market to ddo conversion work * fix lint * update gst * Update actors and GST to lastest integ branch * commit batcher: Update ProveCommitSectors3Params builder logic * make gen * use builtin-actors master * ddo: address review * itests: Add commd assertions to ddo tests * make gen * gst with fixed types * config knobs for RequireActivationSuccess * storage: Drop obsolete flaky tasts --------- Co-authored-by: Jennifer Wang <jiayingw703@gmail.com> Co-authored-by: Aayush <arajasek94@gmail.com> Co-authored-by: Shrenuj Bansal <shrenuj.bansal@protocol.ai> Co-authored-by: Phi <orjan.roren@gmail.com> Co-authored-by: Andrew Jackson (Ajax) <snadrus@gmail.com> Co-authored-by: TippyFlits <james.bluett@protocol.ai> * feat: implement FIP-0063 * chore: deps: update to go-multiaddr v0.12.2 (#11602) * feat: fvm: update the FVM/FFI to v4.1 (#11608) (#11612) This: 1. Adds nv22 support. 2. Updates the message tracing format. Co-authored-by: Steven Allen <steven@stebalien.com> * AggregateProofType nil when doing batch updates Use latest nv22 go-state-types version with matching update * Update to v13.0.0-rc.2 bundle * chore: Upgrade heights and codename Update upgrade heights Co-Authored-By: Steven Allen <steven@stebalien.com> * Update epoch after nv22 DRAND switch Update epoch after nv22 DRAND switch * Update Mango codename to Phoneix Make the codename for the Drand-change inline with Dragon style. * Add UpgradePhoenixHeight to API params * set UpgradePhoenixHeight to be one hour after Dragon * Make gen Make gen and UpgradePhoenixHeight in butterfly and local devnet to be in line with Calibration and Mainnet * Update epoch heights (#11637) Update epoch heights * new: add forest bootstrap nodes (#11636) Signed-off-by: samuelarogbonlo <sbayo971@gmail.com> * Merge pull request #11491 from filecoin-project/fix/remove-decommissioned-pl-bootstrap-nodes Remove PL operated bootstrap nodes from mainnet.pi * feat: api: new verified registry methods to get all allocations and claims (#11631) * new verireg methods * update changelog and add itest * update itest and cli * update new method's support till v9 * remove gateway APIs * fix cli internal var names * chore:: backport #11609 to the feat/nv22 branch (#11644) * feat: api: improve the correctness of Eth's trace_block (#11609) * Improve the correctness of Eth's trace_block - Improve encoding/decoding of parameters and return values: - Encode "native" parameters and return values with Solidity ABI. - Correctly decode parameters to "create" calls. - Use the correct (ish) output for "create" calls. - Handle all forms of "create". - Make robust with respect to reverts: - Use the actor ID/address from the trace instead of looking it up in the state-tree (may not exist in the state-tree due to a revert). - Gracefully handle failed actor/contract creation. - Improve performance: - We avoid looking anything up in the state-tree when translating the trace, which should significantly improve performance. - Improve code readability: - Remove all "backtracking" logic. - Use an "environment" struct to store temporary state instead of attaching it to the trace. - Fix random bugs: - Fix an allocation bug in the "address" logic (need to set the capacity before modifying the slice). - Improved error checking/handling. - Use correct types for `trace_block` action/results (create, call, etc.). - And use the correct types for Result/Action structs instead of reusing the same "Call" action every time. - Improve error messages. * Make gen Make gen --------- Co-authored-by: Steven Allen <steven@stebalien.com> * fix: add UpgradePhoenixHeight to StateGetNetworkParams (#11648) * chore: deps: update to go-state-types v13.0.0-rc.1 * do NOT update the cache when running the real migration * Merge pull request #11632 from hanabi1224/hm/drand-test feat: drand quicknet: allow scheduling drand quicknet upgrade before nv22 on 2k devnet * chore: deps: update to go-state-types v13.0.0-rc.2 chore: deps: update to go-state-types v13.0.0-rc.2 * feat: set migration config UpgradeEpoch for v13 actors upgrade * Built-in actor events first draft * itest for DDO non-market verified data w/ builtin actor events * Tests for builtin actor events API * Clean up DDO+Events tests, add lots of explainer comments * Minor tweaks to events types * Avoid duplicate messages when looking for receipts * Rename internal events modules for clarity * Adjust actor event API after review * s/ActorEvents/Events/g in global config * Manage event sending rate for SubscribeActorEvents * Terminate SubscribeActorEvents chan when at max height * Document future API changes * More clarity in actor event API docs * More post-review changes, lots of tests for SubscribeActorEvents Use BlockDelay as the window for receiving events on the SubscribeActorEvents channel. We expect the user to have received the initial batch of historical events (if any) in one block's time. For real-time events we expect them to not fall behind by roughly one block's time. * Remove duplicate code from actor event type marshalling tests Reduce verbosity and remove duplicate test logic from actor event types JSON marshalling tests. * Rename actor events test to follow go convention Add missing `s` to `actor_events` test file to follow golang convention used across the repo. * Run actor events table tests in deterministic order Refactor `map` usage for actor event table tests to ensure deterministic test execution order, making debugging potential issues easier. If non-determinism is a target, leverage Go's built-in parallel testing capabilities. * Reduce scope for filter removal failure when getting actor events Use a fresh context to remove the temporary filter installed solely to get the actor events. This should reduce chances of failure in a case where the original context may be expired/cancelled. Refactor removal into a `defer` statement for a more readable, concise return statement. * Use fixed RNG seed for actor event tests Improve determinism in actor event tests by using a fixed RNG seed. This makes up a more reproducible test suit. * Use provided libraries to assert eventual conditions Use the functionalities already provided by `testify` to assert eventual conditions, and remove the use of `time.Sleep`. Remove duplicate code in utility functions that are already defined. Refactor assertion helper functions to use consistent terminology: "require" implies fatal error, whereas "assert" implies error where the test may proceed executing. * Update changelog for actor events APIs * Fix concerns and docs identified by review * Update actor bundle to v13.0.0-rc3 Update actor bundle to v13.0.0-rc3 * Prep Lotus v1.26.0-rc1 - For sanity reverting the mainnet upgrade epoch to 99999999, and then only set it when cutting the final release -Update Calibnet CIDs to v13.0.0-rc3 - Add GetActorEvents, SubscribeActorEvents, GetAllClaims and GetAllAllocations methods to the changelog Co-Authored-By: Jiaying Wang <42981373+jennijuju@users.noreply.github.com> * Update CHANGELOG.md Co-authored-by: Masih H. Derkani <m@derkani.org> * Make gen Make gen * fix: beacon: validate drand change at nv16 correctly * bump to v1.26.0-rc2 * test: cleanup ddo verified itest, extract steps to functions also add allocation-removed event case * test: extract verified DDO test to separate file, add more checks * test: add additional actor events checks * Add verification for "deal-activated" actor event * docs(drand): document the meaning of "IsChained" (#11692) * Resolve conflicts I encountered multiple issues when trying to run make gen. And these changes fixed a couple of them: - go mod tidy - Remove RaftState/RaftLeader - Revert `if ts.Height() > claim.TermMax+claim.TermStart || !cctx.IsSet("expired")` to the what is in the release/v1.26.0: `if tsHeight > val.TermMax || !expired` * fixup imports, make jen * Update version Update version in master to v1.27.0-dev * Update node/impl/full/dummy.go Co-authored-by: Łukasz Magiera <magik6k@users.noreply.github.com> * Adjust ListClaimsCmd Adjust ListClaimsCmd according to review --------- Signed-off-by: samuelarogbonlo <sbayo971@gmail.com> Co-authored-by: TippyFlits <james.bluett@protocol.ai> Co-authored-by: Aayush <arajasek94@gmail.com> Co-authored-by: Łukasz Magiera <magik6k@users.noreply.github.com> Co-authored-by: Jennifer Wang <jiayingw703@gmail.com> Co-authored-by: Shrenuj Bansal <shrenuj.bansal@protocol.ai> Co-authored-by: Andrew Jackson (Ajax) <snadrus@gmail.com> Co-authored-by: Steven Allen <steven@stebalien.com> Co-authored-by: Rod Vagg <rod@vagg.org> Co-authored-by: Samuel Arogbonlo <47984109+samuelarogbonlo@users.noreply.github.com> Co-authored-by: LexLuthr <88259624+LexLuthr@users.noreply.github.com> Co-authored-by: tom123222 <160735201+tom123222@users.noreply.github.com> Co-authored-by: Aarsh Shah <aarshkshah1992@gmail.com> Co-authored-by: Masih H. Derkani <m@derkani.org> Co-authored-by: Jiaying Wang <42981373+jennijuju@users.noreply.github.com>
