2021-01-16 07:09:19 +00:00
|
|
|
package paych
|
|
|
|
|
|
|
|
import (
|
2022-11-16 22:32:59 +00:00
|
|
|
"fmt"
|
|
|
|
|
2021-01-16 07:09:19 +00:00
|
|
|
"github.com/ipfs/go-cid"
|
|
|
|
|
|
|
|
"github.com/filecoin-project/go-address"
|
|
|
|
"github.com/filecoin-project/go-state-types/abi"
|
2022-11-16 22:32:59 +00:00
|
|
|
actorstypes "github.com/filecoin-project/go-state-types/actors"
|
2021-01-16 07:09:19 +00:00
|
|
|
"github.com/filecoin-project/go-state-types/big"
|
|
|
|
paych3 "github.com/filecoin-project/specs-actors/v3/actors/builtin/paych"
|
|
|
|
adt3 "github.com/filecoin-project/specs-actors/v3/actors/util/adt"
|
2022-06-14 15:00:51 +00:00
|
|
|
|
2022-11-16 22:32:59 +00:00
|
|
|
"github.com/filecoin-project/lotus/chain/actors"
|
2022-06-14 15:00:51 +00:00
|
|
|
"github.com/filecoin-project/lotus/chain/actors/adt"
|
2021-01-16 07:09:19 +00:00
|
|
|
)
|
|
|
|
|
|
|
|
var _ State = (*state3)(nil)
|
|
|
|
|
|
|
|
func load3(store adt.Store, root cid.Cid) (State, error) {
|
|
|
|
out := state3{store: store}
|
|
|
|
err := store.Get(store.Context(), root, &out)
|
|
|
|
if err != nil {
|
|
|
|
return nil, err
|
|
|
|
}
|
|
|
|
return &out, nil
|
|
|
|
}
|
|
|
|
|
2021-05-15 01:11:23 +00:00
|
|
|
func make3(store adt.Store) (State, error) {
|
|
|
|
out := state3{store: store}
|
|
|
|
out.State = paych3.State{}
|
|
|
|
return &out, nil
|
|
|
|
}
|
|
|
|
|
2021-01-16 07:09:19 +00:00
|
|
|
type state3 struct {
|
|
|
|
paych3.State
|
|
|
|
store adt.Store
|
|
|
|
lsAmt *adt3.Array
|
|
|
|
}
|
|
|
|
|
|
|
|
// Channel owner, who has funded the actor
|
|
|
|
func (s *state3) From() (address.Address, error) {
|
|
|
|
return s.State.From, nil
|
|
|
|
}
|
|
|
|
|
|
|
|
// Recipient of payouts from channel
|
|
|
|
func (s *state3) To() (address.Address, error) {
|
|
|
|
return s.State.To, nil
|
|
|
|
}
|
|
|
|
|
|
|
|
// Height at which the channel can be `Collected`
|
|
|
|
func (s *state3) SettlingAt() (abi.ChainEpoch, error) {
|
|
|
|
return s.State.SettlingAt, nil
|
|
|
|
}
|
|
|
|
|
|
|
|
// Amount successfully redeemed through the payment channel, paid out on `Collect()`
|
|
|
|
func (s *state3) ToSend() (abi.TokenAmount, error) {
|
|
|
|
return s.State.ToSend, nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func (s *state3) getOrLoadLsAmt() (*adt3.Array, error) {
|
|
|
|
if s.lsAmt != nil {
|
|
|
|
return s.lsAmt, nil
|
|
|
|
}
|
|
|
|
|
|
|
|
// Get the lane state from the chain
|
|
|
|
lsamt, err := adt3.AsArray(s.store, s.State.LaneStates, paych3.LaneStatesAmtBitwidth)
|
|
|
|
if err != nil {
|
|
|
|
return nil, err
|
|
|
|
}
|
|
|
|
|
|
|
|
s.lsAmt = lsamt
|
|
|
|
return lsamt, nil
|
|
|
|
}
|
|
|
|
|
|
|
|
// Get total number of lanes
|
|
|
|
func (s *state3) LaneCount() (uint64, error) {
|
|
|
|
lsamt, err := s.getOrLoadLsAmt()
|
|
|
|
if err != nil {
|
|
|
|
return 0, err
|
|
|
|
}
|
|
|
|
return lsamt.Length(), nil
|
|
|
|
}
|
|
|
|
|
2021-05-15 01:11:23 +00:00
|
|
|
func (s *state3) GetState() interface{} {
|
|
|
|
return &s.State
|
|
|
|
}
|
|
|
|
|
2021-01-16 07:09:19 +00:00
|
|
|
// Iterate lane states
|
|
|
|
func (s *state3) ForEachLaneState(cb func(idx uint64, dl LaneState) error) error {
|
|
|
|
// Get the lane state from the chain
|
|
|
|
lsamt, err := s.getOrLoadLsAmt()
|
|
|
|
if err != nil {
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
|
|
|
|
// Note: we use a map instead of an array to store laneStates because the
|
|
|
|
// client sets the lane ID (the index) and potentially they could use a
|
|
|
|
// very large index.
|
|
|
|
var ls paych3.LaneState
|
|
|
|
return lsamt.ForEach(&ls, func(i int64) error {
|
|
|
|
return cb(uint64(i), &laneState3{ls})
|
|
|
|
})
|
|
|
|
}
|
|
|
|
|
|
|
|
type laneState3 struct {
|
|
|
|
paych3.LaneState
|
|
|
|
}
|
|
|
|
|
|
|
|
func (ls *laneState3) Redeemed() (big.Int, error) {
|
|
|
|
return ls.LaneState.Redeemed, nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func (ls *laneState3) Nonce() (uint64, error) {
|
|
|
|
return ls.LaneState.Nonce, nil
|
|
|
|
}
|
2022-11-16 22:32:59 +00:00
|
|
|
|
|
|
|
func (s *state3) ActorKey() string {
|
|
|
|
return actors.PaychKey
|
|
|
|
}
|
|
|
|
|
|
|
|
func (s *state3) ActorVersion() actorstypes.Version {
|
|
|
|
return actorstypes.Version3
|
|
|
|
}
|
|
|
|
|
|
|
|
func (s *state3) Code() cid.Cid {
|
|
|
|
code, ok := actors.GetActorCodeID(s.ActorVersion(), s.ActorKey())
|
|
|
|
if !ok {
|
|
|
|
panic(fmt.Errorf("didn't find actor %v code id for actor version %d", s.ActorKey(), s.ActorVersion()))
|
|
|
|
}
|
|
|
|
|
|
|
|
return code
|
|
|
|
}
|