lotus/sched.go

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package sectorstorage
import (
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"container/heap"
"context"
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"math/rand"
"sort"
"sync"
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"time"
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"golang.org/x/xerrors"
"github.com/filecoin-project/specs-actors/actors/abi"
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"github.com/filecoin-project/sector-storage/sealtasks"
"github.com/filecoin-project/sector-storage/storiface"
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)
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type schedPrioCtxKey int
var SchedPriorityKey schedPrioCtxKey
var DefaultSchedPriority = 0
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var SelectorTimeout = 5 * time.Second
var (
SchedWindows = 2
)
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func getPriority(ctx context.Context) int {
sp := ctx.Value(SchedPriorityKey)
if p, ok := sp.(int); ok {
return p
}
return DefaultSchedPriority
}
func WithPriority(ctx context.Context, priority int) context.Context {
return context.WithValue(ctx, SchedPriorityKey, priority)
}
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const mib = 1 << 20
type WorkerAction func(ctx context.Context, w Worker) error
type WorkerSelector interface {
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Ok(ctx context.Context, task sealtasks.TaskType, spt abi.RegisteredSealProof, a *workerHandle) (bool, error) // true if worker is acceptable for performing a task
Cmp(ctx context.Context, task sealtasks.TaskType, a, b *workerHandle) (bool, error) // true if a is preferred over b
}
type scheduler struct {
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spt abi.RegisteredSealProof
workersLk sync.Mutex
nextWorker WorkerID
workers map[WorkerID]*workerHandle
newWorkers chan *workerHandle
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watchClosing chan WorkerID
workerClosing chan WorkerID
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schedule chan *workerRequest
windowRequests chan *schedWindowRequest
// owned by the sh.runSched goroutine
schedQueue *requestQueue
openWindows []*schedWindowRequest
closing chan struct{}
}
type workerHandle struct {
w Worker
info storiface.WorkerInfo
preparing *activeResources
active *activeResources
}
type schedWindowRequest struct {
worker WorkerID
done chan *schedWindow
}
type schedWindow struct {
worker WorkerID
allocated *activeResources
todo []*workerRequest
}
type activeResources struct {
memUsedMin uint64
memUsedMax uint64
gpuUsed bool
cpuUse uint64
cond *sync.Cond
}
type workerRequest struct {
sector abi.SectorID
taskType sealtasks.TaskType
priority int // larger values more important
sel WorkerSelector
prepare WorkerAction
work WorkerAction
index int // The index of the item in the heap.
ret chan<- workerResponse
ctx context.Context
}
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type workerResponse struct {
err error
}
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func newScheduler(spt abi.RegisteredSealProof) *scheduler {
return &scheduler{
spt: spt,
nextWorker: 0,
workers: map[WorkerID]*workerHandle{},
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newWorkers: make(chan *workerHandle),
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watchClosing: make(chan WorkerID),
workerClosing: make(chan WorkerID),
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schedule: make(chan *workerRequest),
closing: make(chan struct{}),
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schedQueue: &requestQueue{},
}
}
func (sh *scheduler) Schedule(ctx context.Context, sector abi.SectorID, taskType sealtasks.TaskType, sel WorkerSelector, prepare WorkerAction, work WorkerAction) error {
ret := make(chan workerResponse)
select {
case sh.schedule <- &workerRequest{
sector: sector,
taskType: taskType,
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priority: getPriority(ctx),
sel: sel,
prepare: prepare,
work: work,
ret: ret,
ctx: ctx,
}:
case <-sh.closing:
return xerrors.New("closing")
case <-ctx.Done():
return ctx.Err()
}
select {
case resp := <-ret:
return resp.err
case <-sh.closing:
return xerrors.New("closing")
case <-ctx.Done():
return ctx.Err()
}
}
func (r *workerRequest) respond(err error) {
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select {
case r.ret <- workerResponse{err: err}:
case <-r.ctx.Done():
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log.Warnf("request got cancelled before we could respond")
}
}
func (sh *scheduler) runSched() {
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go sh.runWorkerWatcher()
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for {
select {
case w := <-sh.newWorkers:
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sh.newWorker(w)
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case wid := <-sh.workerClosing:
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sh.dropWorker(wid)
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case req := <-sh.schedule:
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heap.Push(sh.schedQueue, req)
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sh.trySched()
case req := <-sh.windowRequests:
