lotus/chain/actors/builtin/reward/state.go.template

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package reward
import (
"fmt"
actorstypes "github.com/filecoin-project/go-state-types/actors"
"github.com/filecoin-project/go-state-types/abi"
"github.com/ipfs/go-cid"
"github.com/filecoin-project/lotus/chain/actors"
"github.com/filecoin-project/lotus/chain/actors/adt"
"github.com/filecoin-project/lotus/chain/actors/builtin"
"github.com/filecoin-project/go-state-types/manifest"
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{{if (le .v 7)}}
miner{{.v}} "github.com/filecoin-project/specs-actors{{.import}}actors/builtin/miner"
reward{{.v}} "github.com/filecoin-project/specs-actors{{.import}}actors/builtin/reward"
smoothing{{.v}} "github.com/filecoin-project/specs-actors{{.import}}actors/util/smoothing"
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{{else}}
smoothing{{.v}} "github.com/filecoin-project/go-state-types/builtin{{.import}}util/smoothing"
miner{{.v}} "github.com/filecoin-project/go-state-types/builtin{{.import}}miner"
reward{{.v}} "github.com/filecoin-project/go-state-types/builtin{{.import}}reward"
{{end}}
)
var _ State = (*state{{.v}})(nil)
func load{{.v}}(store adt.Store, root cid.Cid) (State, error) {
out := state{{.v}}{store: store}
err := store.Get(store.Context(), root, &out)
if err != nil {
return nil, err
}
return &out, nil
}
func make{{.v}}(store adt.Store, currRealizedPower abi.StoragePower) (State, error) {
out := state{{.v}}{store: store}
out.State = *reward{{.v}}.ConstructState(currRealizedPower)
return &out, nil
}
type state{{.v}} struct {
reward{{.v}}.State
store adt.Store
}
func (s *state{{.v}}) ThisEpochReward() (abi.TokenAmount, error) {
return s.State.ThisEpochReward, nil
}
func (s *state{{.v}}) ThisEpochRewardSmoothed() (builtin.FilterEstimate, error) {
{{if (ge .v 2)}}
return builtin.FilterEstimate{
PositionEstimate: s.State.ThisEpochRewardSmoothed.PositionEstimate,
VelocityEstimate: s.State.ThisEpochRewardSmoothed.VelocityEstimate,
}, nil
{{else}}
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return builtin.FilterEstimate(*s.State.ThisEpochRewardSmoothed), nil
{{end}}
}
func (s *state{{.v}}) ThisEpochBaselinePower() (abi.StoragePower, error) {
return s.State.ThisEpochBaselinePower, nil
}
func (s *state{{.v}}) TotalStoragePowerReward() (abi.TokenAmount, error) {
return s.State.{{if (ge .v 2)}}TotalStoragePowerReward{{else}}TotalMined{{end}}, nil
}
func (s *state{{.v}}) EffectiveBaselinePower() (abi.StoragePower, error) {
return s.State.EffectiveBaselinePower, nil
}
func (s *state{{.v}}) EffectiveNetworkTime() (abi.ChainEpoch, error) {
return s.State.EffectiveNetworkTime, nil
}
func (s *state{{.v}}) CumsumBaseline() (reward{{.v}}.Spacetime, error) {
return s.State.CumsumBaseline, nil
}
func (s *state{{.v}}) CumsumRealized() (reward{{.v}}.Spacetime, error) {
return s.State.CumsumRealized, nil
}
{{if (ge .v 2)}}
func (s *state{{.v}}) InitialPledgeForPower(qaPower abi.StoragePower, networkTotalPledge abi.TokenAmount, networkQAPower *builtin.FilterEstimate, circSupply abi.TokenAmount) (abi.TokenAmount, error) {
return miner{{.v}}.InitialPledgeForPower(
qaPower,
s.State.ThisEpochBaselinePower,
s.State.ThisEpochRewardSmoothed,
smoothing{{.v}}.FilterEstimate{
PositionEstimate: networkQAPower.PositionEstimate,
VelocityEstimate: networkQAPower.VelocityEstimate,
},
circSupply,
), nil
}
{{else}}
func (s *state0) InitialPledgeForPower(sectorWeight abi.StoragePower, networkTotalPledge abi.TokenAmount, networkQAPower *builtin.FilterEstimate, circSupply abi.TokenAmount) (abi.TokenAmount, error) {
return miner0.InitialPledgeForPower(
sectorWeight,
s.State.ThisEpochBaselinePower,
networkTotalPledge,
s.State.ThisEpochRewardSmoothed,
&smoothing0.FilterEstimate{
PositionEstimate: networkQAPower.PositionEstimate,
VelocityEstimate: networkQAPower.VelocityEstimate,
},
circSupply), nil
}
{{end}}
func (s *state{{.v}}) PreCommitDepositForPower(networkQAPower builtin.FilterEstimate, sectorWeight abi.StoragePower) (abi.TokenAmount, error) {
return miner{{.v}}.PreCommitDepositForPower(s.State.ThisEpochRewardSmoothed,
{{if (le .v 0)}}&{{end}}smoothing{{.v}}.FilterEstimate{
PositionEstimate: networkQAPower.PositionEstimate,
VelocityEstimate: networkQAPower.VelocityEstimate,
},
sectorWeight), nil
}
func (s *state{{.v}}) GetState() interface{} {
return &s.State
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}
func (s *state{{.v}}) ActorKey() string {
return manifest.RewardKey
}
func (s *state{{.v}}) ActorVersion() actorstypes.Version {
return actorstypes.Version{{.v}}
}
func (s *state{{.v}}) Code() cid.Cid {
code, ok := actors.GetActorCodeID(s.ActorVersion(), s.ActorKey())
if !ok {
panic(fmt.Errorf("didn't find actor %v code id for actor version %d", s.ActorKey(), s.ActorVersion()))
}
return code
}