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state.Pieces = append(state.Pieces, SafeSectorPiece{
real: api.SectorPiece{
Piece: evt.FillerPieces[idx],
DealInfo: nil, // filler pieces don't have deals associated with them
},
})
}
}
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type SectorTicket struct {
TicketValue abi.SealRandomness
TicketEpoch abi.ChainEpoch
}
func (evt SectorTicket) apply(state *SectorInfo) {
state.TicketEpoch = evt.TicketEpoch
state.TicketValue = evt.TicketValue
}
type SectorOldTicket struct{}
func (evt SectorOldTicket) apply(*SectorInfo) {}
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type SectorPreCommit1 struct {
PreCommit1Out storiface.PreCommit1Out
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}
func (evt SectorPreCommit1) apply(state *SectorInfo) {
state.PreCommit1Out = evt.PreCommit1Out
state.PreCommit2Fails = 0
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}
type SectorPreCommit2 struct {
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Sealed cid.Cid
Unsealed cid.Cid
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}
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func (evt SectorPreCommit2) apply(state *SectorInfo) {
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commd := evt.Unsealed
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state.CommD = &commd
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commr := evt.Sealed
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state.CommR = &commr
}
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type SectorPreCommitBatch struct{}
func (evt SectorPreCommitBatch) apply(*SectorInfo) {}
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type SectorPreCommitBatchSent struct {
Message cid.Cid
}
func (evt SectorPreCommitBatchSent) apply(state *SectorInfo) {
state.PreCommitMessage = &evt.Message
}
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type SectorPreCommitLanded struct {
TipSet types.TipSetKey
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}
func (evt SectorPreCommitLanded) apply(si *SectorInfo) {
si.PreCommitTipSet = evt.TipSet
}
type SectorSealPreCommit1Failed struct{ error }
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func (evt SectorSealPreCommit1Failed) FormatError(xerrors.Printer) (next error) { return evt.error }
func (evt SectorSealPreCommit1Failed) apply(si *SectorInfo) {
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si.InvalidProofs = 0 // reset counter
si.PreCommit2Fails = 0
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si.PreCommit1Fails++
}
type SectorSealPreCommit2Failed struct{ error }
func (evt SectorSealPreCommit2Failed) FormatError(xerrors.Printer) (next error) { return evt.error }
func (evt SectorSealPreCommit2Failed) apply(si *SectorInfo) {
si.InvalidProofs = 0 // reset counter
si.PreCommit2Fails++
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}
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type SectorChainPreCommitFailed struct{ error }
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func (evt SectorChainPreCommitFailed) FormatError(xerrors.Printer) (next error) { return evt.error }
func (evt SectorChainPreCommitFailed) apply(*SectorInfo) {}
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type SectorPreCommitted struct {
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Message cid.Cid
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PreCommitDeposit big.Int
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PreCommitInfo miner.SectorPreCommitInfo
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}
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func (evt SectorPreCommitted) apply(state *SectorInfo) {
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state.PreCommitMessage = &evt.Message
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state.PreCommitDeposit = evt.PreCommitDeposit
}
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type SectorSeedReady struct {
SeedValue abi.InteractiveSealRandomness
SeedEpoch abi.ChainEpoch
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}
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func (evt SectorSeedReady) apply(state *SectorInfo) {
