lotus/resources.go

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package sectorstorage
import (
"github.com/filecoin-project/specs-actors/actors/abi"
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"github.com/filecoin-project/sector-storage/sealtasks"
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)
type Resources struct {
MinMemory uint64 // What Must be in RAM for decent perf
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MaxMemory uint64 // Memory required (swap + ram)
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Threads int // -1 = multithread
CanGPU bool
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BaseMinMemory uint64 // What Must be in RAM for decent perf (shared between threads)
}
func (r Resources) MultiThread() bool {
return r.Threads == -1
}
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const MaxCachingOverhead = 32 << 30
var ResourceTable = map[sealtasks.TaskType]map[abi.RegisteredProof]Resources{
sealtasks.TTAddPiece: {
abi.RegisteredProof_StackedDRG32GiBSeal: Resources{ // This is probably a bit conservative
MaxMemory: 32 << 30,
MinMemory: 32 << 30,
Threads: 1,
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BaseMinMemory: 1 << 30,
},
abi.RegisteredProof_StackedDRG512MiBSeal: Resources{
MaxMemory: 1 << 30,
MinMemory: 1 << 30,
Threads: 1,
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BaseMinMemory: 1 << 30,
},
abi.RegisteredProof_StackedDRG2KiBSeal: Resources{
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MaxMemory: 2 << 10,
MinMemory: 2 << 10,
Threads: 1,
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BaseMinMemory: 2 << 10,
},
abi.RegisteredProof_StackedDRG8MiBSeal: Resources{
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MaxMemory: 8 << 20,
MinMemory: 8 << 20,
Threads: 1,
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BaseMinMemory: 8 << 20,
},
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},
sealtasks.TTPreCommit1: {
abi.RegisteredProof_StackedDRG32GiBSeal: Resources{
MaxMemory: 64 << 30,
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MinMemory: 48 << 30,
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Threads: 1,
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BaseMinMemory: 30 << 30,
},
abi.RegisteredProof_StackedDRG512MiBSeal: Resources{
MaxMemory: 3 << 29, // 1.5G
MinMemory: 1 << 30,
Threads: 1,
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BaseMinMemory: 1 << 30,
},
abi.RegisteredProof_StackedDRG2KiBSeal: Resources{
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MaxMemory: 2 << 10,
MinMemory: 2 << 10,
Threads: 1,
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BaseMinMemory: 2 << 10,
},
abi.RegisteredProof_StackedDRG8MiBSeal: Resources{
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MaxMemory: 8 << 20,
MinMemory: 8 << 20,
Threads: 1,
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BaseMinMemory: 8 << 20,
},
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},
sealtasks.TTPreCommit2: {
abi.RegisteredProof_StackedDRG32GiBSeal: Resources{
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MaxMemory: 32 << 30,
MinMemory: 32 << 30,
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Threads: -1,
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CanGPU: true,
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BaseMinMemory: 30 << 30,
},
abi.RegisteredProof_StackedDRG512MiBSeal: Resources{
MaxMemory: 3 << 29, // 1.5G
MinMemory: 1 << 30,
Threads: -1,
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BaseMinMemory: 1 << 30,
},
abi.RegisteredProof_StackedDRG2KiBSeal: Resources{
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MaxMemory: 2 << 10,
MinMemory: 2 << 10,
Threads: -1,
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BaseMinMemory: 2 << 10,
},
abi.RegisteredProof_StackedDRG8MiBSeal: Resources{
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MaxMemory: 8 << 20,
MinMemory: 8 << 20,
Threads: -1,
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BaseMinMemory: 8 << 20,
},
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},
sealtasks.TTCommit1: { // Very short (~100ms), so params are very light
abi.RegisteredProof_StackedDRG32GiBSeal: Resources{
MaxMemory: 1 << 30,
MinMemory: 1 << 30,
Threads: 0,
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BaseMinMemory: 1 << 30,
},
abi.RegisteredProof_StackedDRG512MiBSeal: Resources{
MaxMemory: 1 << 30,
MinMemory: 1 << 30,
Threads: 0,
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BaseMinMemory: 1 << 30,
},
abi.RegisteredProof_StackedDRG2KiBSeal: Resources{
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MaxMemory: 2 << 10,
MinMemory: 2 << 10,
Threads: 0,
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BaseMinMemory: 2 << 10,
},
abi.RegisteredProof_StackedDRG8MiBSeal: Resources{
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MaxMemory: 8 << 20,
MinMemory: 8 << 20,
Threads: 0,
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BaseMinMemory: 8 << 20,
},
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},
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sealtasks.TTCommit2: {
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abi.RegisteredProof_StackedDRG32GiBSeal: Resources{
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MaxMemory: 130 << 30,
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MinMemory: 60 << 30,
Threads: -1,
CanGPU: true,
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BaseMinMemory: 64 << 30, // params
},
abi.RegisteredProof_StackedDRG512MiBSeal: Resources{
MaxMemory: 3 << 29, // 1.5G
MinMemory: 1 << 30,
Threads: 1, // This is fine
CanGPU: true,
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BaseMinMemory: 10 << 30,
},
abi.RegisteredProof_StackedDRG2KiBSeal: Resources{
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MaxMemory: 2 << 10,
MinMemory: 2 << 10,
Threads: 1,
CanGPU: true,
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BaseMinMemory: 2 << 10,
},
abi.RegisteredProof_StackedDRG8MiBSeal: Resources{
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MaxMemory: 8 << 20,
MinMemory: 8 << 20,
Threads: 1,
CanGPU: true,
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BaseMinMemory: 8 << 20,
},
},
sealtasks.TTFetch: {
abi.RegisteredProof_StackedDRG32GiBSeal: Resources{
MaxMemory: 1 << 20,
MinMemory: 1 << 20,
Threads: 0,
CanGPU: false,
BaseMinMemory: 0,
},
abi.RegisteredProof_StackedDRG512MiBSeal: Resources{
MaxMemory: 1 << 20,
MinMemory: 1 << 20,
Threads: 0,
CanGPU: false,
BaseMinMemory: 0,
},
abi.RegisteredProof_StackedDRG2KiBSeal: Resources{
MaxMemory: 1 << 20,
MinMemory: 1 << 20,
Threads: 0,
CanGPU: false,
BaseMinMemory: 0,
},
abi.RegisteredProof_StackedDRG8MiBSeal: Resources{
MaxMemory: 1 << 20,
MinMemory: 1 << 20,
Threads: 0,
CanGPU: false,
BaseMinMemory: 0,
},
},
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}