2cd3e3a768
## Issue Addressed NA ## Proposed Changes I have observed scenarios on Goerli where Lighthouse was receiving attestations which reference the same, un-cached shuffling on multiple threads at the same time. Lighthouse was then loading the same state from database and determining the shuffling on multiple threads at the same time. This is unnecessary load on the disk and RAM. This PR modifies the shuffling cache so that each entry can be either: - A committee - A promise for a committee (i.e., a `crossbeam_channel::Receiver`) Now, in the scenario where we have thread A and thread B simultaneously requesting the same un-cached shuffling, we will have the following: 1. Thread A will take the write-lock on the shuffling cache, find that there's no cached committee and then create a "promise" (a `crossbeam_channel::Sender`) for a committee before dropping the write-lock. 1. Thread B will then be allowed to take the write-lock for the shuffling cache and find the promise created by thread A. It will block the current thread waiting for thread A to fulfill that promise. 1. Thread A will load the state from disk, obtain the shuffling, send it down the channel, insert the entry into the cache and then continue to verify the attestation. 1. Thread B will then receive the shuffling from the receiver, be un-blocked and then continue to verify the attestation. In the case where thread A fails to generate the shuffling and drops the sender, the next time that specific shuffling is requested we will detect that the channel is disconnected and return a `None` entry for that shuffling. This will cause the shuffling to be re-calculated. ## Additional Info NA
472 lines
17 KiB
Rust
472 lines
17 KiB
Rust
//! Provides a timer which runs in the tail-end of each slot and maybe advances the state of the
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//! head block forward a single slot.
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//!
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//! This provides an optimization with the following benefits:
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//!
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//! 1. Removes the burden of a single, mandatory `per_slot_processing` call from the leading-edge of
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//! block processing. This helps import blocks faster.
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//! 2. Allows the node to learn of the shuffling for the next epoch, before the first block from
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//! that epoch has arrived. This helps reduce gossip block propagation times.
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//!
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//! The downsides to this optimization are:
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//!
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//! 1. We are required to store an additional `BeaconState` for the head block. This consumes
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//! memory.
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//! 2. There's a possibility that the head block is never built upon, causing wasted CPU cycles.
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use crate::validator_monitor::HISTORIC_EPOCHS as VALIDATOR_MONITOR_HISTORIC_EPOCHS;
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use crate::{
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beacon_chain::{ATTESTATION_CACHE_LOCK_TIMEOUT, BLOCK_PROCESSING_CACHE_LOCK_TIMEOUT},
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snapshot_cache::StateAdvance,
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BeaconChain, BeaconChainError, BeaconChainTypes,
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};
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use slog::{debug, error, warn, Logger};
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use slot_clock::SlotClock;
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use state_processing::per_slot_processing;
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use std::sync::{
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atomic::{AtomicBool, Ordering},
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Arc,
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};
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use task_executor::TaskExecutor;
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use tokio::time::{sleep, sleep_until, Instant};
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use types::{AttestationShufflingId, EthSpec, Hash256, RelativeEpoch, Slot};
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/// If the head slot is more than `MAX_ADVANCE_DISTANCE` from the current slot, then don't perform
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/// the state advancement.
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///
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/// This avoids doing unnecessary work whilst the node is syncing or has perhaps been put to sleep
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/// for some period of time.
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const MAX_ADVANCE_DISTANCE: u64 = 4;
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/// Similarly for fork choice: avoid the fork choice lookahead during sync.
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///
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/// The value is set to 256 since this would be just over one slot (12.8s) when syncing at
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/// 20 slots/second. Having a single fork-choice run interrupt syncing would have very little
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/// impact whilst having 8 epochs without a block is a comfortable grace period.
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const MAX_FORK_CHOICE_DISTANCE: u64 = 256;
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#[derive(Debug)]
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enum Error {
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BeaconChain(BeaconChainError),
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HeadMissingFromSnapshotCache(Hash256),
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MaxDistanceExceeded {
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current_slot: Slot,
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head_slot: Slot,
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},
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StateAlreadyAdvanced {
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block_root: Hash256,
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},
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BadStateSlot {
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_state_slot: Slot,
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_block_slot: Slot,
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},
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}
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impl From<BeaconChainError> for Error {
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fn from(e: BeaconChainError) -> Self {
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Self::BeaconChain(e)
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}
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}
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/// Provides a simple thread-safe lock to be used for task co-ordination. Practically equivalent to
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/// `Mutex<()>`.
