2022-05-11 19:30:07 +00:00
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package build
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import (
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feat: refactor: actor bundling system (#8838)
1. Include the builtin-actors in the lotus source tree.
2. Embed the bundle on build instead of downloading at runtime.
3. Avoid reading the bundle whenever possible by including bundle
metadata (the bundle CID, the actor CIDs, etc.).
4. Remove everything related to dependency injection.
1. We're no longer downloading the bundle, so doing anything ahead
of time doesn't really help.
2. We register the manifests on init because, unfortunately, they're
global.
3. We explicitly load the current actors bundle in the genesis
state-tree method.
4. For testing, we just change the in-use bundle with a bit of a
hack. It's not great, but using dependency injection doesn't make
any sense either because, again, the manifest information is
global.
5. Remove the bundle.toml file. Bundles may be overridden by
specifying an override path in the parameters file, or an
environment variable.
fixes #8701
2022-06-13 17:15:00 +00:00
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"archive/tar"
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"context"
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"embed"
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"fmt"
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"io"
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"os"
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"path"
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"sort"
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"strconv"
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"strings"
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2022-05-12 17:53:12 +00:00
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feat: refactor: actor bundling system (#8838)
1. Include the builtin-actors in the lotus source tree.
2. Embed the bundle on build instead of downloading at runtime.
3. Avoid reading the bundle whenever possible by including bundle
metadata (the bundle CID, the actor CIDs, etc.).
4. Remove everything related to dependency injection.
1. We're no longer downloading the bundle, so doing anything ahead
of time doesn't really help.
2. We register the manifests on init because, unfortunately, they're
global.
3. We explicitly load the current actors bundle in the genesis
state-tree method.
4. For testing, we just change the in-use bundle with a bit of a
hack. It's not great, but using dependency injection doesn't make
any sense either because, again, the manifest information is
global.
5. Remove the bundle.toml file. Bundles may be overridden by
specifying an override path in the parameters file, or an
environment variable.
fixes #8701
2022-06-13 17:15:00 +00:00
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"github.com/filecoin-project/lotus/blockstore"
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2022-05-11 19:30:07 +00:00
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"github.com/filecoin-project/lotus/chain/actors"
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feat: refactor: actor bundling system (#8838)
1. Include the builtin-actors in the lotus source tree.
2. Embed the bundle on build instead of downloading at runtime.
3. Avoid reading the bundle whenever possible by including bundle
metadata (the bundle CID, the actor CIDs, etc.).
4. Remove everything related to dependency injection.
1. We're no longer downloading the bundle, so doing anything ahead
of time doesn't really help.
2. We register the manifests on init because, unfortunately, they're
global.
3. We explicitly load the current actors bundle in the genesis
state-tree method.
4. For testing, we just change the in-use bundle with a bit of a
hack. It's not great, but using dependency injection doesn't make
any sense either because, again, the manifest information is
global.
5. Remove the bundle.toml file. Bundles may be overridden by
specifying an override path in the parameters file, or an
environment variable.
fixes #8701
2022-06-13 17:15:00 +00:00
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"github.com/filecoin-project/lotus/chain/actors/adt"
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2022-05-12 17:53:12 +00:00
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feat: refactor: actor bundling system (#8838)
1. Include the builtin-actors in the lotus source tree.
2. Embed the bundle on build instead of downloading at runtime.
3. Avoid reading the bundle whenever possible by including bundle
metadata (the bundle CID, the actor CIDs, etc.).
4. Remove everything related to dependency injection.
1. We're no longer downloading the bundle, so doing anything ahead
of time doesn't really help.
2. We register the manifests on init because, unfortunately, they're
global.
3. We explicitly load the current actors bundle in the genesis
state-tree method.
4. For testing, we just change the in-use bundle with a bit of a
hack. It's not great, but using dependency injection doesn't make
any sense either because, again, the manifest information is
global.
5. Remove the bundle.toml file. Bundles may be overridden by
specifying an override path in the parameters file, or an
environment variable.
fixes #8701
2022-06-13 17:15:00 +00:00
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"github.com/DataDog/zstd"
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"github.com/ipfs/go-cid"
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cbor "github.com/ipfs/go-ipld-cbor"
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"github.com/ipld/go-car"
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"golang.org/x/xerrors"
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2022-05-11 19:30:07 +00:00
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)
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feat: refactor: actor bundling system (#8838)
1. Include the builtin-actors in the lotus source tree.
2. Embed the bundle on build instead of downloading at runtime.
3. Avoid reading the bundle whenever possible by including bundle
metadata (the bundle CID, the actor CIDs, etc.).
4. Remove everything related to dependency injection.
1. We're no longer downloading the bundle, so doing anything ahead
of time doesn't really help.
