59ead67f76
* Improve error handling in block iteration * Introduce atomic DB operations * Fix race condition An invariant was violated: For every block hash in head_tracker, that block is accessible from the store.
863 lines
30 KiB
Rust
863 lines
30 KiB
Rust
use crate::chunked_vector::{
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store_updated_vector, BlockRoots, HistoricalRoots, RandaoMixes, StateRoots,
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};
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use crate::config::StoreConfig;
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use crate::forwards_iter::HybridForwardsBlockRootsIterator;
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use crate::impls::beacon_state::store_full_state;
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use crate::iter::{ParentRootBlockIterator, StateRootsIterator};
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use crate::metrics;
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use crate::{
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leveldb_store::LevelDB, DBColumn, Error, PartialBeaconState, SimpleStoreItem, Store, StoreItem,
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StoreOp,
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};
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use lru::LruCache;
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use parking_lot::{Mutex, RwLock};
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use slog::{debug, trace, warn, Logger};
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use ssz::{Decode, Encode};
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use ssz_derive::{Decode, Encode};
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use state_processing::{
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per_block_processing, per_slot_processing, BlockProcessingError, BlockSignatureStrategy,
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SlotProcessingError,
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};
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use std::convert::TryInto;
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use std::marker::PhantomData;
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use std::path::Path;
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use std::sync::Arc;
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use types::*;
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/// 32-byte key for accessing the `split` of the freezer DB.
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pub const SPLIT_DB_KEY: &str = "FREEZERDBSPLITFREEZERDBSPLITFREE";
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/// On-disk database that stores finalized states efficiently.
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///
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/// Stores vector fields like the `block_roots` and `state_roots` separately, and only stores
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/// intermittent "restore point" states pre-finalization.
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pub struct HotColdDB<E: EthSpec> {
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/// The slot and state root at the point where the database is split between hot and cold.
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///
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/// States with slots less than `split.slot` are in the cold DB, while states with slots
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/// greater than or equal are in the hot DB.
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split: RwLock<Split>,
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config: StoreConfig,
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/// Cold database containing compact historical data.
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pub(crate) cold_db: LevelDB<E>,
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/// Hot database containing duplicated but quick-to-access recent data.
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///
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/// The hot database also contains all blocks.
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pub(crate) hot_db: LevelDB<E>,
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/// LRU cache of deserialized blocks. Updated whenever a block is loaded.
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block_cache: Mutex<LruCache<Hash256, SignedBeaconBlock<E>>>,
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/// Chain spec.
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spec: ChainSpec,
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/// Logger.
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pub(crate) log: Logger,
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/// Mere vessel for E.
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_phantom: PhantomData<E>,
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}
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#[derive(Debug, PartialEq)]
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pub enum HotColdDBError {
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/// Recoverable error indicating that the database freeze point couldn't be updated
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/// due to the finalized block not lying on an epoch boundary (should be infrequent).
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FreezeSlotUnaligned(Slot),
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FreezeSlotError {
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current_split_slot: Slot,
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proposed_split_slot: Slot,
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},
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MissingStateToFreeze(Hash256),
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MissingRestorePointHash(u64),
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MissingRestorePoint(Hash256),
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MissingColdStateSummary(Hash256),
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MissingHotStateSummary(Hash256),
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MissingEpochBoundaryState(Hash256),
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MissingSplitState(Hash256, Slot),
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HotStateSummaryError(BeaconStateError),
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RestorePointDecodeError(ssz::DecodeError),
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BlockReplayBeaconError(BeaconStateError),
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BlockReplaySlotError(SlotProcessingError),
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BlockReplayBlockError(BlockProcessingError),
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InvalidSlotsPerRestorePoint {
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slots_per_restore_point: u64,
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slots_per_historical_root: u64,
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slots_per_epoch: u64,
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},
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RestorePointBlockHashError(BeaconStateError),
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}
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impl<E: EthSpec> Store<E> for HotColdDB<E> {
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type ForwardsBlockRootsIterator = HybridForwardsBlockRootsIterator<E>;
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// Defer to the hot database for basic operations (including blocks for now)
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fn get_bytes(&self, column: &str, key: &[u8]) -> Result<Option<Vec<u8>>, Error> {
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self.hot_db.get_bytes(column, key)
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}
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fn put_bytes(&self, column: &str, key: &[u8], value: &[u8]) -> Result<(), Error> {
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self.hot_db.put_bytes(column, key, value)
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}
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fn key_exists(&self, column: &str, key: &[u8]) -> Result<bool, Error> {
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self.hot_db.key_exists(column, key)
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}
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fn key_delete(&self, column: &str, key: &[u8]) -> Result<(), Error> {
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self.hot_db.key_delete(column, key)
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}
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/// Store a block and update the LRU cache.
