lotus/chain/events/events_called.go

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package events
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import (
"math"
"sync"
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"github.com/ipfs/go-cid"
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"github.com/filecoin-project/go-lotus/chain/address"
"github.com/filecoin-project/go-lotus/chain/types"
)
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const NoTimeout = math.MaxUint64
type triggerId = uint64
// msgH is the block height at which a message was present / event has happened
type msgH = uint64
// triggerH is the block height at which the listener will be notified about the
// message (msgH+confidence)
type triggerH = uint64
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// `ts` is the tipset, in which the `msg` is included.
// `curH`-`ts.Height` = `confidence`
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type CalledHandler func(msg *types.Message, ts *types.TipSet, curH uint64) (bool, error)
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// CheckFunc is used for atomicity guarantees. If the condition the callbacks
// wait for has already happened in tipset `ts`
//
// If `done` is true, timeout won't be triggered
// If `more` is false, no messages will be sent to CalledHandler (RevertHandler
// may still be called)
type CheckFunc func(ts *types.TipSet) (done bool, more bool, err error)
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type callHandler struct {
confidence int
timeout uint64
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disabled bool // TODO: GC after gcConfidence reached
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handle CalledHandler
revert RevertHandler
}
type queuedEvent struct {
trigger triggerId
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h uint64
msg *types.Message
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called bool
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}
type calledEvents struct {
cs eventChainStore
tsc *tipSetCache
gcConfidence uint64
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lk sync.Mutex
ctr triggerId
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triggers map[triggerId]*callHandler
callTuples map[callTuple][]triggerId
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// maps block heights to events
// [triggerH][msgH][event]
confQueue map[triggerH]map[msgH][]*queuedEvent
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// [msgH][triggerH]
revertQueue map[msgH][]triggerH
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// [timeoutH+confidence][triggerId]{calls}
timeouts map[uint64]map[triggerId]int
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}
type callTuple struct {
actor address.Address
method uint64
}
func (e *calledEvents) headChangeCalled(rev, app []*types.TipSet) error {
e.lk.Lock()
defer e.lk.Unlock()
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for _, ts := range rev {
e.handleReverts(ts)
}
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tail := len(app) - 1
for i := range app {
ts := app[tail-i]
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// called triggers
e.checkNewCalls(ts)
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e.applyWithConfidence(ts)
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e.applyTimeouts(ts)
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}
return nil
}
func (e *calledEvents) handleReverts(ts *types.TipSet) {
reverts, ok := e.revertQueue[ts.Height()]
if !ok {
return // nothing to do
}
for _, triggerH := range reverts {
toRevert := e.confQueue[triggerH][ts.Height()]
for _, event := range toRevert {
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if !event.called {
continue // event wasn't apply()-ied yet
}
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trigger := e.triggers[event.trigger]
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if err := trigger.revert(ts); err != nil {
log.Errorf("reverting chain trigger (call %s.%d() @H %d, called @ %d) failed: %s", event.msg.To, event.msg.Method, ts.Height(), triggerH, err)
}
}
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delete(e.confQueue[triggerH], ts.Height())
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}
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delete(e.revertQueue, ts.Height())
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}
func (e *calledEvents) checkNewCalls(ts *types.TipSet) {
e.messagesForTs(ts, func(msg *types.Message) {
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// TODO: do we have to verify the receipt, or are messages on chain
// guaranteed to be successful?
ct := callTuple{
actor: msg.To,
method: msg.Method,
}
triggers, ok := e.callTuples[ct]
if !ok {
return
}
for _, tid := range triggers {
e.queueForConfidence(tid, msg, ts)
}
})
}
func (e *calledEvents) queueForConfidence(triggerId uint64, msg *types.Message, ts *types.TipSet) {
trigger := e.triggers[triggerId]
triggerH := ts.Height() + uint64(trigger.confidence)
byOrigH, ok := e.confQueue[triggerH]
if !ok {
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byOrigH = map[uint64][]*queuedEvent{}
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e.confQueue[triggerH] = byOrigH
}
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byOrigH[ts.Height()] = append(byOrigH[ts.Height()], &queuedEvent{
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trigger: triggerId,
h: ts.Height(),
msg: msg,
})
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e.revertQueue[ts.Height()] = append(e.revertQueue[ts.Height()], triggerH) // todo: dedupe?
