lighthouse/beacon_node/execution_layer/src/engines.rs
2023-01-13 10:51:45 -05:00

369 lines
12 KiB
Rust

//! Provides generic behaviour for multiple execution engines, specifically fallback behaviour.
use crate::engine_api::{
Error as EngineApiError, ForkchoiceUpdatedResponse, PayloadAttributes, PayloadId,
};
use crate::HttpJsonRpc;
use lru::LruCache;
use slog::{debug, error, info, Logger};
use std::future::Future;
use std::sync::Arc;
use task_executor::TaskExecutor;
use tokio::sync::{watch, Mutex, RwLock};
use tokio_stream::wrappers::WatchStream;
use types::ExecutionBlockHash;
/// The number of payload IDs that will be stored for each `Engine`.
///
/// Since the size of each value is small (~100 bytes) a large number is used for safety.
/// FIXME: check this assumption now that the key includes entire payload attributes which now includes withdrawals
const PAYLOAD_ID_LRU_CACHE_SIZE: usize = 512;
/// Stores the remembered state of a engine.
#[derive(Copy, Clone, PartialEq, Debug, Eq, Default)]
enum EngineStateInternal {
Synced,
#[default]
Offline,
Syncing,
AuthFailed,
}
/// A subset of the engine state to inform other services if the engine is online or offline.
#[derive(Debug, Clone, PartialEq, Eq, Copy)]
pub enum EngineState {
Online,
Offline,
}
impl From<EngineStateInternal> for EngineState {
fn from(state: EngineStateInternal) -> Self {
match state {
EngineStateInternal::Synced | EngineStateInternal::Syncing => EngineState::Online,
EngineStateInternal::Offline | EngineStateInternal::AuthFailed => EngineState::Offline,
}
}
}
/// Wrapper structure that ensures changes to the engine state are correctly reported to watchers.
struct State {
/// The actual engine state.
state: EngineStateInternal,
/// Notifier to watch the engine state.
notifier: watch::Sender<EngineState>,
}
impl std::ops::Deref for State {
type Target = EngineStateInternal;
fn deref(&self) -> &Self::Target {
&self.state
}
}
impl Default for State {
fn default() -> Self {
let state = EngineStateInternal::default();
let (notifier, _receiver) = watch::channel(state.into());
State { state, notifier }
}
}
impl State {
// Updates the state and notifies all watchers if the state has changed.
pub fn update(&mut self, new_state: EngineStateInternal) {
self.state = new_state;
self.notifier.send_if_modified(|last_state| {
let changed = *last_state != new_state.into(); // notify conditionally
*last_state = new_state.into(); // update the state unconditionally
changed
});
}
/// Gives access to a channel containing whether the last state is online.
///
/// This can be called several times.
pub fn watch(&self) -> WatchStream<EngineState> {
self.notifier.subscribe().into()
}
}
#[derive(Copy, Clone, PartialEq, Debug)]
pub struct ForkchoiceState {
pub head_block_hash: ExecutionBlockHash,
pub safe_block_hash: ExecutionBlockHash,
pub finalized_block_hash: ExecutionBlockHash,
}
#[derive(Hash, PartialEq, std::cmp::Eq)]
struct PayloadIdCacheKey {
pub head_block_hash: ExecutionBlockHash,
pub payload_attributes: PayloadAttributes,
}
#[derive(Debug)]
pub enum EngineError {
Offline,
Api { error: EngineApiError },
BuilderApi { error: EngineApiError },
Auth,
}
/// An execution engine.
pub struct Engine {
pub api: HttpJsonRpc,
payload_id_cache: Mutex<LruCache<PayloadIdCacheKey, PayloadId>>,
state: RwLock<State>,
latest_forkchoice_state: RwLock<Option<ForkchoiceState>>,
executor: TaskExecutor,
log: Logger,
}
impl Engine {
/// Creates a new, offline engine.
pub fn new(api: HttpJsonRpc, executor: TaskExecutor, log: &Logger) -> Self {
Self {
api,
payload_id_cache: Mutex::new(LruCache::new(PAYLOAD_ID_LRU_CACHE_SIZE)),
state: Default::default(),
latest_forkchoice_state: Default::default(),
executor,
log: log.clone(),
}
}
/// Gives access to a channel containing the last engine state.
///
/// This can be called several times.