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fn put_block(&self, block_root: &Hash256, block: SignedBeaconBlock<E>) -> Result<(), Error> {
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// Store on disk.
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self.put(block_root, &block)?;
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// Update cache.
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self.block_cache.lock().put(*block_root, block);
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Ok(())
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}
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/// Fetch a block from the store.
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fn get_block(&self, block_root: &Hash256) -> Result<Option<SignedBeaconBlock<E>>, Error> {
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metrics::inc_counter(&metrics::BEACON_BLOCK_GET_COUNT);
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// Check the cache.
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if let Some(block) = self.block_cache.lock().get(block_root) {
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metrics::inc_counter(&metrics::BEACON_BLOCK_CACHE_HIT_COUNT);
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return Ok(Some(block.clone()));
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}
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// Fetch from database.
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match self.get::<SignedBeaconBlock<E>>(block_root)? {
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Some(block) => {
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// Add to cache.
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self.block_cache.lock().put(*block_root, block.clone());
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Ok(Some(block))
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}
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None => Ok(None),
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}
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}
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/// Delete a block from the store and the block cache.
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fn delete_block(&self, block_root: &Hash256) -> Result<(), Error> {
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self.block_cache.lock().pop(block_root);
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self.delete::<SignedBeaconBlock<E>>(block_root)
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}
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/// Store a state in the store.
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fn put_state(&self, state_root: &Hash256, state: &BeaconState<E>) -> Result<(), Error> {
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if state.slot < self.get_split_slot() {
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self.store_cold_state(state_root, &state)
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} else {
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self.store_hot_state(state_root, state)
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}
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}
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/// Fetch a state from the store.
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fn get_state(
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&self,
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state_root: &Hash256,
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slot: Option<Slot>,
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) -> Result<Option<BeaconState<E>>, Error> {
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self.get_state_with(state_root, slot)
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}
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/// Get a state from the store.
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///
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/// Fetch a state from the store, controlling which cache fields are cloned.
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fn get_state_with(
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&self,
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state_root: &Hash256,
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slot: Option<Slot>,
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) -> Result<Option<BeaconState<E>>, Error> {
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metrics::inc_counter(&metrics::BEACON_STATE_GET_COUNT);
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if let Some(slot) = slot {
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if slot < self.get_split_slot() {
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self.load_cold_state_by_slot(slot).map(Some)
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} else {
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self.load_hot_state(state_root)
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}
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} else {
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match self.load_hot_state(state_root)? {
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Some(state) => Ok(Some(state)),
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None => self.load_cold_state(state_root),
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}
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}
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}
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/// Delete a state, ensuring it is removed from the LRU cache, as well as from on-disk.
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///
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/// It is assumed that all states being deleted reside in the hot DB, even if their slot is less
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/// than the split point. You shouldn't delete states from the finalized portion of the chain
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/// (which are frozen, and won't be deleted), or valid descendents of the finalized checkpoint
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/// (which will be deleted by this function but shouldn't be).
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fn delete_state(&self, state_root: &Hash256, slot: Slot) -> Result<(), Error> {
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// Delete the state summary.
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self.hot_db
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.key_delete(DBColumn::BeaconStateSummary.into(), state_root.as_bytes())?;
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// Delete the full state if it lies on an epoch boundary.
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if slot % E::slots_per_epoch() == 0 {
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self.hot_db
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.key_delete(DBColumn::BeaconState.into(), state_root.as_bytes())?;
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}
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Ok(())
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}
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fn do_atomically(&self, batch: &[StoreOp]) -> Result<(), Error> {
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let mut guard = self.block_cache.lock();
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self.hot_db.do_atomically(batch)?;
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for op in batch {
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match op {
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StoreOp::DeleteBlock(block_hash) => {
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let untyped_hash: Hash256 = (*block_hash).into();
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guard.pop(&untyped_hash);
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}
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StoreOp::DeleteState(_, _) => (),
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}
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}
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Ok(())
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}
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/// Advance the split point of the store, moving new finalized states to the freezer.
