lotus/chain/gen/genesis/f02_reward.go

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package genesis
import (
"context"
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cbor "github.com/ipfs/go-ipld-cbor"
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"github.com/filecoin-project/go-state-types/big"
bstore "github.com/filecoin-project/lotus/blockstore"
"github.com/filecoin-project/lotus/build"
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"github.com/filecoin-project/lotus/chain/actors"
"github.com/filecoin-project/lotus/chain/actors/adt"
"github.com/filecoin-project/lotus/chain/actors/builtin"
"github.com/filecoin-project/lotus/chain/actors/builtin/reward"
"github.com/filecoin-project/lotus/chain/types"
)
func SetupRewardActor(ctx context.Context, bs bstore.Blockstore, qaPower big.Int, av actors.Version) (*types.Actor, error) {
cst := cbor.NewCborStore(bs)
rst, err := reward.MakeState(adt.WrapStore(ctx, cst), av, qaPower)
if err != nil {
return nil, err
}
statecid, err := cst.Put(ctx, rst.GetState())
if err != nil {
return nil, err
}
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actcid, err := builtin.GetRewardActorCodeID(av)
if err != nil {
return nil, err
}
act := &types.Actor{
Code: actcid,
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Balance: types.BigInt{Int: build.InitialRewardBalance},
Head: statecid,
}
return act, nil
}