pub async fn watch_state(&self) -> WatchStream<EngineState> {
self.state.read().await.watch()
}
pub async fn get_payload_id(
&self,
head_block_hash: &ExecutionBlockHash,
payload_attributes: &PayloadAttributes,
) -> Option<PayloadId> {
self.payload_id_cache
.lock()
.await
.get(&PayloadIdCacheKey::new(head_block_hash, payload_attributes))
.cloned()
}
pub async fn notify_forkchoice_updated(
&self,
forkchoice_state: ForkchoiceState,
payload_attributes: Option<PayloadAttributes>,
log: &Logger,
) -> Result<ForkchoiceUpdatedResponse, EngineApiError> {
let response = self
.api
.forkchoice_updated(forkchoice_state, payload_attributes.clone())
.await?;
if let Some(payload_id) = response.payload_id {
if let Some(key) = payload_attributes
.map(|pa| PayloadIdCacheKey::new(&forkchoice_state.head_block_hash, &pa))
{
self.payload_id_cache.lock().await.put(key, payload_id);
} else {
debug!(
log,
"Engine returned unexpected payload_id";
"payload_id" => ?payload_id
);
}
}
Ok(response)
}
async fn get_latest_forkchoice_state(&self) -> Option<ForkchoiceState> {
*self.latest_forkchoice_state.read().await
}
pub async fn set_latest_forkchoice_state(&self, state: ForkchoiceState) {
*self.latest_forkchoice_state.write().await = Some(state);
}
async fn send_latest_forkchoice_state(&self) {
let latest_forkchoice_state = self.get_latest_forkchoice_state().await;
if let Some(forkchoice_state) = latest_forkchoice_state {
if forkchoice_state.head_block_hash == ExecutionBlockHash::zero() {
debug!(
self.log,
"No need to call forkchoiceUpdated";
"msg" => "head does not have execution enabled",
);
return;
}
info!(
self.log,
"Issuing forkchoiceUpdated";
"forkchoice_state" => ?forkchoice_state,
);
// For simplicity, payload attributes are never included in this call. It may be
// reasonable to include them in the future.
if let Err(e) = self.api.forkchoice_updated(forkchoice_state, None).await {
debug!(
self.log,
"Failed to issue latest head to engine";
"error" => ?e,
);
}
} else {
debug!(
self.log,
"No head, not sending to engine";
);
}
}
/// Returns `true` if the engine has a "synced" status.
pub async fn is_synced(&self) -> bool {
**self.state.read().await == EngineStateInternal::Synced
}
/// Run the `EngineApi::upcheck` function if the node's last known state is not synced. This
/// might be used to recover the node if offline.
pub async fn upcheck(&self) {
let state: EngineStateInternal = match self.api.upcheck().await {
Ok(()) => {
let mut state = self.state.write().await;
if **state != EngineStateInternal::Synced {
info!(
self.log,
"Execution engine online";
);
// Send the node our latest forkchoice_state.
self.send_latest_forkchoice_state().await;
} else {
debug!(
self.log,
"Execution engine online";
);
}
state.update(EngineStateInternal::Synced);
**state
}
Err(EngineApiError::IsSyncing) => {
let mut state = self.state.write().await;
state.update(EngineStateInternal::Syncing);
**state
}
Err(EngineApiError::Auth(err)) => {
error!(
self.log,
"Failed jwt authorization";
"error" => ?err,
);
let mut state = self.state.write().await;
state.update(EngineStateInternal::AuthFailed);
**state
}
Err(e) => {
error!(
self.log,
"Error during execution engine upcheck";
"error" => ?e,
);
let mut state = self.state.write().await;
state.update(EngineStateInternal::Offline);
**state
}
};
debug!(
self.log,
"Execution engine upcheck complete";
"state" => ?state,
);
}
/// Run `func` on the node regardless of the node's current state.
///
/// ## Note
///
/// This function takes locks on `self.state`, holding a conflicting lock might cause a
/// deadlock.
pub async fn request<'a, F, G, H>(self: &'a Arc<Self>, func: F) -> Result<H, EngineError>
where
F: Fn(&'a Engine) -> G,
G: Future<Output = Result<H, EngineApiError>>,
{
match func(self).await {
Ok(result) => {
// Take a clone *without* holding the read-lock since the `upcheck` function will
// take a write-lock.
let state: EngineStateInternal = **self.state.read().await;
// Keep an up to date engine state.
if state != EngineStateInternal::Synced {
// Spawn the upcheck in another task to avoid slowing down this request.
let inner_self = self.clone();
self.executor.spawn(
async move { inner_self.upcheck().await },
"upcheck_after_success",
);
}
Ok(result)
}
Err(error) => {
error!(
self.log,
"Execution engine call failed";
"error" => ?error,
);
// The node just returned an error, run an upcheck so we can update the endpoint
// state.
//
// Spawn the upcheck in another task to avoid slowing down this request.
let inner_self = self.clone();
self.executor.spawn(
async move { inner_self.upcheck().await },
"upcheck_after_error",
);
Err(EngineError::Api { error })
}
}
}
}
impl PayloadIdCacheKey {
fn new(head_block_hash: &ExecutionBlockHash, attributes: &PayloadAttributes) -> Self {
Self {
head_block_hash: *head_block_hash,
payload_attributes: attributes.clone(),
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use tokio_stream::StreamExt;
#[tokio::test]
async fn test_state_notifier() {
let mut state = State::default();
let initial_state: EngineState = state.state.into();
assert_eq!(initial_state, EngineState::Offline);
state.update(EngineStateInternal::Synced);
// a watcher that arrives after the first update.
let mut watcher = state.watch();
let new_state = watcher.next().await.expect("Last state is always present");
assert_eq!(new_state, EngineState::Online);
}
}