2. We register the manifests on init because, unfortunately, they're
global.
3. We explicitly load the current actors bundle in the genesis
state-tree method.
4. For testing, we just change the in-use bundle with a bit of a
hack. It's not great, but using dependency injection doesn't make
any sense either because, again, the manifest information is
global.
5. Remove the bundle.toml file. Bundles may be overridden by
specifying an override path in the parameters file, or an
environment variable.
fixes #8701
2022-06-13 17:15:00 +00:00
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//go:embed actors/*.tar.zst
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var embeddedBuiltinActorReleases embed.FS
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2022-05-11 19:30:07 +00:00
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func init() {
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feat: refactor: actor bundling system (#8838)
1. Include the builtin-actors in the lotus source tree.
2. Embed the bundle on build instead of downloading at runtime.
3. Avoid reading the bundle whenever possible by including bundle
metadata (the bundle CID, the actor CIDs, etc.).
4. Remove everything related to dependency injection.
1. We're no longer downloading the bundle, so doing anything ahead
of time doesn't really help.
2. We register the manifests on init because, unfortunately, they're
global.
3. We explicitly load the current actors bundle in the genesis
state-tree method.
4. For testing, we just change the in-use bundle with a bit of a
hack. It's not great, but using dependency injection doesn't make
any sense either because, again, the manifest information is
global.
5. Remove the bundle.toml file. Bundles may be overridden by
specifying an override path in the parameters file, or an
environment variable.
fixes #8701
2022-06-13 17:15:00 +00:00
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if BundleOverrides == nil {
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BundleOverrides = make(map[actors.Version]string)
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}
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for _, av := range actors.Versions {
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path := os.Getenv(fmt.Sprintf("LOTUS_BUILTIN_ACTORS_V%d_BUNDLE", av))
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if path == "" {
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continue
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}
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BundleOverrides[actors.Version(av)] = path
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}
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if err := loadManifests(NetworkBundle); err != nil {
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panic(err)
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}
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}
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2022-05-12 17:53:12 +00:00
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feat: refactor: actor bundling system (#8838)
1. Include the builtin-actors in the lotus source tree.
2. Embed the bundle on build instead of downloading at runtime.
3. Avoid reading the bundle whenever possible by including bundle
metadata (the bundle CID, the actor CIDs, etc.).
4. Remove everything related to dependency injection.
1. We're no longer downloading the bundle, so doing anything ahead
of time doesn't really help.
2. We register the manifests on init because, unfortunately, they're
global.
3. We explicitly load the current actors bundle in the genesis
state-tree method.
4. For testing, we just change the in-use bundle with a bit of a
hack. It's not great, but using dependency injection doesn't make
any sense either because, again, the manifest information is
global.
5. Remove the bundle.toml file. Bundles may be overridden by
specifying an override path in the parameters file, or an
environment variable.
fixes #8701
2022-06-13 17:15:00 +00:00
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// UseNetworkBundle switches to a different network bundle, by name.
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func UseNetworkBundle(netw string) error {
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if NetworkBundle == netw {
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return nil
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}
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if err := loadManifests(netw); err != nil {
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return err
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}
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NetworkBundle = netw
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return nil
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}
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func loadManifests(netw string) error {
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overridden := make(map[actors.Version]struct{})
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var newMetadata []*BuiltinActorsMetadata
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// First, prefer overrides.
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for av, path := range BundleOverrides {
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root, actorCids, err := readBundleManifestFromFile(path)
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if err != nil {
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return err
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}
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newMetadata = append(newMetadata, &BuiltinActorsMetadata{
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Network: netw,
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Version: av,
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ManifestCid: root,
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Actors: actorCids,
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})
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overridden[av] = struct{}{}
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}
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// Then load embedded bundle metadata.
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for _, meta := range EmbeddedBuiltinActorsMetadata {
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if meta.Network != netw {
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continue
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}
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if _, ok := overridden[meta.Version]; ok {
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continue
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}
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newMetadata = append(newMetadata, meta)
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}
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actors.ClearManifests()
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for _, meta := range newMetadata {
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actors.RegisterManifest(meta.Version, meta.ManifestCid, meta.Actors)
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}
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2022-05-12 17:53:12 +00:00
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feat: refactor: actor bundling system (#8838)
1. Include the builtin-actors in the lotus source tree.
2. Embed the bundle on build instead of downloading at runtime.
3. Avoid reading the bundle whenever possible by including bundle
metadata (the bundle CID, the actor CIDs, etc.).
4. Remove everything related to dependency injection.
1. We're no longer downloading the bundle, so doing anything ahead
of time doesn't really help.
2. We register the manifests on init because, unfortunately, they're
global.
3. We explicitly load the current actors bundle in the genesis
state-tree method.