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#[derive(Clone)]
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struct Lock(Arc<AtomicBool>);
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impl Lock {
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/// Instantiate an unlocked self.
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pub fn new() -> Self {
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Self(Arc::new(AtomicBool::new(false)))
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}
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/// Lock self, returning `true` if the lock was already set.
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pub fn lock(&self) -> bool {
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self.0.fetch_or(true, Ordering::SeqCst)
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}
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/// Unlock self.
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pub fn unlock(&self) {
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self.0.store(false, Ordering::SeqCst);
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}
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}
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/// Spawns the timer described in the module-level documentation.
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pub fn spawn_state_advance_timer<T: BeaconChainTypes>(
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executor: TaskExecutor,
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beacon_chain: Arc<BeaconChain<T>>,
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log: Logger,
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) {
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executor.spawn(
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state_advance_timer(executor.clone(), beacon_chain, log),
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"state_advance_timer",
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);
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}
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/// Provides the timer described in the module-level documentation.
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async fn state_advance_timer<T: BeaconChainTypes>(
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executor: TaskExecutor,
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beacon_chain: Arc<BeaconChain<T>>,
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log: Logger,
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) {
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let is_running = Lock::new();
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let slot_clock = &beacon_chain.slot_clock;
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let slot_duration = slot_clock.slot_duration();
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loop {
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let duration_to_next_slot = match beacon_chain.slot_clock.duration_to_next_slot() {
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Some(duration) => duration,
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None => {
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error!(log, "Failed to read slot clock");
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// If we can't read the slot clock, just wait another slot.
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sleep(slot_duration).await;
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continue;
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}
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};
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// Run the state advance 3/4 of the way through the slot (9s on mainnet).
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let state_advance_offset = slot_duration / 4;
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let state_advance_instant = if duration_to_next_slot > state_advance_offset {
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Instant::now() + duration_to_next_slot - state_advance_offset
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} else {
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// Skip the state advance for the current slot and wait until the next one.
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Instant::now() + duration_to_next_slot + slot_duration - state_advance_offset
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};
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// Run fork choice 23/24s of the way through the slot (11.5s on mainnet).
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// We need to run after the state advance, so use the same condition as above.
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let fork_choice_offset = slot_duration / 24;
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let fork_choice_instant = if duration_to_next_slot > state_advance_offset {
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Instant::now() + duration_to_next_slot - fork_choice_offset
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} else {
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Instant::now() + duration_to_next_slot + slot_duration - fork_choice_offset
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};
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// Wait for the state advance.
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sleep_until(state_advance_instant).await;
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// Compute the current slot here at approx 3/4 through the slot. Even though this slot is
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// only used by fork choice we need to calculate it here rather than after the state
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// advance, in case the state advance flows over into the next slot.
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let current_slot = match beacon_chain.slot() {
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Ok(slot) => slot,
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Err(e) => {
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warn!(
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log,
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"Unable to determine slot in state advance timer";
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"error" => ?e
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);
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// If we can't read the slot clock, just wait another slot.
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sleep(slot_duration).await;
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continue;
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}
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};
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// Only spawn the state advance task if the lock was previously free.
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if !is_running.lock() {
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let log = log.clone();
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let beacon_chain = beacon_chain.clone();
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let is_running = is_running.clone();
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executor.spawn_blocking(
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move || {
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match advance_head(&beacon_chain, &log) {
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Ok(()) => (),
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Err(Error::BeaconChain(e)) => error!(
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log,
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"Failed to advance head state";
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"error" => ?e
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),
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Err(Error::StateAlreadyAdvanced { block_root }) => debug!(
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log,
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"State already advanced on slot";
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"block_root" => ?block_root
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),
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Err(Error::MaxDistanceExceeded {
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current_slot,
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head_slot,
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}) => debug!(
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log,
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"Refused to advance head state";
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"head_slot" => head_slot,
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"current_slot" => current_slot,
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),
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other => warn!(
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log,
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"Did not advance head state";
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"reason" => ?other
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),
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};
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// Permit this blocking task to spawn again, next time the timer fires.
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is_running.unlock();
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},
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"state_advance_blocking",
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);
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} else {
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warn!(
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log,
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"State advance routine overloaded";
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"msg" => "system resources may be overloaded"
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)
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}
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// Run fork choice pre-emptively for the next slot. This processes most of the attestations
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// from this slot off the hot path of block verification and production.
