lighthouse/consensus/state_processing/src/block_replayer.rs
Michael Sproul 59ec6b71b8 Consensus context with proposer index caching (#3604)
## Issue Addressed

Closes https://github.com/sigp/lighthouse/issues/2371

## Proposed Changes

Backport some changes from `tree-states` that remove duplicated calculations of the `proposer_index`.

With this change the proposer index should be calculated only once for each block, and then plumbed through to every place it is required.

## Additional Info

In future I hope to add more data to the consensus context that is cached on a per-epoch basis, like the effective balances of validators and the base rewards.

There are some other changes to remove indexing in tests that were also useful for `tree-states` (the `tree-states` types don't implement `Index`).
2022-10-15 22:25:54 +00:00

321 lines
12 KiB
Rust

use crate::{
per_block_processing, per_epoch_processing::EpochProcessingSummary, per_slot_processing,
BlockProcessingError, BlockSignatureStrategy, ConsensusContext, SlotProcessingError,
VerifyBlockRoot,
};
use std::marker::PhantomData;
use types::{BeaconState, BlindedPayload, ChainSpec, EthSpec, Hash256, SignedBeaconBlock, Slot};
type PreBlockHook<'a, E, Error> = Box<
dyn FnMut(&mut BeaconState<E>, &SignedBeaconBlock<E, BlindedPayload<E>>) -> Result<(), Error>
+ 'a,
>;
type PostBlockHook<'a, E, Error> = PreBlockHook<'a, E, Error>;
type PreSlotHook<'a, E, Error> = Box<dyn FnMut(&mut BeaconState<E>) -> Result<(), Error> + 'a>;
type PostSlotHook<'a, E, Error> = Box<
dyn FnMut(&mut BeaconState<E>, Option<EpochProcessingSummary<E>>, bool) -> Result<(), Error>
+ 'a,
>;
type StateRootIterDefault<Error> = std::iter::Empty<Result<(Hash256, Slot), Error>>;
/// Efficiently apply blocks to a state while configuring various parameters.
///
/// Usage follows a builder pattern.
pub struct BlockReplayer<
'a,
Spec: EthSpec,
Error = BlockReplayError,
StateRootIter = StateRootIterDefault<Error>,
> {
state: BeaconState<Spec>,
spec: &'a ChainSpec,
state_root_strategy: StateRootStrategy,
block_sig_strategy: BlockSignatureStrategy,
verify_block_root: Option<VerifyBlockRoot>,
pre_block_hook: Option<PreBlockHook<'a, Spec, Error>>,
post_block_hook: Option<PostBlockHook<'a, Spec, Error>>,
pre_slot_hook: Option<PreSlotHook<'a, Spec, Error>>,
post_slot_hook: Option<PostSlotHook<'a, Spec, Error>>,
state_root_iter: Option<StateRootIter>,
state_root_miss: bool,
_phantom: PhantomData<Error>,
}
#[derive(Debug)]
pub enum BlockReplayError {
NoBlocks,
SlotProcessing(SlotProcessingError),
BlockProcessing(BlockProcessingError),
}
impl From<SlotProcessingError> for BlockReplayError {
fn from(e: SlotProcessingError) -> Self {
Self::SlotProcessing(e)
}
}
impl From<BlockProcessingError> for BlockReplayError {
fn from(e: BlockProcessingError) -> Self {
Self::BlockProcessing(e)
}
}
/// Defines how state roots should be computed during block replay.
#[derive(PartialEq)]
pub enum StateRootStrategy {
/// Perform all transitions faithfully to the specification.
Accurate,
/// Don't compute state roots, eventually computing an invalid beacon state that can only be
/// used for obtaining shuffling.
Inconsistent,
}
impl<'a, E, Error, StateRootIter> BlockReplayer<'a, E, Error, StateRootIter>
where
E: EthSpec,
StateRootIter: Iterator<Item = Result<(Hash256, Slot), Error>>,
Error: From<BlockReplayError>,
{
/// Create a new replayer that will apply blocks upon `state`.
///
/// Defaults:
///
/// - Full (bulk) signature verification
/// - Accurate state roots
/// - Full block root verification
pub fn new(state: BeaconState<E>, spec: &'a ChainSpec) -> Self {