4. For testing, we just change the in-use bundle with a bit of a
hack. It's not great, but using dependency injection doesn't make
any sense either because, again, the manifest information is
global.
5. Remove the bundle.toml file. Bundles may be overridden by
specifying an override path in the parameters file, or an
environment variable.
fixes #8701
2022-06-13 17:15:00 +00:00
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return nil
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}
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type BuiltinActorsMetadata struct {
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Network string
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Version actors.Version
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ManifestCid cid.Cid
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Actors map[string]cid.Cid
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}
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// ReadEmbeddedBuiltinActorsMetadata reads the metadata from the embedded built-in actor bundles.
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// There should be no need to call this method as the result is cached in the
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// `EmbeddedBuiltinActorsMetadata` variable on `make gen`.
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func ReadEmbeddedBuiltinActorsMetadata() ([]*BuiltinActorsMetadata, error) {
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files, err := embeddedBuiltinActorReleases.ReadDir("actors")
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2022-05-12 17:53:12 +00:00
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if err != nil {
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feat: refactor: actor bundling system (#8838)
1. Include the builtin-actors in the lotus source tree.
2. Embed the bundle on build instead of downloading at runtime.
3. Avoid reading the bundle whenever possible by including bundle
metadata (the bundle CID, the actor CIDs, etc.).
4. Remove everything related to dependency injection.
1. We're no longer downloading the bundle, so doing anything ahead
of time doesn't really help.
2. We register the manifests on init because, unfortunately, they're
global.
3. We explicitly load the current actors bundle in the genesis
state-tree method.
4. For testing, we just change the in-use bundle with a bit of a
hack. It's not great, but using dependency injection doesn't make
any sense either because, again, the manifest information is
global.
5. Remove the bundle.toml file. Bundles may be overridden by
specifying an override path in the parameters file, or an
environment variable.
fixes #8701
2022-06-13 17:15:00 +00:00
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return nil, xerrors.Errorf("failed to read embedded bundle directory: %s", err)
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}
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var bundles []*BuiltinActorsMetadata
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for _, dirent := range files {
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name := dirent.Name()
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b, err := readEmbeddedBuiltinActorsMetadata(name)
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if err != nil {
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return nil, err
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}
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bundles = append(bundles, b...)
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}
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// Sort by network, then by bundle.
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sort.Slice(bundles, func(i, j int) bool {
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if bundles[i].Network == bundles[j].Network {
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return bundles[i].Version < bundles[j].Version
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}
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return bundles[i].Network < bundles[j].Network
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})
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return bundles, nil
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}
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func readEmbeddedBuiltinActorsMetadata(bundle string) ([]*BuiltinActorsMetadata, error) {
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const (
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archiveExt = ".tar.zst"
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bundleExt = ".car"
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bundlePrefix = "builtin-actors-"
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)
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if !strings.HasPrefix(bundle, "v") {
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return nil, xerrors.Errorf("bundle bundle '%q' doesn't start with a 'v'", bundle)
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}
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if !strings.HasSuffix(bundle, archiveExt) {
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return nil, xerrors.Errorf("bundle bundle '%q' doesn't end with '%s'", bundle, archiveExt)
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}
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version, err := strconv.ParseInt(bundle[1:len(bundle)-len(archiveExt)], 10, 0)
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if err != nil {
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return nil, xerrors.Errorf("failed to parse actors version from bundle '%q': %s", bundle, err)
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}
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fi, err := embeddedBuiltinActorReleases.Open(fmt.Sprintf("actors/%s", bundle))
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if err != nil {
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return nil, err
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}
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defer fi.Close() //nolint
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uncompressed := zstd.NewReader(fi)
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defer uncompressed.Close() //nolint
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var bundles []*BuiltinActorsMetadata
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tarReader := tar.NewReader(uncompressed)
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for {
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header, err := tarReader.Next()
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switch err {
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case io.EOF:
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return bundles, nil
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case nil:
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default:
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return nil, err
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}
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// Read the network name from the bundle name.
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name := path.Base(header.Name)
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if !strings.HasSuffix(name, bundleExt) {
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return nil, xerrors.Errorf("expected bundle to end with .car: %s", name)
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}
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if !strings.HasPrefix(name, bundlePrefix) {
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return nil, xerrors.Errorf("expected bundle to end with .car: %s", name)
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}
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name = name[len(bundlePrefix) : len(name)-len(bundleExt)]
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// Load the bundle.