state.SeedEpoch = evt.SeedEpoch
state.SeedValue = evt.SeedValue
}
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type SectorRemoteCommit1Failed struct{ error }
func (evt SectorRemoteCommit1Failed) FormatError(xerrors.Printer) (next error) { return evt.error }
func (evt SectorRemoteCommit1Failed) apply(*SectorInfo) {}
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type SectorRemoteCommit2Failed struct{ error }
func (evt SectorRemoteCommit2Failed) FormatError(xerrors.Printer) (next error) { return evt.error }
func (evt SectorRemoteCommit2Failed) apply(*SectorInfo) {}
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type SectorComputeProofFailed struct{ error }
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func (evt SectorComputeProofFailed) FormatError(xerrors.Printer) (next error) { return evt.error }
func (evt SectorComputeProofFailed) apply(*SectorInfo) {}
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type SectorCommitFailed struct{ error }
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func (evt SectorCommitFailed) FormatError(xerrors.Printer) (next error) { return evt.error }
func (evt SectorCommitFailed) apply(*SectorInfo) {}
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type SectorRetrySubmitCommit struct{}
func (evt SectorRetrySubmitCommit) apply(*SectorInfo) {}
type SectorDealsExpired struct{ error }
func (evt SectorDealsExpired) FormatError(xerrors.Printer) (next error) { return evt.error }
func (evt SectorDealsExpired) apply(*SectorInfo) {}
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type SectorTicketExpired struct{ error }
func (evt SectorTicketExpired) FormatError(xerrors.Printer) (next error) { return evt.error }
func (evt SectorTicketExpired) apply(*SectorInfo) {}
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type SectorCommitted struct {
Proof []byte
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}
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func (evt SectorCommitted) apply(state *SectorInfo) {
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state.Proof = evt.Proof
}
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// like SectorCommitted, but finalizes before sending the proof to the chain
type SectorProofReady struct {
Proof []byte
}
func (evt SectorProofReady) apply(state *SectorInfo) {
state.Proof = evt.Proof
}
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type SectorSubmitCommitAggregate struct{}
func (evt SectorSubmitCommitAggregate) apply(*SectorInfo) {}
type SectorCommitSubmitted struct {
Message cid.Cid
}
func (evt SectorCommitSubmitted) apply(state *SectorInfo) {
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state.CommitMessage = &evt.Message
}
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type SectorCommitAggregateSent struct {
Message cid.Cid
}
func (evt SectorCommitAggregateSent) apply(state *SectorInfo) {
state.CommitMessage = &evt.Message
}
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type SectorProving struct{}
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func (evt SectorProving) apply(*SectorInfo) {}
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type SectorFinalized struct{}
func (evt SectorFinalized) apply(*SectorInfo) {}
type SectorFinalizedAvailable struct{}
func (evt SectorFinalizedAvailable) apply(*SectorInfo) {}
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type SectorRetryFinalize struct{}
func (evt SectorRetryFinalize) apply(*SectorInfo) {}
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type SectorFinalizeFailed struct{ error }
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func (evt SectorFinalizeFailed) FormatError(xerrors.Printer) (next error) { return evt.error }
func (evt SectorFinalizeFailed) apply(*SectorInfo) {}
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// Snap deals // CC update path
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type SectorMarkForUpdate struct{}
func (evt SectorMarkForUpdate) apply(state *SectorInfo) {}
type SectorStartCCUpdate struct{}
func (evt SectorStartCCUpdate) apply(state *SectorInfo) {
state.CCUpdate = true
// Clear filler piece but remember in case of abort
state.CCPieces = state.Pieces
state.Pieces = nil
// Clear CreationTime in case this sector was accepting piece data previously
state.CreationTime = 0
}
type SectorReplicaUpdate struct {
Out storiface.ReplicaUpdateOut
}