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fn process_finalization(
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store: Arc<Self>,
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frozen_head_root: Hash256,
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frozen_head: &BeaconState<E>,
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) -> Result<(), Error> {
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debug!(
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store.log,
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"Freezer migration started";
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"slot" => frozen_head.slot
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);
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// 0. Check that the migration is sensible.
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// The new frozen head must increase the current split slot, and lie on an epoch
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// boundary (in order for the hot state summary scheme to work).
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let current_split_slot = store.get_split_slot();
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if frozen_head.slot < current_split_slot {
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return Err(HotColdDBError::FreezeSlotError {
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current_split_slot,
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proposed_split_slot: frozen_head.slot,
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}
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.into());
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}
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if frozen_head.slot % E::slots_per_epoch() != 0 {
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return Err(HotColdDBError::FreezeSlotUnaligned(frozen_head.slot).into());
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}
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// 1. Copy all of the states between the head and the split slot, from the hot DB
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// to the cold DB.
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let state_root_iter = StateRootsIterator::new(store.clone(), frozen_head);
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let mut to_delete = vec![];
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for (state_root, slot) in
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state_root_iter.take_while(|&(_, slot)| slot >= current_split_slot)
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{
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if slot % store.config.slots_per_restore_point == 0 {
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let state: BeaconState<E> = store
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.hot_db
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.get_state(&state_root, None)?
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.ok_or_else(|| HotColdDBError::MissingStateToFreeze(state_root))?;
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store.store_cold_state(&state_root, &state)?;
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}
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// Store a pointer from this state root to its slot, so we can later reconstruct states
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// from their state root alone.
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store.store_cold_state_slot(&state_root, slot)?;
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// Delete the old summary, and the full state if we lie on an epoch boundary.
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to_delete.push((state_root, slot));
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}
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// 2. Update the split slot
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*store.split.write() = Split {
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slot: frozen_head.slot,
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state_root: frozen_head_root,
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};
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store.store_split()?;
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// 3. Delete from the hot DB
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for (state_root, slot) in to_delete {
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store.delete_state(&state_root, slot)?;
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}
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debug!(
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store.log,
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"Freezer migration complete";
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"slot" => frozen_head.slot
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);
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Ok(())
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}
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fn forwards_block_roots_iterator(
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store: Arc<Self>,
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start_slot: Slot,
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end_state: BeaconState<E>,
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end_block_root: Hash256,
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spec: &ChainSpec,
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) -> Self::ForwardsBlockRootsIterator {
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HybridForwardsBlockRootsIterator::new(store, start_slot, end_state, end_block_root, spec)
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}
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/// Load an epoch boundary state by using the hot state summary look-up.
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///
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/// Will fall back to the cold DB if a hot state summary is not found.
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fn load_epoch_boundary_state(
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&self,
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state_root: &Hash256,
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) -> Result<Option<BeaconState<E>>, Error> {
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if let Some(HotStateSummary {
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epoch_boundary_state_root,
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..
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}) = self.load_hot_state_summary(state_root)?
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{
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// NOTE: minor inefficiency here because we load an unnecessary hot state summary
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let state = self
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.load_hot_state(&epoch_boundary_state_root)?
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.ok_or_else(|| {
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HotColdDBError::MissingEpochBoundaryState(epoch_boundary_state_root)
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})?;
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Ok(Some(state))
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} else {
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// Try the cold DB
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match self.load_cold_state_slot(state_root)? {
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Some(state_slot) => {
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let epoch_boundary_slot =
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state_slot / E::slots_per_epoch() * E::slots_per_epoch();
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self.load_cold_state_by_slot(epoch_boundary_slot).map(Some)
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}
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None => Ok(None),
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}
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}
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}
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}
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impl<E: EthSpec> HotColdDB<E> {
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/// Open a new or existing database, with the given paths to the hot and cold DBs.
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///
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/// The `slots_per_restore_point` parameter must be a divisor of `SLOTS_PER_HISTORICAL_ROOT`.