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// Wait for the fork choice instant (which may already be past).
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sleep_until(fork_choice_instant).await;
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let log = log.clone();
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let beacon_chain = beacon_chain.clone();
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let next_slot = current_slot + 1;
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executor.spawn(
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async move {
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// Don't run fork choice during sync.
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if beacon_chain.best_slot() + MAX_FORK_CHOICE_DISTANCE < current_slot {
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return;
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}
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beacon_chain.recompute_head_at_slot(next_slot).await;
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// Use a blocking task to avoid blocking the core executor whilst waiting for locks
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// in `ForkChoiceSignalTx`.
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beacon_chain.task_executor.clone().spawn_blocking(
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move || {
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// Signal block proposal for the next slot (if it happens to be waiting).
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if let Some(tx) = &beacon_chain.fork_choice_signal_tx {
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if let Err(e) = tx.notify_fork_choice_complete(next_slot) {
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warn!(
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log,
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"Error signalling fork choice waiter";
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"error" => ?e,
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"slot" => next_slot,
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);
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}
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}
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},
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"fork_choice_advance_signal_tx",
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);
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},
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"fork_choice_advance",
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);
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}
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}
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/// Reads the `snapshot_cache` from the `beacon_chain` and attempts to take a clone of the
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/// `BeaconState` of the head block. If it obtains this clone, the state will be advanced a single
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/// slot then placed back in the `snapshot_cache` to be used for block verification.
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///
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/// See the module-level documentation for rationale.
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fn advance_head<T: BeaconChainTypes>(
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beacon_chain: &Arc<BeaconChain<T>>,
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log: &Logger,
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) -> Result<(), Error> {
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let current_slot = beacon_chain.slot()?;
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// These brackets ensure that the `head_slot` value is dropped before we run fork choice and
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// potentially invalidate it.
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//
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// Fork-choice is not run *before* this function to avoid unnecessary calls whilst syncing.
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{
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let head_slot = beacon_chain.best_slot();
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// Don't run this when syncing or if lagging too far behind.
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if head_slot + MAX_ADVANCE_DISTANCE < current_slot {
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return Err(Error::MaxDistanceExceeded {
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current_slot,
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head_slot,
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});
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}
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}
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let head_root = beacon_chain.head_beacon_block_root();
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let (head_slot, head_state_root, mut state) = match beacon_chain
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.snapshot_cache
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.try_write_for(BLOCK_PROCESSING_CACHE_LOCK_TIMEOUT)
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.ok_or(BeaconChainError::SnapshotCacheLockTimeout)?
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.get_for_state_advance(head_root)
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{
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StateAdvance::AlreadyAdvanced => {
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return Err(Error::StateAlreadyAdvanced {
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block_root: head_root,
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})
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}
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StateAdvance::BlockNotFound => return Err(Error::HeadMissingFromSnapshotCache(head_root)),
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StateAdvance::State {
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state,
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state_root,
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block_slot,
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} => (block_slot, state_root, *state),
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};
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let initial_slot = state.slot();
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let initial_epoch = state.current_epoch();
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let state_root = if state.slot() == head_slot {
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Some(head_state_root)
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} else {
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// Protect against advancing a state more than a single slot.
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//
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// Advancing more than one slot without storing the intermediate state would corrupt the
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// database. Future works might store temporary, intermediate states inside this function.
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return Err(Error::BadStateSlot {
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_block_slot: head_slot,
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_state_slot: state.slot(),
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});
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};
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// Advance the state a single slot.
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if let Some(summary) = per_slot_processing(&mut state, state_root, &beacon_chain.spec)
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.map_err(BeaconChainError::from)?
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{
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// Expose Prometheus metrics.
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if let Err(e) = summary.observe_metrics() {
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error!(
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log,
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"Failed to observe epoch summary metrics";
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"src" => "state_advance_timer",
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"error" => ?e
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);
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}
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// Only notify the validator monitor for recent blocks.
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if state.current_epoch() + VALIDATOR_MONITOR_HISTORIC_EPOCHS as u64
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>= current_slot.epoch(T::EthSpec::slots_per_epoch())
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{
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// Potentially create logs/metrics for locally monitored validators.
