2021-06-04 11:20:34 +00:00
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package utils
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import (
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"bytes"
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"context"
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"fmt"
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"io"
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// must be imported to init() raw-codec support
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_ "github.com/ipld/go-ipld-prime/codec/raw"
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"github.com/ipfs/go-cid"
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mdagipld "github.com/ipfs/go-ipld-format"
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2022-02-22 09:48:47 +00:00
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"github.com/ipfs/go-unixfsnode"
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2021-06-04 11:20:34 +00:00
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dagpb "github.com/ipld/go-codec-dagpb"
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"github.com/ipld/go-ipld-prime"
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cidlink "github.com/ipld/go-ipld-prime/linking/cid"
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basicnode "github.com/ipld/go-ipld-prime/node/basic"
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"github.com/ipld/go-ipld-prime/traversal"
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"github.com/ipld/go-ipld-prime/traversal/selector"
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selectorparse "github.com/ipld/go-ipld-prime/traversal/selector/parse"
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)
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func TraverseDag(
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ctx context.Context,
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ds mdagipld.DAGService,
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startFrom cid.Cid,
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optionalSelector ipld.Node,
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visitCallback traversal.AdvVisitFn,
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) error {
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if optionalSelector == nil {
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2021-10-04 19:56:11 +00:00
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optionalSelector = selectorparse.CommonSelector_MatchAllRecursively
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}
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parsedSelector, err := selector.ParseSelector(optionalSelector)
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if err != nil {
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return err
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2021-06-04 11:20:34 +00:00
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}
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// not sure what this is for TBH: we also provide ctx in &traversal.Config{}
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linkContext := ipld.LinkContext{Ctx: ctx}
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// this is what allows us to understand dagpb
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nodePrototypeChooser := dagpb.AddSupportToChooser(
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func(ipld.Link, ipld.LinkContext) (ipld.NodePrototype, error) {
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return basicnode.Prototype.Any, nil
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},
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)
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// this is how we implement GETs
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linkSystem := cidlink.DefaultLinkSystem()
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linkSystem.StorageReadOpener = func(lctx ipld.LinkContext, lnk ipld.Link) (io.Reader, error) {
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cl, isCid := lnk.(cidlink.Link)
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if !isCid {
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return nil, fmt.Errorf("unexpected link type %#v", lnk)
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}
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node, err := ds.Get(lctx.Ctx, cl.Cid)
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if err != nil {
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return nil, err
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}
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return bytes.NewBuffer(node.RawData()), nil
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}
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2022-02-22 09:48:47 +00:00
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unixfsnode.AddUnixFSReificationToLinkSystem(&linkSystem)
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2021-06-04 11:20:34 +00:00
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// this is how we pull the start node out of the DS
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startLink := cidlink.Link{Cid: startFrom}
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startNodePrototype, err := nodePrototypeChooser(startLink, linkContext)
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if err != nil {
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return err
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}
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startNode, err := linkSystem.Load(
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linkContext,
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startLink,
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startNodePrototype,
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)
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if err != nil {
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return err
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}
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// this is the actual execution, invoking the supplied callback
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return traversal.Progress{
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Cfg: &traversal.Config{
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Ctx: ctx,
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LinkSystem: linkSystem,
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LinkTargetNodePrototypeChooser: nodePrototypeChooser,
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},
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}.WalkAdv(startNode, parsedSelector, visitCallback)
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}
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