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pub fn open(
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hot_path: &Path,
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cold_path: &Path,
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config: StoreConfig,
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spec: ChainSpec,
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log: Logger,
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) -> Result<Self, Error> {
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Self::verify_slots_per_restore_point(config.slots_per_restore_point)?;
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let db = HotColdDB {
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split: RwLock::new(Split::default()),
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cold_db: LevelDB::open(cold_path)?,
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hot_db: LevelDB::open(hot_path)?,
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block_cache: Mutex::new(LruCache::new(config.block_cache_size)),
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config,
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spec,
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log,
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_phantom: PhantomData,
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};
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// Load the previous split slot from the database (if any). This ensures we can
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// stop and restart correctly.
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if let Some(split) = db.load_split()? {
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*db.split.write() = split;
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}
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Ok(db)
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}
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/// Store a post-finalization state efficiently in the hot database.
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///
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/// On an epoch boundary, store a full state. On an intermediate slot, store
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/// just a backpointer to the nearest epoch boundary.
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pub fn store_hot_state(
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&self,
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state_root: &Hash256,
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state: &BeaconState<E>,
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) -> Result<(), Error> {
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// On the epoch boundary, store the full state.
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if state.slot % E::slots_per_epoch() == 0 {
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trace!(
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self.log,
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"Storing full state on epoch boundary";
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"slot" => state.slot.as_u64(),
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"state_root" => format!("{:?}", state_root)
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);
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store_full_state(&self.hot_db, state_root, &state)?;
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}
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// Store a summary of the state.
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// We store one even for the epoch boundary states, as we may need their slots
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// when doing a look up by state root.
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self.put_state_summary(state_root, HotStateSummary::new(state_root, state)?)?;
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Ok(())
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}
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/// Load a post-finalization state from the hot database.
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///
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/// Will replay blocks from the nearest epoch boundary.
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pub fn load_hot_state(&self, state_root: &Hash256) -> Result<Option<BeaconState<E>>, Error> {
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metrics::inc_counter(&metrics::BEACON_STATE_HOT_GET_COUNT);
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if let Some(HotStateSummary {
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slot,
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latest_block_root,
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epoch_boundary_state_root,
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}) = self.load_hot_state_summary(state_root)?
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{
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let boundary_state = self
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.hot_db
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.get_state(&epoch_boundary_state_root, None)?
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.ok_or_else(|| {
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HotColdDBError::MissingEpochBoundaryState(epoch_boundary_state_root)
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})?;
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// Optimization to avoid even *thinking* about replaying blocks if we're already
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// on an epoch boundary.
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let state = if slot % E::slots_per_epoch() == 0 {
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boundary_state
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} else {
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let blocks =
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self.load_blocks_to_replay(boundary_state.slot, slot, latest_block_root)?;
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self.replay_blocks(boundary_state, blocks, slot)?
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};
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Ok(Some(state))
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} else {
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Ok(None)
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}
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}
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/// Store a pre-finalization state in the freezer database.
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///
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/// Will log a warning and not store anything if the state does not lie on a restore point
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/// boundary.
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pub fn store_cold_state(
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&self,
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state_root: &Hash256,
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state: &BeaconState<E>,
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) -> Result<(), Error> {
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if state.slot % self.config.slots_per_restore_point != 0 {
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warn!(
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self.log,
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"Not storing non-restore point state in freezer";
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"slot" => state.slot.as_u64(),
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"state_root" => format!("{:?}", state_root)
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);
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return Ok(());
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}
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trace!(
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self.log,
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"Creating restore point";
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"slot" => state.slot,
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"state_root" => format!("{:?}", state_root)
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);
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// 1. Convert to PartialBeaconState and store that in the DB.
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let partial_state = PartialBeaconState::from_state_forgetful(state);
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partial_state.db_put(&self.cold_db, state_root)?;
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// 2. Store updated vector entries.
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let db = &self.cold_db;
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store_updated_vector(BlockRoots, db, state, &self.spec)?;
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store_updated_vector(StateRoots, db, state, &self.spec)?;
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store_updated_vector(HistoricalRoots, db, state, &self.spec)?;
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store_updated_vector(RandaoMixes, db, state, &self.spec)?;
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// 3. Store restore point.
