lotus/build/params_shared.go

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package build
import (
"math/big"
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"github.com/libp2p/go-libp2p-core/protocol"
"github.com/filecoin-project/lotus/node/modules/dtypes"
)
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// Core network constants
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func BlocksTopic(netName dtypes.NetworkName) string { return "/fil/blocks/" + string(netName) }
func MessagesTopic(netName dtypes.NetworkName) string { return "/fil/msgs/" + string(netName) }
func DhtProtocolName(netName dtypes.NetworkName) protocol.ID {
return protocol.ID("/fil/kad/" + string(netName))
}
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// /////
// Storage
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const UnixfsChunkSize uint64 = 1 << 20
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const UnixfsLinksPerLevel = 1024
const SectorChallengeRatioDiv = 25
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// /////
// Payments
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// Epochs
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const PaymentChannelClosingDelay = 6 * 60 * 60 / BlockDelay // six hours
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// /////
// Consensus / Network
// Seconds
const AllowableClockDrift = 1
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// Epochs
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const ForkLengthThreshold = Finality
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// Blocks (e)
const BlocksPerEpoch = 5
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// Epochs
const Finality = 500
// constants for Weight calculation
// The ratio of weight contributed by short-term vs long-term factors in a given round
const WRatioNum = int64(1)
const WRatioDen = 2
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// /////
// Proofs
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// Epochs
const FallbackPoStConfidence = 6
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// Epochs
const SealRandomnessLookback = Finality
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// Epochs
const SealRandomnessLookbackLimit = SealRandomnessLookback + 2000 // TODO: Get from spec specs-actors
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// Maximum lookback that randomness can be sourced from for a seal proof submission
const MaxSealLookback = SealRandomnessLookbackLimit + 2000 // TODO: Get from specs-actors
// /////
// Mining
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// Epochs
const TicketRandomnessLookback = 1
const WinningPoStSectorSetLookback = 10
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// /////
// Devnet settings
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const TotalFilecoin = 2_000_000_000
const MiningRewardTotal = 1_400_000_000
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const FilecoinPrecision = 1_000_000_000_000_000_000
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var InitialRewardBalance *big.Int
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// TODO: Move other important consts here
func init() {
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InitialRewardBalance = big.NewInt(MiningRewardTotal)
InitialRewardBalance = InitialRewardBalance.Mul(InitialRewardBalance, big.NewInt(FilecoinPrecision))
}
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// Sync
const BadBlockCacheSize = 1 << 15
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// assuming 4000 messages per round, this lets us not lose any messages across a
// 10 block reorg.
const BlsSignatureCacheSize = 40000
// ///////
// Limits
const BlockMessageLimit = 512
var DrandCoeffs = []string{
"a2a34cf9a6be2f66b5385caa520364f994ae7dbac08371ffaca575dfb3e04c8e149b32dc78f077322c613a151dc07440",
"b0c5baca062191f13099229c9a229a9946204f74fc28baa212745243553ab1f50b581b2086e24374ceb40fe34bd23ca2",
"a9c6449cf647e0a0ffaf1e01277e2821213c80310165990daf77610208abfa0ce56c7e40995e26aff3873c624362ca78",
}