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root, actorCids, err := readBundleManifest(tarReader)
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if err != nil {
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return nil, xerrors.Errorf("error loading builtin actors bundle: %w", err)
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}
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bundles = append(bundles, &BuiltinActorsMetadata{
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Network: name,
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Version: actors.Version(version),
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ManifestCid: root,
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Actors: actorCids,
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})
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2022-05-12 17:53:12 +00:00
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}
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feat: refactor: actor bundling system (#8838)
1. Include the builtin-actors in the lotus source tree.
2. Embed the bundle on build instead of downloading at runtime.
3. Avoid reading the bundle whenever possible by including bundle
metadata (the bundle CID, the actor CIDs, etc.).
4. Remove everything related to dependency injection.
1. We're no longer downloading the bundle, so doing anything ahead
of time doesn't really help.
2. We register the manifests on init because, unfortunately, they're
global.
3. We explicitly load the current actors bundle in the genesis
state-tree method.
4. For testing, we just change the in-use bundle with a bit of a
hack. It's not great, but using dependency injection doesn't make
any sense either because, again, the manifest information is
global.
5. Remove the bundle.toml file. Bundles may be overridden by
specifying an override path in the parameters file, or an
environment variable.
fixes #8701
2022-06-13 17:15:00 +00:00
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}
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func readBundleManifestFromFile(path string) (cid.Cid, map[string]cid.Cid, error) {
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fi, err := os.Open(path)
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if err != nil {
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return cid.Undef, nil, err
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}
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defer fi.Close() //nolint
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return readBundleManifest(fi)
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}
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func readBundleManifest(r io.Reader) (cid.Cid, map[string]cid.Cid, error) {
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// Load the bundle.
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bs := blockstore.NewMemory()
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hdr, err := car.LoadCar(context.Background(), bs, r)
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if err != nil {
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return cid.Undef, nil, xerrors.Errorf("error loading builtin actors bundle: %w", err)
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}
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if len(hdr.Roots) != 1 {
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return cid.Undef, nil, xerrors.Errorf("expected one root when loading actors bundle, got %d", len(hdr.Roots))
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}
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root := hdr.Roots[0]
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actorCids, err := actors.ReadManifest(context.Background(), adt.WrapStore(context.Background(), cbor.NewCborStore(bs)), root)
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if err != nil {
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return cid.Undef, nil, err
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}
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// Make sure we have all the actors.
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for name, c := range actorCids {
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if has, err := bs.Has(context.Background(), c); err != nil {
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return cid.Undef, nil, xerrors.Errorf("got an error when checking that the bundle has the actor %q: %w", name, err)
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} else if !has {
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return cid.Undef, nil, xerrors.Errorf("actor %q missing from bundle", name)
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}
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}
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return root, actorCids, nil
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}
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// GetEmbeddedBuiltinActorsBundle returns the builtin-actors bundle for the given actors version.
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func GetEmbeddedBuiltinActorsBundle(version actors.Version) ([]byte, bool) {
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fi, err := embeddedBuiltinActorReleases.Open(fmt.Sprintf("actors/v%d.tar.zst", version))
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if err != nil {
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return nil, false
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}
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defer fi.Close() //nolint
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uncompressed := zstd.NewReader(fi)
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defer uncompressed.Close() //nolint
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tarReader := tar.NewReader(uncompressed)
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targetFileName := fmt.Sprintf("builtin-actors-%s.car", NetworkBundle)
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for {
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header, err := tarReader.Next()
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switch err {
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case io.EOF:
|
|
|
|
return nil, false
|
|
|
|
case nil:
|
|
|
|
default:
|
|
|
|
panic(err)
|
|
|
|
}
|
|
|
|
if header.Name != targetFileName {
|
|
|
|
continue
|
|
|
|
}
|
2022-05-12 17:53:12 +00:00
|
|
|
|
feat: refactor: actor bundling system (#8838)
1. Include the builtin-actors in the lotus source tree.
2. Embed the bundle on build instead of downloading at runtime.
3. Avoid reading the bundle whenever possible by including bundle
metadata (the bundle CID, the actor CIDs, etc.).
4. Remove everything related to dependency injection.
1. We're no longer downloading the bundle, so doing anything ahead
of time doesn't really help.
2. We register the manifests on init because, unfortunately, they're
global.
3. We explicitly load the current actors bundle in the genesis
state-tree method.
4. For testing, we just change the in-use bundle with a bit of a
hack. It's not great, but using dependency injection doesn't make
any sense either because, again, the manifest information is
global.
5. Remove the bundle.toml file. Bundles may be overridden by
specifying an override path in the parameters file, or an
environment variable.
fixes #8701
2022-06-13 17:15:00 +00:00
|
|
|
car, err := io.ReadAll(tarReader)
|
|
|
|
if err != nil {
|
|
|
|
panic(err)
|
|
|
|
}
|
|
|
|
return car, true
|
2022-05-11 19:30:07 +00:00
|
|
|
}
|
|
|
|
}
|