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let restore_point_index = state.slot.as_u64() / self.config.slots_per_restore_point;
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self.store_restore_point_hash(restore_point_index, *state_root)?;
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Ok(())
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}
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/// Try to load a pre-finalization state from the freezer database.
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///
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/// Return `None` if no state with `state_root` lies in the freezer.
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pub fn load_cold_state(&self, state_root: &Hash256) -> Result<Option<BeaconState<E>>, Error> {
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match self.load_cold_state_slot(state_root)? {
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Some(slot) => self.load_cold_state_by_slot(slot).map(Some),
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None => Ok(None),
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}
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}
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|
|
/// Load a pre-finalization state from the freezer database.
|
|
///
|
|
/// Will reconstruct the state if it lies between restore points.
|
|
pub fn load_cold_state_by_slot(&self, slot: Slot) -> Result<BeaconState<E>, Error> {
|
|
if slot % self.config.slots_per_restore_point == 0 {
|
|
let restore_point_idx = slot.as_u64() / self.config.slots_per_restore_point;
|
|
self.load_restore_point_by_index(restore_point_idx)
|
|
} else {
|
|
self.load_cold_intermediate_state(slot)
|
|
}
|
|
}
|
|
|
|
/// Load a restore point state by its `state_root`.
|
|
fn load_restore_point(&self, state_root: &Hash256) -> Result<BeaconState<E>, Error> {
|
|
let mut partial_state = PartialBeaconState::db_get(&self.cold_db, state_root)?
|
|
.ok_or_else(|| HotColdDBError::MissingRestorePoint(*state_root))?;
|
|
|
|
// Fill in the fields of the partial state.
|
|
partial_state.load_block_roots(&self.cold_db, &self.spec)?;
|
|
partial_state.load_state_roots(&self.cold_db, &self.spec)?;
|
|
partial_state.load_historical_roots(&self.cold_db, &self.spec)?;
|
|
partial_state.load_randao_mixes(&self.cold_db, &self.spec)?;
|
|
|
|
Ok(partial_state.try_into()?)
|
|
}
|
|
|
|
/// Load a restore point state by its `restore_point_index`.
|
|
fn load_restore_point_by_index(
|
|
&self,
|
|
restore_point_index: u64,
|
|
) -> Result<BeaconState<E>, Error> {
|
|
let state_root = self.load_restore_point_hash(restore_point_index)?;
|
|
self.load_restore_point(&state_root)
|
|
}
|
|
|
|
/// Load a frozen state that lies between restore points.
|
|
fn load_cold_intermediate_state(&self, slot: Slot) -> Result<BeaconState<E>, Error> {
|
|
// 1. Load the restore points either side of the intermediate state.
|
|
let low_restore_point_idx = slot.as_u64() / self.config.slots_per_restore_point;
|
|
let high_restore_point_idx = low_restore_point_idx + 1;
|
|
|
|
// Acquire the read lock, so that the split can't change while this is happening.
|
|
let split = self.split.read();
|
|
|
|
let low_restore_point = self.load_restore_point_by_index(low_restore_point_idx)?;
|
|
// If the slot of the high point lies outside the freezer, use the split state
|
|
// as the upper restore point.
|
|
let high_restore_point = if high_restore_point_idx * self.config.slots_per_restore_point
|
|
>= split.slot.as_u64()
|
|
{
|
|
self.get_state(&split.state_root, Some(split.slot))?
|
|
.ok_or_else(|| HotColdDBError::MissingSplitState(split.state_root, split.slot))?
|
|
} else {
|
|
self.load_restore_point_by_index(high_restore_point_idx)?
|
|
};
|
|
|
|
// 2. Load the blocks from the high restore point back to the low restore point.
|
|
let blocks = self.load_blocks_to_replay(
|
|
low_restore_point.slot,
|
|
slot,
|
|
self.get_high_restore_point_block_root(&high_restore_point, slot)?,
|
|
)?;
|
|
|
|
// 3. Replay the blocks on top of the low restore point.
|
|
self.replay_blocks(low_restore_point, blocks, slot)
|
|
}
|
|
|
|
/// Get a suitable block root for backtracking from `high_restore_point` to the state at `slot`.
|
|
///
|
|
/// Defaults to the block root for `slot`, which *should* be in range.
