lotus/cmd/lotus-chainwatch/processor/reward.go

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package processor
import (
"bytes"
"context"
"time"
"golang.org/x/xerrors"
"github.com/filecoin-project/specs-actors/actors/abi/big"
"github.com/filecoin-project/specs-actors/actors/builtin"
"github.com/filecoin-project/specs-actors/actors/builtin/reward"
)
type rewardActorInfo struct {
common actorInfo
baselinePower big.Int
}
func (p *Processor) setupRewards() error {
tx, err := p.db.Begin()
if err != nil {
return err
}
if _, err := tx.Exec(`
/*
* captures chain-specific power state for any given stateroot
*/
create table if not exists chain_power
(
state_root text not null
constraint chain_power_pk
primary key,
baseline_power text not null
);
`); err != nil {
return err
}
return tx.Commit()
}
func (p *Processor) HandleRewardChanges(ctx context.Context, rewardTips ActorTips) error {
rewardChanges, err := p.processRewardActors(ctx, rewardTips)
if err != nil {
log.Fatalw("Failed to process reward actors", "error", err)
}
if err := p.persistRewardActors(ctx, rewardChanges); err != nil {
return err
}
return nil
}
func (p *Processor) processRewardActors(ctx context.Context, rewardTips ActorTips) ([]rewardActorInfo, error) {
start := time.Now()
defer func() {
log.Infow("Processed Reward Actors", "duration", time.Since(start).String())
}()
var out []rewardActorInfo
for tipset, rewards := range rewardTips {
for _, act := range rewards {
var rw rewardActorInfo
rw.common = act
// get reward actor states at each tipset once for all updates
rewardActor, err := p.node.StateGetActor(ctx, builtin.RewardActorAddr, tipset)
if err != nil {
return nil, xerrors.Errorf("get reward state (@ %s): %w", rw.common.stateroot.String(), err)
}
rewardStateRaw, err := p.node.ChainReadObj(ctx, rewardActor.Head)
if err != nil {
return nil, xerrors.Errorf("read state obj (@ %s): %w", rw.common.stateroot.String(), err)
}
var rewardActorState reward.State
if err := rewardActorState.UnmarshalCBOR(bytes.NewReader(rewardStateRaw)); err != nil {
return nil, xerrors.Errorf("unmarshal state (@ %s): %w", rw.common.stateroot.String(), err)
}
rw.baselinePower = rewardActorState.BaselinePower
out = append(out, rw)
}
}
return out, nil
}
func (p *Processor) persistRewardActors(ctx context.Context, rewards []rewardActorInfo) error {
start := time.Now()
defer func() {
log.Infow("Persisted Reward Actors", "duration", time.Since(start).String())
}()
if err := p.storeChainPower(rewards); err != nil {
return err
}
return nil
}
func (p *Processor) storeChainPower(rewards []rewardActorInfo) error {
tx, err := p.db.Begin()
if err != nil {
return xerrors.Errorf("begin chain_power tx: %w", err)
}
if _, err := tx.Exec(`create temp table cp (like chain_power excluding constraints) on commit drop`); err != nil {
return xerrors.Errorf("prep chain_power temp: %w", err)
}
stmt, err := tx.Prepare(`copy cp (state_root, baseline_power) from STDIN`)
if err != nil {
return xerrors.Errorf("prepare tmp chain_power: %w", err)
}
for _, rewardState := range rewards {
if _, err := stmt.Exec(
rewardState.common.stateroot.String(),
rewardState.baselinePower.String(),
); err != nil {
log.Errorw("failed to store chain power", "state_root", rewardState.common.stateroot, "error", err)
}
}
if err := stmt.Close(); err != nil {
return xerrors.Errorf("close prepared chain_power: %w", err)
}
if _, err := tx.Exec(`insert into chain_power select * from cp on conflict do nothing`); err != nil {
return xerrors.Errorf("insert chain_power from tmp: %w", err)
}
if err := tx.Commit(); err != nil {
return xerrors.Errorf("commit chain_power tx: %w", err)
}
return nil
}