func (evt SectorReplicaUpdate) apply(state *SectorInfo) {
state.UpdateSealed = &evt.Out.NewSealed
state.UpdateUnsealed = &evt.Out.NewUnsealed
}
type SectorProveReplicaUpdate struct {
Proof storiface.ReplicaUpdateProof
}
func (evt SectorProveReplicaUpdate) apply(state *SectorInfo) {
state.ReplicaUpdateProof = evt.Proof
}
type SectorReplicaUpdateSubmitted struct {
Message cid.Cid
}
func (evt SectorReplicaUpdateSubmitted) apply(state *SectorInfo) {
state.ReplicaUpdateMessage = &evt.Message
}
type SectorReplicaUpdateLanded struct{}
func (evt SectorReplicaUpdateLanded) apply(state *SectorInfo) {}
type SectorUpdateActive struct{}
func (evt SectorUpdateActive) apply(state *SectorInfo) {}
type SectorKeyReleased struct{}
func (evt SectorKeyReleased) apply(state *SectorInfo) {}
// Failed state recovery
type SectorRetrySealPreCommit1 struct{}
func (evt SectorRetrySealPreCommit1) apply(state *SectorInfo) {}
type SectorRetrySealPreCommit2 struct{}
func (evt SectorRetrySealPreCommit2) apply(state *SectorInfo) {}
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type SectorRetryPreCommit struct{}
func (evt SectorRetryPreCommit) apply(state *SectorInfo) {}
type SectorRetryWaitSeed struct{}
func (evt SectorRetryWaitSeed) apply(state *SectorInfo) {}
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type SectorRetryPreCommitWait struct{}
func (evt SectorRetryPreCommitWait) apply(state *SectorInfo) {}
type SectorRetryComputeProof struct{}
func (evt SectorRetryComputeProof) apply(state *SectorInfo) {
state.InvalidProofs++
}
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type SectorRetryInvalidProof struct{}
func (evt SectorRetryInvalidProof) apply(state *SectorInfo) {
state.InvalidProofs++
}
type SectorRetryCommitWait struct{}
func (evt SectorRetryCommitWait) apply(state *SectorInfo) {}
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type SectorInvalidDealIDs struct {
Return ReturnState
}
func (evt SectorInvalidDealIDs) apply(state *SectorInfo) {
state.Return = evt.Return
}
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type SectorUpdateDealIDs struct {
Updates map[int]abi.DealID
}
func (evt SectorUpdateDealIDs) apply(state *SectorInfo) {
for i, id := range evt.Updates {
chore: Merge nv22 into master (#11699) * [WIP] feat: Add nv22 skeleton Addition of Network Version 22 skeleton * update FFI * feat: drand: refactor round verification * feat: sealing: Support nv22 DDO features in the sealing pipeline (#11226) * Initial work supporting DDO pieces in lotus-miner * sealing: Update pipeline input to operate on UniversalPiece * sealing: Update pipeline checks/sealing states to operate on UniversalPiece * sealing: Make pipeline build with UniversalPiece * move PieceDealInfo out of api * make gen * make sealing pipeline unit tests pass * fix itest ensemble build * don't panic in SectorsStatus with deals * stop linter from complaining about checkPieces * fix sector import tests * mod tidy * sealing: Add logic for (pre)committing DDO sectors * sealing: state-types with method defs * DDO non-snap pipeline works(?), DDO Itests * DDO support in snapdeals pipeline * make gen * update actor bundles * update the gst market fix * fix: chain: use PreCommitSectorsBatch2 when setting up genesis * some bug fixes * integration working changes * update actor bundles * Make TestOnboardRawPieceSnap pass * Appease the linter * Make deadlines test pass with v12 actors * Update go-state-types, abstract market DealState * make gen * mod tidy, lint fixes * Fix some more tests * Bump version in master Bump version in master * Make gen Make gen * fix sender * fix: lotus-provider: Fix winning PoSt * fix: sql Scan cannot write to an object * Actually show miner-addrs in info-log Actually show miner-addrs in lotus-provider info-log * [WIP] feat: Add nv22 skeleton Addition of Network Version 22 skeleton * update FFI * ddo is now nv22 * make gen * temp actor bundle with ddo * use working go-state-types * gst with v13 market migration * update bundle, builtin.MethodsMiner.ProveCommitSectors2 -> 3 * actually working v13 migration, v13 migration itest * Address review * sealing: Correct DDO snap pledge math * itests: Mixed ddo itest * pipeline: Fix sectorWeight * sealing: convert market deals into PAMs in mixed sectors * sealing: make market to ddo conversion work * fix lint * update gst * Update actors and GST to lastest integ branch * commit batcher: Update