|
|
fn get_high_restore_point_block_root(
|
|
&self,
|
|
high_restore_point: &BeaconState<E>,
|
|
slot: Slot,
|
|
) -> Result<Hash256, HotColdDBError> {
|
|
high_restore_point
|
|
.get_block_root(slot)
|
|
.or_else(|_| high_restore_point.get_oldest_block_root())
|
|
.map(|x| *x)
|
|
.map_err(HotColdDBError::RestorePointBlockHashError)
|
|
}
|
|
|
|
/// Load the blocks between `start_slot` and `end_slot` by backtracking from `end_block_hash`.
|
|
///
|
|
/// Blocks are returned in slot-ascending order, suitable for replaying on a state with slot
|
|
/// equal to `start_slot`, to reach a state with slot equal to `end_slot`.
|
|
fn load_blocks_to_replay(
|
|
&self,
|
|
start_slot: Slot,
|
|
end_slot: Slot,
|
|
end_block_hash: Hash256,
|
|
) -> Result<Vec<SignedBeaconBlock<E>>, Error> {
|
|
let mut blocks: Vec<SignedBeaconBlock<E>> =
|
|
ParentRootBlockIterator::new(self, end_block_hash)
|
|
.map(|result| result.map(|(_, block)| block))
|
|
// Include the block at the end slot (if any), it needs to be
|
|
// replayed in order to construct the canonical state at `end_slot`.
|
|
.filter(|result| {
|
|
result
|
|
.as_ref()
|
|
.map_or(true, |block| block.message.slot <= end_slot)
|
|
})
|
|
// Include the block at the start slot (if any). Whilst it doesn't need to be applied
|
|
// to the state, it contains a potentially useful state root.
|
|
.take_while(|result| {
|
|
result
|
|
.as_ref()
|
|
.map_or(true, |block| block.message.slot >= start_slot)
|
|
})
|
|
.collect::<Result<_, _>>()?;
|
|
blocks.reverse();
|
|
Ok(blocks)
|
|
}
|
|
|
|
/// Replay `blocks` on top of `state` until `target_slot` is reached.
|
|
///
|
|
/// Will skip slots as necessary. The returned state is not guaranteed
|
|
/// to have any caches built, beyond those immediately required by block processing.
|
|
fn replay_blocks(
|
|
&self,
|
|
mut state: BeaconState<E>,
|
|
blocks: Vec<SignedBeaconBlock<E>>,
|
|
target_slot: Slot,
|
|
) -> Result<BeaconState<E>, Error> {
|
|
let state_root_from_prev_block = |i: usize, state: &BeaconState<E>| {
|
|
if i > 0 {
|
|
let prev_block = &blocks[i - 1].message;
|
|
if prev_block.slot == state.slot {
|
|
Some(prev_block.state_root)
|
|
} else {
|
|
None
|
|
}
|
|
} else {
|
|
None
|
|
}
|
|
};
|
|
|
|
for (i, block) in blocks.iter().enumerate() {
|
|
if block.message.slot <= state.slot {
|
|
continue;
|
|
}
|
|
|
|
while state.slot < block.message.slot {
|
|
let state_root = state_root_from_prev_block(i, &state);
|
|
per_slot_processing(&mut state, state_root, &self.spec)
|
|
.map_err(HotColdDBError::BlockReplaySlotError)?;
|
|
}
|
|
per_block_processing(
|
|
&mut state,
|
|
&block,
|
|
None,
|
|
BlockSignatureStrategy::NoVerification,
|
|
&self.spec,
|
|
)
|
|
.map_err(HotColdDBError::BlockReplayBlockError)?;
|
|
}
|
|
|
|
while state.slot < target_slot {
|
|
let state_root = state_root_from_prev_block(blocks.len(), &state);
|
|
per_slot_processing(&mut state, state_root, &self.spec)
|
|
.map_err(HotColdDBError::BlockReplaySlotError)?;
|
|
}
|
|
|
|
Ok(state)
|
|
}
|
|
|
|
/// Fetch a copy of the current split slot from memory.
|
|
pub fn get_split_slot(&self) -> Slot {
|
|
self.split.read().slot
|
|
}
|
|
|
|
/// Fetch the slot of the most recently stored restore point.
