b4689e20c6
## Proposed Changes Implement the consensus changes necessary for the upcoming Altair hard fork. ## Additional Info This is quite a heavy refactor, with pivotal types like the `BeaconState` and `BeaconBlock` changing from structs to enums. This ripples through the whole codebase with field accesses changing to methods, e.g. `state.slot` => `state.slot()`. Co-authored-by: realbigsean <seananderson33@gmail.com>
106 lines
3.9 KiB
Rust
106 lines
3.9 KiB
Rust
//! This module contains functions for advancing a `BeaconState` forward some number of slots
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//! without blocks (i.e., skip slots).
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//!
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//! These functions are not in the specification, however they're defined here to reduce code
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//! duplication and protect against some easy-to-make mistakes when performing state advances.
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use crate::*;
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use types::{BeaconState, ChainSpec, EthSpec, Hash256, Slot};
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#[derive(Debug, PartialEq)]
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pub enum Error {
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BadTargetSlot { target_slot: Slot, state_slot: Slot },
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PerSlotProcessing(per_slot_processing::Error),
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StateRootNotProvided,
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}
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/// Advances the `state` to the given `target_slot`, assuming that there were no blocks between
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/// these slots.
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///
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/// ## Errors
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///
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/// - If `state.slot > target_slot`, an error will be returned.
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///
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/// ## Notes
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///
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/// This state advance method is "complete"; it outputs a perfectly valid `BeaconState` and doesn't
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/// do anything hacky like the "partial" method (see `partial_state_advance`).
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pub fn complete_state_advance<T: EthSpec>(
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state: &mut BeaconState<T>,
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mut state_root_opt: Option<Hash256>,
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target_slot: Slot,
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spec: &ChainSpec,
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) -> Result<(), Error> {
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check_target_slot(state.slot(), target_slot)?;
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while state.slot() < target_slot {
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// Use the initial state root on the first iteration of the loop, then use `None` for any
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// future iterations.
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let state_root_opt = state_root_opt.take();
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per_slot_processing(state, state_root_opt, spec).map_err(Error::PerSlotProcessing)?;
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}
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Ok(())
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}
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/// Advances the `state` to the given `target_slot`, assuming that there were no blocks between
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/// these slots.
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///
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/// This is a "partial" state advance which outputs an **invalid** `BeaconState`. The state is
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/// invalid because the intermediate state roots are not computed. Avoiding computing state roots
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/// saves *a lot* of compute time and can be a useful optimization when a state only needs to be
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/// advanced to obtain proposer/attester shuffling as they are indifferent to state roots.
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///
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/// For clarity, **be careful with this function as it produces invalid states**.
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///
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/// ## Errors
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///
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/// - If `state.slot > target_slot`, an error will be returned.
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/// - If `state_root_opt.is_none()` but the latest block header requires a state root.
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pub fn partial_state_advance<T: EthSpec>(
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state: &mut BeaconState<T>,
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state_root_opt: Option<Hash256>,
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target_slot: Slot,
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spec: &ChainSpec,
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) -> Result<(), Error> {
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check_target_slot(state.slot(), target_slot)?;
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// The only time that a state root is mandatory is if a block has been applied to the state
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// without it yet being advanced another slot.
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//
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// Failing to provide a state root in this scenario would result in corrupting the
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// `state.block_roots` array, since the `state.latest_block_header` would contain an invalid
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// (all-zeros) state root.
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let mut initial_state_root = Some(if state.slot() > state.latest_block_header().slot {
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state_root_opt.unwrap_or_else(Hash256::zero)
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} else {
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state_root_opt.ok_or(Error::StateRootNotProvided)?
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});
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while state.slot() < target_slot {
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// Use the initial state root on the first iteration of the loop, then use `[0; 32]` for any
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// later iterations.
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//
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// Failing to provide the correct state root on the initial iteration may result in
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// corrupting the `state.block_roots` array since the latest block header may not be updated
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// with the correct state root.
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let state_root = initial_state_root.take().unwrap_or_else(Hash256::zero);
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per_slot_processing(state, Some(state_root), spec).map_err(Error::PerSlotProcessing)?;
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}
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Ok(())
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}
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fn check_target_slot(state_slot: Slot, target_slot: Slot) -> Result<(), Error> {
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if state_slot > target_slot {
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Err(Error::BadTargetSlot {
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target_slot,
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state_slot,
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})
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} else {
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Ok(())
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}
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}
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