lighthouse/eth2/state_processing/src/lib.rs
Paul Hauner bcffe42712
Bulk signature verification (#507)
* Add basic block processing benches

* Start reviving state processing benches

* Fix old block builders

* Add optimization for faster pubkey add

* Tidy benches, add another

* Add extra block processing bench

* Start working on faster BLS scheme

* Add partially complete sig verify optimization

* Add .gitignore to state processing

* Add progress on faster signature verification

* Fix SignatureSet for fake_crypto

* Tidy attester slashings sig set

* Tidy bulk signature verifier

* Refactor signature sets to be cleaner

* Start threading SignatureStrategy through code

* Add (empty) test dir

* Move BenchingBlockBuilder

* Add initial block signature verification tests

* Add tests for bulk signature verification

* Start threading SignatureStrategy in block proc.

* Refactor per_block_processing errors

* Use sig set tuples instead of lists of two

* Remove dead code

* Thread VerifySignatures through per_block_processing

* Add bulk signature verification

* Introduce parallel bulk signature verification

* Expand state processing benches

* Fix additional compile errors

* Fix issue where par iter chunks is 0

* Update milagro_bls dep

* Remove debugs, code fragment in beacon chain

* Tidy, add comments to block sig verifier

* Fix various PR comments

* Add block_root option to per_block_processing

* Fix comment in block signature verifier

* Fix comments from PR review

* Remove old comment

* Fix comment
2019-08-29 11:34:25 +10:00

17 lines
546 B
Rust

#[macro_use]
mod macros;
pub mod common;
pub mod genesis;
pub mod per_block_processing;
pub mod per_epoch_processing;
pub mod per_slot_processing;
pub mod test_utils;
pub use genesis::{initialize_beacon_state_from_eth1, is_valid_genesis_state};
pub use per_block_processing::{
errors::BlockProcessingError, per_block_processing, BlockSignatureStrategy, VerifySignatures,
};
pub use per_epoch_processing::{errors::EpochProcessingError, per_epoch_processing};
pub use per_slot_processing::{per_slot_processing, Error as SlotProcessingError};