|
|
pub fn get_latest_restore_point_slot(&self) -> Slot {
|
|
(self.get_split_slot() - 1) / self.config.slots_per_restore_point
|
|
* self.config.slots_per_restore_point
|
|
}
|
|
|
|
/// Load the split point from disk.
|
|
fn load_split(&self) -> Result<Option<Split>, Error> {
|
|
let key = Hash256::from_slice(SPLIT_DB_KEY.as_bytes());
|
|
let split: Option<Split> = self.hot_db.get(&key)?;
|
|
Ok(split)
|
|
}
|
|
|
|
/// Store the split point on disk.
|
|
fn store_split(&self) -> Result<(), Error> {
|
|
let key = Hash256::from_slice(SPLIT_DB_KEY.as_bytes());
|
|
self.hot_db.put(&key, &*self.split.read())?;
|
|
Ok(())
|
|
}
|
|
|
|
/// Load the state root of a restore point.
|
|
fn load_restore_point_hash(&self, restore_point_index: u64) -> Result<Hash256, Error> {
|
|
let key = Self::restore_point_key(restore_point_index);
|
|
RestorePointHash::db_get(&self.cold_db, &key)?
|
|
.map(|r| r.state_root)
|
|
.ok_or_else(|| HotColdDBError::MissingRestorePointHash(restore_point_index).into())
|
|
}
|
|
|
|
/// Store the state root of a restore point.
|
|
fn store_restore_point_hash(
|
|
&self,
|
|
restore_point_index: u64,
|
|
state_root: Hash256,
|
|
) -> Result<(), Error> {
|
|
let key = Self::restore_point_key(restore_point_index);
|
|
RestorePointHash { state_root }
|
|
.db_put(&self.cold_db, &key)
|
|
.map_err(Into::into)
|
|
}
|
|
|
|
/// Convert a `restore_point_index` into a database key.
|
|
fn restore_point_key(restore_point_index: u64) -> Hash256 {
|
|
Hash256::from_low_u64_be(restore_point_index)
|
|
}
|
|
|
|
/// Load a frozen state's slot, given its root.
|
|
fn load_cold_state_slot(&self, state_root: &Hash256) -> Result<Option<Slot>, Error> {
|
|
Ok(ColdStateSummary::db_get(&self.cold_db, state_root)?.map(|s| s.slot))
|
|
}
|
|
|
|
/// Store the slot of a frozen state.
|
|
fn store_cold_state_slot(&self, state_root: &Hash256, slot: Slot) -> Result<(), Error> {
|
|
ColdStateSummary { slot }
|
|
.db_put(&self.cold_db, state_root)
|
|
.map_err(Into::into)
|
|
}
|
|
|
|
/// Load a hot state's summary, given its root.
|
|
pub fn load_hot_state_summary(
|
|
&self,
|
|
state_root: &Hash256,
|
|
) -> Result<Option<HotStateSummary>, Error> {
|
|
HotStateSummary::db_get(&self.hot_db, state_root)
|
|
}
|
|
|
|
/// Check that the restore point frequency is valid.
|
|
///
|
|
/// Specifically, check that it is:
|
|
/// (1) A divisor of the number of slots per historical root, and
|
|
/// (2) Divisible by the number of slots per epoch
|
|
///
|
|
///
|
|
/// (1) ensures that we have at least one restore point within range of our state
|
|
/// root history when iterating backwards (and allows for more frequent restore points if
|
|
/// desired).
|
|
///
|
|
/// (2) ensures that restore points align with hot state summaries, making it
|
|
/// quick to migrate hot to cold.
|
|
fn verify_slots_per_restore_point(slots_per_restore_point: u64) -> Result<(), HotColdDBError> {
|
|
let slots_per_historical_root = E::SlotsPerHistoricalRoot::to_u64();
|
|
let slots_per_epoch = E::slots_per_epoch();
|
|
if slots_per_restore_point > 0
|
|
&& slots_per_historical_root % slots_per_restore_point == 0
|
|
&& slots_per_restore_point % slots_per_epoch == 0
|
|
{
|
|
Ok(())
|
|
} else {
|
|
Err(HotColdDBError::InvalidSlotsPerRestorePoint {
|
|
slots_per_restore_point,
|
|
slots_per_historical_root,
|
|
slots_per_epoch,
|
|
})
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Struct for storing the split slot and state root in the database.
