lotus/storage/sector_2.go

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package storage
import (
"context"
"fmt"
"github.com/ipfs/go-cid"
"golang.org/x/xerrors"
"github.com/filecoin-project/lotus/api"
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"github.com/filecoin-project/lotus/lib/statemachine"
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)
type SectorStart struct {
id uint64
pieces []Piece
}
type SectorRestart struct{}
type SectorFatalError struct{ error }
type SectorPacked struct{ pieces []Piece }
type SectorSealed struct {
commR []byte
commD []byte
ticket SealTicket
}
type SectorSealFailed struct{ error }
type SectorPreCommitFailed struct{ error }
type SectorPreCommitted struct {
message cid.Cid
}
type SectorSeedReady struct {
seed SealSeed
}
type SectorSealCommitFailed struct{ error }
type SectorCommitFailed struct{ error }
type SectorCommitted struct {
message cid.Cid
proof []byte
}
type SectorProving struct{}
type SectorFaultReported struct{ reportMsg cid.Cid }
type SectorFaultedFinal struct{}
type SectorForceState struct {
state api.SectorState
}
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func (m *Miner) Plan(events []statemachine.Event, user interface{}) (interface{}, error) {
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next, err := m.plan(events, user.(*SectorInfo))
if err != nil || next == nil {
return nil, err
}
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return func(ctx statemachine.Context, si SectorInfo) error {
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err := next(ctx, si)
if err != nil {
if err := ctx.Send(SectorFatalError{error: err}); err != nil {
return xerrors.Errorf("error while sending error: reporting %+v: %w", err, err)
}
}
return nil
}, nil
}
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func (m *Miner) plan(events []statemachine.Event, state *SectorInfo) (func(statemachine.Context, SectorInfo) error, error) {
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/////
// First process all events
for _, event := range events {
if err, ok := event.User.(error); ok {
state.LastErr = fmt.Sprintf("%+v", err)
}
switch event := event.User.(type) {
case SectorStart:
// TODO: check if state is clean
state.SectorID = event.id
state.Pieces = event.pieces
state.State = api.Packing
case SectorRestart:
// noop
case SectorFatalError:
log.Errorf("Fatal error on sector %d: %+v", state.SectorID, event.error)
// TODO: Do we want to mark the state as unrecoverable?
// I feel like this should be a softer error, where the user would
// be able to send a retry event of some kind
return nil, nil
// // TODO: Incoming
// TODO: for those - look at dealIDs matching chain
// //
// Packing
case SectorPacked:
// TODO: assert state
state.Pieces = append(state.Pieces, event.pieces...)
state.State = api.Unsealed
// // Unsealed
case SectorSealFailed:
// TODO: try to find out the reason, maybe retry
state.State = api.SealFailed
case SectorSealed:
state.CommD = event.commD
state.CommR = event.commR
state.Ticket = event.ticket
state.State = api.PreCommitting
// // PreCommit
case SectorPreCommitFailed:
// TODO: try to find out the reason, maybe retry
state.State = api.PreCommitFailed
case SectorPreCommitted:
state.PreCommitMessage = &event.message
state.State = api.PreCommitted
case SectorSeedReady:
state.Seed = event.seed
state.State = api.Committing
// // Commit
case SectorSealCommitFailed:
// TODO: try to find out the reason, maybe retry
state.State = api.SealCommitFailed
case SectorCommitFailed:
// TODO: try to find out the reason, maybe retry
state.State = api.SealFailed
case SectorCommitted:
state.Proof = event.proof
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state.CommitMessage = &event.message
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state.State = api.CommitWait
case SectorProving:
state.State = api.Proving
case SectorFaultReported:
state.FaultReportMsg = &event.reportMsg
state.State = api.FaultReported
case SectorFaultedFinal:
state.State = api.FaultedFinal
// // Debug triggers
case SectorForceState:
state.State = event.state
}
}
/////
// Now decide what to do next
/*
* Empty
| |
| v
*<- Packing <- incoming
| |
| v
*<- Unsealed <--> SealFailed
| |
| v
* PreCommitting <--> PreCommitFailed
| | ^
| v |
*<- PreCommitted ------/
| |||
| vvv v--> SealCommitFailed
*<- Committing
| | ^--> CommitFailed
| v ^
*<- CommitWait ---/
| |
| v
*<- Proving
|
v
FailedUnrecoverable
UndefinedSectorState <- ¯\_()_/¯
| ^
*---------------------/
*/
switch state.State {
// Happy path
case api.Packing:
return m.handlePacking, nil
case api.Unsealed:
return m.handleUnsealed, nil
case api.PreCommitting:
return m.handlePreCommitting, nil
case api.PreCommitted:
return m.handlePreCommitted, nil
case api.Committing:
return m.handleCommitting, nil
case api.CommitWait:
return m.handleCommitWait, nil
case api.Proving:
// TODO: track sector health / expiration
log.Infof("Proving sector %d", state.SectorID)
// Handled failure modes
case api.SealFailed:
log.Warnf("sector %d entered unimplemented state 'SealFailed'", state.SectorID)
case api.PreCommitFailed:
log.Warnf("sector %d entered unimplemented state 'PreCommitFailed'", state.SectorID)
case api.SealCommitFailed:
log.Warnf("sector %d entered unimplemented state 'SealCommitFailed'", state.SectorID)
case api.CommitFailed:
log.Warnf("sector %d entered unimplemented state 'CommitFailed'", state.SectorID)
// Faults
case api.Faulty:
return m.handleFaulty, nil
case api.FaultReported:
return m.handleFaultReported, nil
// Fatal errors
case api.UndefinedSectorState:
log.Error("sector update with undefined state!")
case api.FailedUnrecoverable:
log.Errorf("sector %d failed unrecoverably", state.SectorID)
default:
log.Errorf("unexpected sector update state: %d", state.State)
}
return nil, nil
}
func (m *Miner) restartSectors(ctx context.Context) error {
trackedSectors, err := m.ListSectors()
if err != nil {
log.Errorf("loading sector list: %+v", err)
}
for _, sector := range trackedSectors {
if err := m.sectors.Send(sector.SectorID, SectorRestart{}); err != nil {
log.Errorf("restarting sector %d: %+v", sector.SectorID, err)
}
}
// TODO: Grab on-chain sector set and diff with trackedSectors
return nil
}
func (m *Miner) ForceSectorState(ctx context.Context, id uint64, state api.SectorState) error {
return m.sectors.Send(id, SectorForceState{state})
}