lotus/chain/actors/builtin/builtin.go

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package builtin
import (
"github.com/ipfs/go-cid"
"golang.org/x/xerrors"
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"github.com/filecoin-project/go-state-types/abi"
"github.com/filecoin-project/go-state-types/cbor"
"github.com/filecoin-project/lotus/chain/actors/adt"
"github.com/filecoin-project/lotus/chain/types"
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miner0 "github.com/filecoin-project/specs-actors/actors/builtin/miner"
proof0 "github.com/filecoin-project/specs-actors/actors/runtime/proof"
smoothing0 "github.com/filecoin-project/specs-actors/actors/util/smoothing"
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smoothing1 "github.com/filecoin-project/specs-actors/v2/actors/util/smoothing"
)
// TODO: Why does actors have 2 different versions of this?
type SectorInfo = proof0.SectorInfo
type PoStProof = proof0.PoStProof
type FilterEstimate = smoothing0.FilterEstimate
func FromV0FilterEstimate(v0 smoothing0.FilterEstimate) FilterEstimate {
return (FilterEstimate)(v0)
}
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// Doesn't change between actors v0 and v1
func QAPowerForWeight(size abi.SectorSize, duration abi.ChainEpoch, dealWeight, verifiedWeight abi.DealWeight) abi.StoragePower {
return miner0.QAPowerForWeight(size, duration, dealWeight, verifiedWeight)
}
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func FromV1FilterEstimate(v1 smoothing1.FilterEstimate) FilterEstimate {
return (FilterEstimate)(v1)
}
type ActorStateLoader func(store adt.Store, root cid.Cid) (cbor.Marshaler, error)
var ActorStateLoaders = make(map[cid.Cid]ActorStateLoader)
func RegisterActorState(code cid.Cid, loader ActorStateLoader) {
ActorStateLoaders[code] = loader
}
func Load(store adt.Store, act *types.Actor) (cbor.Marshaler, error) {
loader, found := ActorStateLoaders[act.Code]
if !found {
return nil, xerrors.Errorf("unknown actor code %s", act.Code)
}
return loader(store, act.Head)
}