|
|
#[derive(Debug, Clone, Copy, Default, Encode, Decode)]
|
|
struct Split {
|
|
slot: Slot,
|
|
state_root: Hash256,
|
|
}
|
|
|
|
impl SimpleStoreItem for Split {
|
|
fn db_column() -> DBColumn {
|
|
DBColumn::BeaconMeta
|
|
}
|
|
|
|
fn as_store_bytes(&self) -> Vec<u8> {
|
|
self.as_ssz_bytes()
|
|
}
|
|
|
|
fn from_store_bytes(bytes: &[u8]) -> Result<Self, Error> {
|
|
Ok(Self::from_ssz_bytes(bytes)?)
|
|
}
|
|
}
|
|
|
|
/// Struct for summarising a state in the hot database.
|
|
///
|
|
/// Allows full reconstruction by replaying blocks.
|
|
#[derive(Debug, Clone, Copy, Default, Encode, Decode)]
|
|
pub struct HotStateSummary {
|
|
slot: Slot,
|
|
latest_block_root: Hash256,
|
|
epoch_boundary_state_root: Hash256,
|
|
}
|
|
|
|
impl SimpleStoreItem for HotStateSummary {
|
|
fn db_column() -> DBColumn {
|
|
DBColumn::BeaconStateSummary
|
|
}
|
|
|
|
fn as_store_bytes(&self) -> Vec<u8> {
|
|
self.as_ssz_bytes()
|
|
}
|
|
|
|
fn from_store_bytes(bytes: &[u8]) -> Result<Self, Error> {
|
|
Ok(Self::from_ssz_bytes(bytes)?)
|
|
}
|
|
}
|
|
|
|
impl HotStateSummary {
|
|
/// Construct a new summary of the given state.
|
|
pub fn new<E: EthSpec>(state_root: &Hash256, state: &BeaconState<E>) -> Result<Self, Error> {
|
|
// Fill in the state root on the latest block header if necessary (this happens on all
|
|
// slots where there isn't a skip).
|
|
let latest_block_root = state.get_latest_block_root(*state_root);
|
|
let epoch_boundary_slot = state.slot / E::slots_per_epoch() * E::slots_per_epoch();
|
|
let epoch_boundary_state_root = if epoch_boundary_slot == state.slot {
|
|
*state_root
|
|
} else {
|
|
*state
|
|
.get_state_root(epoch_boundary_slot)
|
|
.map_err(HotColdDBError::HotStateSummaryError)?
|
|
};
|
|
|
|
Ok(HotStateSummary {
|
|
slot: state.slot,
|
|
latest_block_root,
|
|
epoch_boundary_state_root,
|
|
})
|
|
}
|
|
}
|
|
|
|
/// Struct for summarising a state in the freezer database.
|
|
#[derive(Debug, Clone, Copy, Default, Encode, Decode)]
|
|
struct ColdStateSummary {
|
|
slot: Slot,
|
|
}
|
|
|
|
impl SimpleStoreItem for ColdStateSummary {
|
|
fn db_column() -> DBColumn {
|
|
DBColumn::BeaconStateSummary
|
|
}
|
|
|
|
fn as_store_bytes(&self) -> Vec<u8> {
|
|
self.as_ssz_bytes()
|
|
}
|
|
|
|
fn from_store_bytes(bytes: &[u8]) -> Result<Self, Error> {
|
|
Ok(Self::from_ssz_bytes(bytes)?)
|
|
}
|
|
}
|
|
|
|
/// Struct for storing the state root of a restore point in the database.
|
|
#[derive(Debug, Clone, Copy, Default, Encode, Decode)]
|
|
struct RestorePointHash {
|
|
state_root: Hash256,
|
|
}
|
|
|
|
impl SimpleStoreItem for RestorePointHash {
|
|
fn db_column() -> DBColumn {
|
|
DBColumn::BeaconRestorePoint
|
|
}
|
|
|
|
fn as_store_bytes(&self) -> Vec<u8> {
|
|
self.as_ssz_bytes()
|
|
}
|
|
|
|
fn from_store_bytes(bytes: &[u8]) -> Result<Self, Error> {
|
|
Ok(Self::from_ssz_bytes(bytes)?)
|
|
}
|
|
}
|