sh.openWindows = append(sh.openWindows, req)
sh.trySched()
case <-sh.closing:
sh.schedClose()
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return
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}
}
}
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func (sh *scheduler) trySched() {
/*
This assigns tasks to workers based on:
- Task priority (achieved by handling sh.schedQueue in order, since it's already sorted by priority)
- Worker resource availability
- Task-specified worker preference (acceptableWindows array below sorted by this preference)
- Window request age
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1. For each task in the schedQueue find windows which can handle them
1.1. Create list of windows capable of handling a task
1.2. Sort windows according to task selector preferences
2. Going through schedQueue again, assign task to first acceptable window
with resources available
3. Submit windows with scheduled tasks to workers
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*/
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windows := make([]schedWindow, len(sh.openWindows))
acceptableWindows := make([][]int, sh.schedQueue.Len())
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// Step 1
for sqi := 0; sqi < sh.schedQueue.Len(); sqi++ {
task := (*sh.schedQueue)[sqi]
needRes := ResourceTable[task.taskType][sh.spt]
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for wnd, windowRequest := range sh.openWindows {
worker := sh.workers[windowRequest.worker]
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// TODO: allow bigger windows
if !windows[wnd].allocated.canHandleRequest(needRes, windowRequest.worker, worker.info.Resources) {
continue
}
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ok, err := task.sel.Ok(task.ctx, task.taskType, sh.spt, worker)
if err != nil {
log.Errorf("trySched(1) req.sel.Ok error: %+v", err)
continue
}
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if !ok {
continue
}
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acceptableWindows[sqi] = append(acceptableWindows[sqi], wnd)
}
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if len(acceptableWindows[sqi]) == 0 {
continue
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}
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// Pick best worker (shuffle in case some workers are equally as good)
rand.Shuffle(len(acceptableWindows[sqi]), func(i, j int) {
acceptableWindows[sqi][i], acceptableWindows[sqi][j] = acceptableWindows[sqi][j], acceptableWindows[sqi][i]
})
sort.SliceStable(acceptableWindows, func(i, j int) bool {
wii := sh.openWindows[acceptableWindows[sqi][i]].worker
wji := sh.openWindows[acceptableWindows[sqi][j]].worker
if wii == wji {
// for the same worker prefer older windows
return acceptableWindows[sqi][i] < acceptableWindows[sqi][j]
}
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wi := sh.workers[wii]
wj := sh.workers[wji]
rpcCtx, cancel := context.WithTimeout(task.ctx, SelectorTimeout)
defer cancel()
r, err := task.sel.Cmp(rpcCtx, task.taskType, wi, wj)
if err != nil {
log.Error("selecting best worker: %s", err)
}
return r
})
}
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// Step 2
scheduled := 0
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for sqi := 0; sqi < sh.schedQueue.Len(); sqi++ {
task := (*sh.schedQueue)[sqi]
needRes := ResourceTable[task.taskType][sh.spt]
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selectedWindow := -1
for _, wnd := range acceptableWindows[sqi+scheduled] {
wid := sh.openWindows[wnd].worker
wr := sh.workers[wid].info.Resources
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// TODO: allow bigger windows
if windows[wnd].allocated.canHandleRequest(needRes, wid, wr) {
continue
}
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windows[wnd].allocated.add(wr, needRes)
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selectedWindow = wnd
break
}
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windows[selectedWindow].todo = append(windows[selectedWindow].todo, task)
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heap.Remove(sh.schedQueue, sqi)
sqi--
scheduled++
}
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// Step 3
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if scheduled == 0 {
return
}
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scheduledWindows := map[int]struct{}{}
for wnd, window := range windows {
if len(window.todo) == 0 {
// Nothing scheduled here, keep the window open
continue
}
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scheduledWindows[wnd] = struct{}{}
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select {
case sh.openWindows[wnd].done <- &window:
default:
log.Error("expected sh.openWindows[wnd].done to be buffered")
}
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}
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// Rewrite sh.openWindows array, removing scheduled windows
newOpenWindows := make([]*schedWindowRequest, 0, len(sh.openWindows)-len(scheduledWindows))
for wnd, window := range sh.openWindows {
if _, scheduled := scheduledWindows[wnd]; !scheduled {
// keep unscheduled windows open
continue
}
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newOpenWindows = append(newOpenWindows, window)
}