ProveCommitSectors3Params builder logic * make gen * use builtin-actors master * ddo: address review * itests: Add commd assertions to ddo tests * make gen * gst with fixed types * config knobs for RequireActivationSuccess * storage: Drop obsolete flaky tasts --------- Co-authored-by: Jennifer Wang <jiayingw703@gmail.com> Co-authored-by: Aayush <arajasek94@gmail.com> Co-authored-by: Shrenuj Bansal <shrenuj.bansal@protocol.ai> Co-authored-by: Phi <orjan.roren@gmail.com> Co-authored-by: Andrew Jackson (Ajax) <snadrus@gmail.com> Co-authored-by: TippyFlits <james.bluett@protocol.ai> * feat: implement FIP-0063 * chore: deps: update to go-multiaddr v0.12.2 (#11602) * feat: fvm: update the FVM/FFI to v4.1 (#11608) (#11612) This: 1. Adds nv22 support. 2. Updates the message tracing format. Co-authored-by: Steven Allen <steven@stebalien.com> * AggregateProofType nil when doing batch updates Use latest nv22 go-state-types version with matching update * Update to v13.0.0-rc.2 bundle * chore: Upgrade heights and codename Update upgrade heights Co-Authored-By: Steven Allen <steven@stebalien.com> * Update epoch after nv22 DRAND switch Update epoch after nv22 DRAND switch * Update Mango codename to Phoneix Make the codename for the Drand-change inline with Dragon style. * Add UpgradePhoenixHeight to API params * set UpgradePhoenixHeight to be one hour after Dragon * Make gen Make gen and UpgradePhoenixHeight in butterfly and local devnet to be in line with Calibration and Mainnet * Update epoch heights (#11637) Update epoch heights * new: add forest bootstrap nodes (#11636) Signed-off-by: samuelarogbonlo <sbayo971@gmail.com> * Merge pull request #11491 from filecoin-project/fix/remove-decommissioned-pl-bootstrap-nodes Remove PL operated bootstrap nodes from mainnet.pi * feat: api: new verified registry methods to get all allocations and claims (#11631) * new verireg methods * update changelog and add itest * update itest and cli * update new method's support till v9 * remove gateway APIs * fix cli internal var names * chore:: backport #11609 to the feat/nv22 branch (#11644) * feat: api: improve the correctness of Eth's trace_block (#11609) * Improve the correctness of Eth's trace_block - Improve encoding/decoding of parameters and return values: - Encode "native" parameters and return values with Solidity ABI. - Correctly decode parameters to "create" calls. - Use the correct (ish) output for "create" calls. - Handle all forms of "create". - Make robust with respect to reverts: - Use the actor ID/address from the trace instead of looking it up in the state-tree (may not exist in the state-tree due to a revert). - Gracefully handle failed actor/contract creation. - Improve performance: - We avoid looking anything up in the state-tree when translating the trace, which should significantly improve performance. - Improve code readability: - Remove all "backtracking" logic. - Use an "environment" struct to store temporary state instead of attaching it to the trace. - Fix random bugs: - Fix an allocation bug in the "address" logic (need to set the capacity before modifying the slice). - Improved error checking/handling. - Use correct types for `trace_block` action/results (create, call, etc.). - And use the correct types for Result/Action structs instead of reusing the same "Call" action every time. - Improve error messages. * Make gen Make gen --------- Co-authored-by: Steven Allen <steven@stebalien.com> * fix: add UpgradePhoenixHeight to StateGetNetworkParams (#11648) * chore: deps: update to go-state-types v13.0.0-rc.1 * do NOT update the cache when running the real migration * Merge pull request #11632 from hanabi1224/hm/drand-test feat: drand quicknet: allow scheduling drand quicknet upgrade before nv22 on 2k devnet * chore: deps: update to go-state-types v13.0.0-rc.2 chore: deps: update to go-state-types v13.0.0-rc.2 * feat: set migration config UpgradeEpoch for v13 actors upgrade * Built-in actor events first draft * itest for DDO non-market verified data w/ builtin actor events * Tests for builtin actor events API * Clean up DDO+Events tests, add lots of explainer comments * Minor tweaks to events types * Avoid duplicate messages when looking for receipts * Rename internal events modules for clarity * Adjust actor event API after review * s/ActorEvents/Events/g in global config * Manage event sending rate for SubscribeActorEvents * Terminate SubscribeActorEvents chan when at max height * Document future API changes * More clarity in actor event API docs * More post-review changes, lots of tests for SubscribeActorEvents Use BlockDelay as the window for receiving events on the SubscribeActorEvents channel. We expect the user to have received the initial batch of historical events (if any) in one block's time. For real-time events we expect them to not fall behind by roughly one block's time. * Remove duplicate code from actor event type marshalling tests Reduce verbosity and remove duplicate test logic from actor event types JSON marshalling tests. * Rename actor events test to follow go convention Add missing `s` to `actor_events` test file to follow golang convention used across the repo. * Run actor events table tests in deterministic order Refactor `map` usage for actor event table tests to ensure deterministic test execution order, making debugging potential issues easier. If non-determinism is a target, leverage Go's built-in parallel testing capabilities. * Reduce scope for filter removal failure when getting actor events Use a fresh context to remove the temporary filter installed solely to get the actor events. This should reduce chances of failure in a case where the original context may be expired/cancelled. Refactor removal into a `defer` statement for a more readable, concise return statement. * Use fixed RNG seed for actor event tests Improve determinism in actor event tests by using a fixed RNG seed. This makes up a more reproducible test suit. * Use provided libraries to assert eventual conditions Use the functionalities already provided by `testify` to assert eventual conditions, and remove the use of `time.Sleep`. Remove duplicate code in utility functions that are already defined. Refactor assertion helper functions to use consistent terminology: "require" implies fatal error, whereas "assert" implies error where the test may proceed executing. * Update changelog for actor events APIs * Fix concerns and docs identified by review * Update actor bundle to v13.0.0-rc3 Update actor bundle to v13.0.0-rc3 * Prep Lotus v1.26.0-rc1 - For sanity reverting the mainnet upgrade epoch to 99999999, and then only set it when cutting the final release -Update Calibnet CIDs to v13.0.0-rc3 - Add GetActorEvents, SubscribeActorEvents, GetAllClaims and GetAllAllocations methods to the changelog Co-Authored-By: Jiaying Wang <42981373+jennijuju@users.noreply.github.com> * Update CHANGELOG.md Co-authored-by: Masih H. Derkani <m@derkani.org> * Make gen Make gen * fix: beacon: validate drand change at nv16 correctly * bump to v1.26.0-rc2 * test: cleanup ddo verified itest, extract steps to functions also add allocation-removed event case * test: extract verified DDO test to separate file, add more checks * test: add additional actor events checks * Add verification for "deal-activated" actor event * docs(drand): document the meaning of "IsChained" (#11692) * Resolve conflicts I encountered multiple issues when trying to run make gen. And these changes fixed a couple of them: - go mod tidy - Remove RaftState/RaftLeader - Revert `if ts.Height() > claim.TermMax+claim.TermStart || !cctx.IsSet("expired")` to the what is in the release/v1.26.0: `if tsHeight > val.TermMax || !expired` * fixup imports, make jen * Update version Update version in master to v1.27.0-dev * Update node/impl/full/dummy.go Co-authored-by: Łukasz Magiera <magik6k@users.noreply.github.com> * Adjust ListClaimsCmd Adjust ListClaimsCmd according to review --------- Signed-off-by: samuelarogbonlo <sbayo971@gmail.com> Co-authored-by: TippyFlits <james.bluett@protocol.ai> Co-authored-by: Aayush <arajasek94@gmail.com> Co-authored-by: Łukasz Magiera <magik6k@users.noreply.github.com> Co-authored-by: Jennifer Wang <jiayingw703@gmail.com> Co-authored-by: Shrenuj Bansal <shrenuj.bansal@protocol.ai> Co-authored-by: Andrew Jackson (Ajax) <snadrus@gmail.com> Co-authored-by: Steven Allen <steven@stebalien.com> Co-authored-by: Rod Vagg <rod@vagg.org> Co-authored-by: Samuel Arogbonlo <47984109+samuelarogbonlo@users.noreply.github.com> Co-authored-by: LexLuthr <88259624+LexLuthr@users.noreply.github.com> Co-authored-by: tom123222 <160735201+tom123222@users.noreply.github.com> Co-authored-by: Aarsh Shah <aarshkshah1992@gmail.com> Co-authored-by: Masih H. Derkani <m@derkani.org> Co-authored-by: Jiaying Wang <42981373+jennijuju@users.noreply.github.com>
