lotus/chain/actors/builtin/reward/v11.go

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chore: build: Merge/v22 into 21 for 23 (#10702) * chore: update ffi to increase execution parallelism * Don't enforce walking receipt tree during compaction * fix: build: drop drand incentinet servers * chore: release lotus v1.20.4 * Apply suggestions from code review Co-authored-by: Jiaying Wang <42981373+jennijuju@users.noreply.github.com> * feat: Introduce nv19 skeleton Update to go-state-types v0.11.0-alpha-1 Introduce dummy v11 actor bundles Make new actors adapters Add upgrade to Upgrade Schedules make jen Update to go-state-types v0.11.0-alpha-2 * feat: vm: switch to the new exec trace format (#10372) This is now "FVM" native. Changes include: 1. Don't treat "trace" messages like off-chain messages. E.g., don't include CIDs, versions, etc. 2. Include IPLD codecs where applicable. 3. Remove fields that aren't filled by the FVM (timing, some errors, code locations, etc.). * feat: implement FIP-0061 * Address review * Add and test the FIP-0061 migration * Update actors bundles to fip/20230406 * Update to go-state-types master * Update to actors v11.0.0-rc1 * - Update go state types - Keep current expiration defaults on creation, extension some tests - Update ffi * ffi experiment * Integration nv19 migration - Open splitstore in migration shed tool - Update state root version * Post rebase fixup * Fix * gen * nv19 invariant checking * Try fixig blockstore so bundle is loaded * Debug * Fix * Make butterfly upgrades happen * Another ffi experiment * Fix copy paste error * Actually schedule migration (#10656) Co-authored-by: zenground0 <ZenGround0@users.noreply.github.com> * Butterfly artifacts * Set calibration net upgrade height * Review Response * Fix state tree version assert * Quick butterfly upgrade to sanity check (#10660) * Quick butterfly upgrade to sanity check * Update butterfly artifacts * Revert fake fix * Give butterfly net correct genesis * Butterfly artifacts * Give time before upgrade --------- Co-authored-by: zenground0 <ZenGround0@users.noreply.github.com> * chore:releasepolish v1.22 release (#10666) * Update butterfly artifacts * register actors v11 * Update calibration upgrade time * State inspection shed cmds * Fix * make gen * Fix swallowed errors * Lint fixup --------- Co-authored-by: zenground0 <ZenGround0@users.noreply.github.com> * v1.22.0-rc3 * bundle fix * Feat/expedite nv19 (#10681) * Update go-state-types * Modify upgrade schedule and params * Revert fip 0052 * Update gst * docsgen * fast butterfly migration to validate migration * Correct epoch to match specified date * Update actors v11 * Update changelog build version * Update butterfly artifacts * Fix lotus-miner init to work after upgrade --------- Co-authored-by: zenground0 <ZenGround0@users.noreply.github.com> * fix:deps:stable ffi for stable release (#10698) * Point to stable ffi for stable lotus release * go mod tidy --------- Co-authored-by: zenground0 <ZenGround0@users.noreply.github.com> * Update CHANGELOG.md Co-authored-by: Jiaying Wang <42981373+jennijuju@users.noreply.github.com> --------- Co-authored-by: Aayush Rajasekaran <arajasek94@gmail.com> Co-authored-by: zenground0 <ZenGround0@users.noreply.github.com> Co-authored-by: Jiaying Wang <42981373+jennijuju@users.noreply.github.com> Co-authored-by: Steven Allen <steven@stebalien.com> Co-authored-by: jennijuju <jiayingw703@gmail.com>
2023-04-19 22:40:18 +00:00
package reward
import (
"fmt"
"github.com/ipfs/go-cid"
"github.com/filecoin-project/go-state-types/abi"
actorstypes "github.com/filecoin-project/go-state-types/actors"
miner11 "github.com/filecoin-project/go-state-types/builtin/v11/miner"
reward11 "github.com/filecoin-project/go-state-types/builtin/v11/reward"
smoothing11 "github.com/filecoin-project/go-state-types/builtin/v11/util/smoothing"
"github.com/filecoin-project/go-state-types/manifest"
"github.com/filecoin-project/lotus/chain/actors"
"github.com/filecoin-project/lotus/chain/actors/adt"
"github.com/filecoin-project/lotus/chain/actors/builtin"
)
var _ State = (*state11)(nil)
func load11(store adt.Store, root cid.Cid) (State, error) {
out := state11{store: store}
err := store.Get(store.Context(), root, &out)
if err != nil {
return nil, err
}
return &out, nil
}
func make11(store adt.Store, currRealizedPower abi.StoragePower) (State, error) {
out := state11{store: store}
out.State = *reward11.ConstructState(currRealizedPower)
return &out, nil
}
type state11 struct {
reward11.State
store adt.Store
}
func (s *state11) ThisEpochReward() (abi.TokenAmount, error) {
return s.State.ThisEpochReward, nil
}
func (s *state11) ThisEpochRewardSmoothed() (builtin.FilterEstimate, error) {
return builtin.FilterEstimate{
PositionEstimate: s.State.ThisEpochRewardSmoothed.PositionEstimate,
VelocityEstimate: s.State.ThisEpochRewardSmoothed.VelocityEstimate,
}, nil
}
func (s *state11) ThisEpochBaselinePower() (abi.StoragePower, error) {
return s.State.ThisEpochBaselinePower, nil
}
func (s *state11) TotalStoragePowerReward() (abi.TokenAmount, error) {
return s.State.TotalStoragePowerReward, nil
}
func (s *state11) EffectiveBaselinePower() (abi.StoragePower, error) {
return s.State.EffectiveBaselinePower, nil
}
func (s *state11) EffectiveNetworkTime() (abi.ChainEpoch, error) {
return s.State.EffectiveNetworkTime, nil
}
func (s *state11) CumsumBaseline() (reward11.Spacetime, error) {
return s.State.CumsumBaseline, nil
}
func (s *state11) CumsumRealized() (reward11.Spacetime, error) {
return s.State.CumsumRealized, nil
}
func (s *state11) InitialPledgeForPower(qaPower abi.StoragePower, networkTotalPledge abi.TokenAmount, networkQAPower *builtin.FilterEstimate, circSupply abi.TokenAmount) (abi.TokenAmount, error) {
return miner11.InitialPledgeForPower(
qaPower,
s.State.ThisEpochBaselinePower,
s.State.ThisEpochRewardSmoothed,
smoothing11.FilterEstimate{
PositionEstimate: networkQAPower.PositionEstimate,
VelocityEstimate: networkQAPower.VelocityEstimate,
},
circSupply,
), nil
}
func (s *state11) PreCommitDepositForPower(networkQAPower builtin.FilterEstimate, sectorWeight abi.StoragePower) (abi.TokenAmount, error) {
return miner11.PreCommitDepositForPower(s.State.ThisEpochRewardSmoothed,
smoothing11.FilterEstimate{
PositionEstimate: networkQAPower.PositionEstimate,
VelocityEstimate: networkQAPower.VelocityEstimate,
},
sectorWeight), nil
}
func (s *state11) GetState() interface{} {
return &s.State
}
func (s *state11) ActorKey() string {
return manifest.RewardKey
}
func (s *state11) ActorVersion() actorstypes.Version {
return actorstypes.Version11
}
func (s *state11) Code() cid.Cid {
code, ok := actors.GetActorCodeID(s.ActorVersion(), s.ActorKey())
if !ok {
panic(fmt.Errorf("didn't find actor %v code id for actor version %d", s.ActorKey(), s.ActorVersion()))
}
return code
}