Self {
state,
spec,
state_root_strategy: StateRootStrategy::Accurate,
block_sig_strategy: BlockSignatureStrategy::VerifyBulk,
verify_block_root: Some(VerifyBlockRoot::True),
pre_block_hook: None,
post_block_hook: None,
pre_slot_hook: None,
post_slot_hook: None,
state_root_iter: None,
state_root_miss: false,
_phantom: PhantomData,
}
}
/// Set the replayer's state root strategy different from the default.
pub fn state_root_strategy(mut self, state_root_strategy: StateRootStrategy) -> Self {
if state_root_strategy == StateRootStrategy::Inconsistent {
self.verify_block_root = None;
}
self.state_root_strategy = state_root_strategy;
self
}
/// Set the replayer's block signature verification strategy.
pub fn block_signature_strategy(mut self, block_sig_strategy: BlockSignatureStrategy) -> Self {
self.block_sig_strategy = block_sig_strategy;
self
}
/// Disable signature verification during replay.
///
/// If you are truly _replaying_ blocks then you will almost certainly want to disable
/// signature checks for performance.
pub fn no_signature_verification(self) -> Self {
self.block_signature_strategy(BlockSignatureStrategy::NoVerification)
}
/// Verify only the block roots of the initial few blocks, and trust the rest.
pub fn minimal_block_root_verification(mut self) -> Self {
self.verify_block_root = None;
self
}
/// Supply a state root iterator to accelerate slot processing.
///
/// If possible the state root iterator should return a state root for every slot from
/// `self.state.slot` to the `target_slot` supplied to `apply_blocks` (inclusive of both
/// endpoints).
pub fn state_root_iter(mut self, iter: StateRootIter) -> Self {
self.state_root_iter = Some(iter);
self
}
/// Run a function immediately before each block that is applied during `apply_blocks`.
///
/// This can be used to inspect the state as blocks are applied.
pub fn pre_block_hook(mut self, hook: PreBlockHook<'a, E, Error>) -> Self {
self.pre_block_hook = Some(hook);
self
}
/// Run a function immediately after each block that is applied during `apply_blocks`.
///
/// This can be used to inspect the state as blocks are applied.
pub fn post_block_hook(mut self, hook: PostBlockHook<'a, E, Error>) -> Self {
self.post_block_hook = Some(hook);
self
}
/// Run a function immediately before slot processing advances the state to the next slot.
pub fn pre_slot_hook(mut self, hook: PreSlotHook<'a, E, Error>) -> Self {
self.pre_slot_hook = Some(hook);
self
}
/// Run a function immediately after slot processing has advanced the state to the next slot.
///
/// The hook receives the state and a bool indicating if this state corresponds to a skipped
/// slot (i.e. it will not have a block applied).
pub fn post_slot_hook(mut self, hook: PostSlotHook<'a, E, Error>) -> Self {
self.post_slot_hook = Some(hook);
self
}
/// Compute the state root for `slot` as efficiently as possible.
///
/// The `blocks` should be the full list of blocks being applied and `i` should be the index of
/// the next block that will be applied, or `blocks.len()` if all blocks have already been
/// applied.
fn get_state_root(
&mut self,
slot: Slot,
blocks: &[SignedBeaconBlock<E, BlindedPayload<E>>],
i: usize,
) -> Result<Option<Hash256>, Error> {
// If we don't care about state roots then return immediately.
if self.state_root_strategy == StateRootStrategy::Inconsistent {
return Ok(Some(Hash256::zero()));
}
// If a state root iterator is configured, use it to find the root.
if let Some(ref mut state_root_iter) = self.state_root_iter {
let opt_root = state_root_iter
.take_while(|res| res.as_ref().map_or(true, |(_, s)| *s <= slot))