2024-03-12 09:33:58 +00:00
// NOTE: all update deals are builtin-market deals
state.Pieces[i].real.DealInfo.DealID = id
}
}
// Snap Deals failure and recovery
type SectorRetryReplicaUpdate struct{}
func (evt SectorRetryReplicaUpdate) apply(state *SectorInfo) {}
type SectorRetryProveReplicaUpdate struct{}
func (evt SectorRetryProveReplicaUpdate) apply(state *SectorInfo) {}
type SectorUpdateReplicaFailed struct{ error }
func (evt SectorUpdateReplicaFailed) FormatError(xerrors.Printer) (next error) { return evt.error }
func (evt SectorUpdateReplicaFailed) apply(state *SectorInfo) {}
type SectorProveReplicaUpdateFailed struct{ error }
func (evt SectorProveReplicaUpdateFailed) FormatError(xerrors.Printer) (next error) {
return evt.error
}
func (evt SectorProveReplicaUpdateFailed) apply(state *SectorInfo) {}
type SectorAbortUpgrade struct{ error }
func (evt SectorAbortUpgrade) apply(state *SectorInfo) {}
func (evt SectorAbortUpgrade) FormatError(xerrors.Printer) (next error) {
return evt.error
}
type SectorRevertUpgradeToProving struct{}
func (evt SectorRevertUpgradeToProving) apply(state *SectorInfo) {
// cleanup sector state so that it is back in proving
state.CCUpdate = false
state.UpdateSealed = nil
state.UpdateUnsealed = nil
state.ReplicaUpdateProof = nil
state.ReplicaUpdateMessage = nil
state.Pieces = state.CCPieces
state.CCPieces = nil
state.CreationTime = 0
}
type SectorRetrySubmitReplicaUpdateWait struct{}
func (evt SectorRetrySubmitReplicaUpdateWait) apply(state *SectorInfo) {}
type SectorRetrySubmitReplicaUpdate struct{}
func (evt SectorRetrySubmitReplicaUpdate) apply(state *SectorInfo) {}
type SectorSubmitReplicaUpdateFailed struct{}
func (evt SectorSubmitReplicaUpdateFailed) apply(state *SectorInfo) {}
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type SectorDeadlineImmutable struct{}
func (evt SectorDeadlineImmutable) apply(state *SectorInfo) {}
type SectorDeadlineMutable struct{}
func (evt SectorDeadlineMutable) apply(state *SectorInfo) {}
type SectorReleaseKeyFailed struct{ error }
func (evt SectorReleaseKeyFailed) FormatError(xerrors.Printer) (next error) {
return evt.error
}
func (evt SectorReleaseKeyFailed) apply(state *SectorInfo) {}
// Faults
type SectorFaulty struct{}
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func (evt SectorFaulty) apply(state *SectorInfo) {}
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type SectorFaultReported struct{ reportMsg cid.Cid }
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func (evt SectorFaultReported) apply(state *SectorInfo) {
state.FaultReportMsg = &evt.reportMsg
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}
type SectorFaultedFinal struct{}
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// Terminating
type SectorTerminate struct{}
func (evt SectorTerminate) applyGlobal(state *SectorInfo) bool {
state.State = Terminating
return true
}
type SectorTerminating struct{ Message *cid.Cid }
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func (evt SectorTerminating) apply(state *SectorInfo) {
state.TerminateMessage = evt.Message
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}
type SectorTerminated struct{ TerminatedAt abi.ChainEpoch }
func (evt SectorTerminated) apply(state *SectorInfo) {
state.TerminatedAt = evt.TerminatedAt
}
type SectorTerminateFailed struct{ error }
func (evt SectorTerminateFailed) FormatError(xerrors.Printer) (next error) { return evt.error }
func (evt SectorTerminateFailed) apply(*SectorInfo) {}
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// External events
type SectorRemove struct{}
func (evt SectorRemove) applyGlobal(state *SectorInfo) bool {
// because this event is global we need to send the notification here instead through an fsm callback
maybeNotifyRemoteDone(false, "Removing")(state)
state.State = Removing
return true
}
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type SectorRemoved struct{}
func (evt SectorRemoved) apply(state *SectorInfo) {}
type SectorRemoveFailed struct{ error }
func (evt SectorRemoveFailed) FormatError(xerrors.Printer) (next error) { return evt.error }
func (evt SectorRemoveFailed) apply(*SectorInfo) {}
type SectorReceive struct {
State SectorInfo
}
func (evt SectorReceive) apply(state *SectorInfo) {
*state = evt.State
}
type SectorReceived struct{}
func (evt SectorReceived) apply(state *SectorInfo) {}