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sh.openWindows = newOpenWindows
}
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func (sh *scheduler) runWorker(wid WorkerID) {
w := sh.workers[wid]
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go func() {
for {
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}
}()
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}
func (a *activeResources) withResources(id WorkerID, wr storiface.WorkerResources, r Resources, locker sync.Locker, cb func() error) error {
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for !a.canHandleRequest(r, id, wr) {
if a.cond == nil {
a.cond = sync.NewCond(locker)
}
a.cond.Wait()
}
a.add(wr, r)
err := cb()
a.free(wr, r)
if a.cond != nil {
a.cond.Broadcast()
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}
return err
}
func (a *activeResources) add(wr storiface.WorkerResources, r Resources) {
a.gpuUsed = r.CanGPU
if r.MultiThread() {
a.cpuUse += wr.CPUs
} else {
a.cpuUse += uint64(r.Threads)
}
a.memUsedMin += r.MinMemory
a.memUsedMax += r.MaxMemory
}
func (a *activeResources) free(wr storiface.WorkerResources, r Resources) {
if r.CanGPU {
a.gpuUsed = false
}
if r.MultiThread() {
a.cpuUse -= wr.CPUs
} else {
a.cpuUse -= uint64(r.Threads)
}
a.memUsedMin -= r.MinMemory
a.memUsedMax -= r.MaxMemory
}
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func (a *activeResources) canHandleRequest(needRes Resources, wid WorkerID, res storiface.WorkerResources) bool {
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// TODO: dedupe needRes.BaseMinMemory per task type (don't add if that task is already running)
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minNeedMem := res.MemReserved + a.memUsedMin + needRes.MinMemory + needRes.BaseMinMemory
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if minNeedMem > res.MemPhysical {
log.Debugf("sched: not scheduling on worker %d; not enough physical memory - need: %dM, have %dM", wid, minNeedMem/mib, res.MemPhysical/mib)
return false
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}
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maxNeedMem := res.MemReserved + a.memUsedMax + needRes.MaxMemory + needRes.BaseMinMemory
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if maxNeedMem > res.MemSwap+res.MemPhysical {
log.Debugf("sched: not scheduling on worker %d; not enough virtual memory - need: %dM, have %dM", wid, maxNeedMem/mib, (res.MemSwap+res.MemPhysical)/mib)
return false
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}
if needRes.MultiThread() {
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if a.cpuUse > 0 {
log.Debugf("sched: not scheduling on worker %d; multicore process needs %d threads, %d in use, target %d", wid, res.CPUs, a.cpuUse, res.CPUs)
return false
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}
} else {
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if a.cpuUse+uint64(needRes.Threads) > res.CPUs {
log.Debugf("sched: not scheduling on worker %d; not enough threads, need %d, %d in use, target %d", wid, needRes.Threads, a.cpuUse, res.CPUs)
return false
}
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}
if len(res.GPUs) > 0 && needRes.CanGPU {
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if a.gpuUsed {
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log.Debugf("sched: not scheduling on worker %d; GPU in use", wid)
return false
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}
}
return true
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}
func (a *activeResources) utilization(wr storiface.WorkerResources) float64 {
var max float64
cpu := float64(a.cpuUse) / float64(wr.CPUs)
max = cpu
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memMin := float64(a.memUsedMin+wr.MemReserved) / float64(wr.MemPhysical)
if memMin > max {
max = memMin
}
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memMax := float64(a.memUsedMax+wr.MemReserved) / float64(wr.MemPhysical+wr.MemSwap)
if memMax > max {
max = memMax
}
return max
}
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func (sh *scheduler) newWorker(w *workerHandle) {
sh.workersLk.Lock()
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id := sh.nextWorker
sh.workers[id] = w
sh.nextWorker++
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sh.workersLk.Unlock()
select {
case sh.watchClosing <- id:
case <-sh.closing:
return
}
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sh.runWorker(id)
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}
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func (sh *scheduler) dropWorker(wid WorkerID) {
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sh.workersLk.Lock()
defer sh.workersLk.Unlock()
w := sh.workers[wid]
delete(sh.workers, wid)
go func() {
if err := w.w.Close(); err != nil {
log.Warnf("closing worker %d: %+v", err)
}
}()
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}
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func (sh *scheduler) schedClose() {
sh.workersLk.Lock()
defer sh.workersLk.Unlock()
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for i, w := range sh.workers {
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if err := w.w.Close(); err != nil {
log.Errorf("closing worker %d: %+v", i, err)
}
}
}
func (sh *scheduler) Close() error {
close(sh.closing)
return nil
}