.find(|res| res.as_ref().map_or(true, |(_, s)| *s == slot))
.transpose()?;
if let Some((root, _)) = opt_root {
return Ok(Some(root));
}
}
// Otherwise try to source a root from the previous block.
if let Some(prev_i) = i.checked_sub(1) {
if let Some(prev_block) = blocks.get(prev_i) {
if prev_block.slot() == slot {
return Ok(Some(prev_block.state_root()));
}
}
}
self.state_root_miss = true;
Ok(None)
}
/// Apply `blocks` atop `self.state`, taking care of slot processing.
///
/// If `target_slot` is provided then the state will be advanced through to `target_slot`
/// after the blocks have been applied.
pub fn apply_blocks(
mut self,
blocks: Vec<SignedBeaconBlock<E, BlindedPayload<E>>>,
target_slot: Option<Slot>,
) -> Result<Self, Error> {
for (i, block) in blocks.iter().enumerate() {
// Allow one additional block at the start which is only used for its state root.
if i == 0 && block.slot() <= self.state.slot() {
continue;
}
while self.state.slot() < block.slot() {
if let Some(ref mut pre_slot_hook) = self.pre_slot_hook {
pre_slot_hook(&mut self.state)?;
}
let state_root = self.get_state_root(self.state.slot(), &blocks, i)?;
let summary = per_slot_processing(&mut self.state, state_root, self.spec)
.map_err(BlockReplayError::from)?;
if let Some(ref mut post_slot_hook) = self.post_slot_hook {
let is_skipped_slot = self.state.slot() < block.slot();
post_slot_hook(&mut self.state, summary, is_skipped_slot)?;
}
}
if let Some(ref mut pre_block_hook) = self.pre_block_hook {
pre_block_hook(&mut self.state, block)?;
}
let verify_block_root = self.verify_block_root.unwrap_or_else(|| {
// If no explicit policy is set, verify only the first 1 or 2 block roots if using
// accurate state roots. Inaccurate state roots require block root verification to
// be off.
if i <= 1 && self.state_root_strategy == StateRootStrategy::Accurate {
VerifyBlockRoot::True
} else {
VerifyBlockRoot::False
}
});
// Proposer index was already checked when this block was originally processed, we
// can omit recomputing it during replay.
let mut ctxt = ConsensusContext::new(block.slot())
.set_proposer_index(block.message().proposer_index());
per_block_processing(
&mut self.state,
block,
self.block_sig_strategy,
verify_block_root,
&mut ctxt,
self.spec,
)
.map_err(BlockReplayError::from)?;
if let Some(ref mut post_block_hook) = self.post_block_hook {
post_block_hook(&mut self.state, block)?;
}
}
if let Some(target_slot) = target_slot {
while self.state.slot() < target_slot {
if let Some(ref mut pre_slot_hook) = self.pre_slot_hook {
pre_slot_hook(&mut self.state)?;
}
let state_root = self.get_state_root(self.state.slot(), &blocks, blocks.len())?;
let summary = per_slot_processing(&mut self.state, state_root, self.spec)
.map_err(BlockReplayError::from)?;
if let Some(ref mut post_slot_hook) = self.post_slot_hook {
// No more blocks to apply (from our perspective) so we consider these slots
// skipped.
let is_skipped_slot = true;
post_slot_hook(&mut self.state, summary, is_skipped_slot)?;
}
}
}
Ok(self)
}
/// After block application, check if a state root miss occurred.
pub fn state_root_miss(&self) -> bool {
self.state_root_miss
}
/// Convert the replayer into the state that was built.
pub fn into_state(self) -> BeaconState<E> {
self.state
}
}
impl<'a, E, Error> BlockReplayer<'a, E, Error, StateRootIterDefault<Error>>
where
E: EthSpec,
Error: From<BlockReplayError>,
{
/// If type inference fails to infer the state root iterator type you can use this method
/// to hint that no state root iterator is desired.
pub fn no_state_root_iter(self) -> Self {
self
}
}