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if let Err(e) = beacon_chain
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.validator_monitor
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.read()
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.process_validator_statuses(state.current_epoch(), &summary, &beacon_chain.spec)
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{
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error!(
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log,
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"Unable to process validator statuses";
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"error" => ?e
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);
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}
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}
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}
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debug!(
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log,
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"Advanced head state one slot";
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"head_root" => ?head_root,
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"state_slot" => state.slot(),
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"current_slot" => current_slot,
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);
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// Build the current epoch cache, to prepare to compute proposer duties.
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state
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.build_committee_cache(RelativeEpoch::Current, &beacon_chain.spec)
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.map_err(BeaconChainError::from)?;
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// Build the next epoch cache, to prepare to compute attester duties.
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state
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.build_committee_cache(RelativeEpoch::Next, &beacon_chain.spec)
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.map_err(BeaconChainError::from)?;
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// If the `pre_state` is in a later epoch than `state`, pre-emptively add the proposer shuffling
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// for the state's current epoch and the committee cache for the state's next epoch.
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if initial_epoch < state.current_epoch() {
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// Update the proposer cache.
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//
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// We supply the `head_root` as the decision block since the prior `if` statement guarantees
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// the head root is the latest block from the prior epoch.
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beacon_chain
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.beacon_proposer_cache
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.lock()
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.insert(
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state.current_epoch(),
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head_root,
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state
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.get_beacon_proposer_indices(&beacon_chain.spec)
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.map_err(BeaconChainError::from)?,
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state.fork(),
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)
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.map_err(BeaconChainError::from)?;
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// Update the attester cache.
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let shuffling_id = AttestationShufflingId::new(head_root, &state, RelativeEpoch::Next)
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.map_err(BeaconChainError::from)?;
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let committee_cache = state
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.committee_cache(RelativeEpoch::Next)
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.map_err(BeaconChainError::from)?;
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beacon_chain
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.shuffling_cache
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.try_write_for(ATTESTATION_CACHE_LOCK_TIMEOUT)
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.ok_or(BeaconChainError::AttestationCacheLockTimeout)?
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.insert_committee_cache(shuffling_id.clone(), committee_cache);
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debug!(
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log,
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"Primed proposer and attester caches";
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"head_root" => ?head_root,
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"next_epoch_shuffling_root" => ?shuffling_id.shuffling_decision_block,
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"state_epoch" => state.current_epoch(),
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"current_epoch" => current_slot.epoch(T::EthSpec::slots_per_epoch()),
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);
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}
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// Apply the state to the attester cache, if the cache deems it interesting.
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beacon_chain
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.attester_cache
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.maybe_cache_state(&state, head_root, &beacon_chain.spec)
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.map_err(BeaconChainError::from)?;
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let final_slot = state.slot();
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// Insert the advanced state back into the snapshot cache.
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beacon_chain
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.snapshot_cache
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.try_write_for(BLOCK_PROCESSING_CACHE_LOCK_TIMEOUT)
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.ok_or(BeaconChainError::SnapshotCacheLockTimeout)?
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.update_pre_state(head_root, state)
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.ok_or(Error::HeadMissingFromSnapshotCache(head_root))?;
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// If we have moved into the next slot whilst processing the state then this function is going
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// to become ineffective and likely become a hindrance as we're stealing the tree hash cache
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// from the snapshot cache (which may force the next block to rebuild a new one).
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//
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// If this warning occurs very frequently on well-resourced machines then we should consider
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// starting it earlier in the slot. Otherwise, it's a good indication that the machine is too
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// slow/overloaded and will be useful information for the user.
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let starting_slot = current_slot;
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let current_slot = beacon_chain.slot()?;
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if starting_slot < current_slot {
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warn!(
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log,
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"State advance too slow";
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"head_root" => %head_root,
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"advanced_slot" => final_slot,
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"current_slot" => current_slot,
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"starting_slot" => starting_slot,
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"msg" => "system resources may be overloaded",
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);
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}
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debug!(
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log,
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"Completed state advance";
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"head_root" => ?head_root,
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"advanced_slot" => final_slot,
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"initial_slot" => initial_slot,
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);
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Ok(())
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}
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|
#[cfg(test)]
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mod tests {
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use super::*;
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|
|
#[test]
|
|
fn lock() {
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let lock = Lock::new();
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assert!(!lock.lock());
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assert!(lock.lock());
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assert!(lock.lock());
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lock.unlock();
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assert!(!lock.lock());
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assert!(lock.lock());
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}
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}
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