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}
func (e *calledEvents) applyWithConfidence(ts *types.TipSet) {
byOrigH, ok := e.confQueue[ts.Height()]
if !ok {
return // no triggers at thin height
}
for origH, events := range byOrigH {
triggerTs, err := e.tsc.get(origH)
if err != nil {
log.Errorf("events: applyWithConfidence didn't find tipset for event; wanted %d; current %d", origH, ts.Height())
}
for _, event := range events {
trigger := e.triggers[event.trigger]
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if trigger.disabled {
continue
}
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more, err := trigger.handle(event.msg, triggerTs, ts.Height())
if err != nil {
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log.Errorf("chain trigger (call %s.%d() @H %d, called @ %d) failed: %s", event.msg.To, event.msg.Method, origH, ts.Height(), err)
continue // don't revert failed calls
}
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event.called = true
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touts, ok := e.timeouts[trigger.timeout]
if ok {
touts[event.trigger]++
}
trigger.disabled = !more
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}
}
}
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func (e *calledEvents) applyTimeouts(ts *types.TipSet) {
triggers, ok := e.timeouts[ts.Height()]
if !ok {
return // nothing to do
}
for triggerId, calls := range triggers {
if calls > 0 {
continue // don't timeout if the method was called
}
trigger := e.triggers[triggerId]
if trigger.disabled {
continue
}
timeoutTs, err := e.tsc.get(ts.Height() - uint64(trigger.confidence))
if err != nil {
log.Errorf("events: applyTimeouts didn't find tipset for event; wanted %d; current %d", ts.Height()-uint64(trigger.confidence), ts.Height())
}
more, err := trigger.handle(nil, timeoutTs, ts.Height())
if err != nil {
log.Errorf("chain trigger (call @H %d, called @ %d) failed: %s", timeoutTs.Height(), ts.Height(), err)
continue // don't revert failed calls
}
trigger.disabled = !more // allows messages after timeout
}
}
func (e *calledEvents) messagesForTs(ts *types.TipSet, consume func(*types.Message)) {
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seen := map[cid.Cid]struct{}{}
for _, tsb := range ts.Blocks() {
bmsgs, smsgs, err := e.cs.MessagesForBlock(tsb)
if err != nil {
log.Errorf("messagesForTs MessagesForBlock failed (ts.H=%d, Bcid:%s, B.Mcid:%s): %s", ts.Height(), tsb.Cid(), tsb.Messages, err)
// this is quite bad, but probably better than missing all the other updates
continue
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}
for _, m := range bmsgs {
_, ok := seen[m.Cid()]
if ok {
continue
}
seen[m.Cid()] = struct{}{}
consume(m)
}
for _, m := range smsgs {
_, ok := seen[m.Message.Cid()]
if ok {
continue
}
seen[m.Message.Cid()] = struct{}{}
consume(&m.Message)
}
}
}
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func (e *calledEvents) Called(check CheckFunc, hnd CalledHandler, rev RevertHandler, confidence int, timeout uint64, actor address.Address, method uint64) error {
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e.lk.Lock()
defer e.lk.Unlock()
done, more, err := check(e.tsc.best())
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if err != nil {
return err
}
if done {
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timeout = NoTimeout
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}
id := e.ctr
e.ctr++
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e.triggers[id] = &callHandler{
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confidence: confidence,
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timeout: timeout + uint64(confidence),
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disabled: !more,
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handle: hnd,
revert: rev,
}
ct := callTuple{
actor: actor,
method: method,
}
e.callTuples[ct] = append(e.callTuples[ct], id)
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if timeout != NoTimeout {
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if e.timeouts[timeout+uint64(confidence)] == nil {
e.timeouts[timeout+uint64(confidence)] = map[uint64]int{}
}
e.timeouts[timeout+uint64(confidence)][id] = 0
}
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return nil
}