use crate::{checks, LocalNetwork}; use clap::ArgMatches; use futures::prelude::*; use node_test_rig::{ environment::EnvironmentBuilder, testing_client_config, testing_validator_config, ClientGenesis, ValidatorFiles, }; use rayon::prelude::*; use std::cmp::max; use std::net::{IpAddr, Ipv4Addr}; use std::time::{Duration, SystemTime, UNIX_EPOCH}; use tokio::time::sleep; use types::{Epoch, EthSpec, MainnetEthSpec}; pub fn run_no_eth1_sim(matches: &ArgMatches) -> Result<(), String> { let node_count = value_t!(matches, "nodes", usize).expect("missing nodes default"); let validators_per_node = value_t!(matches, "validators_per_node", usize) .expect("missing validators_per_node default"); let speed_up_factor = value_t!(matches, "speed_up_factor", u64).expect("missing speed_up_factor default"); let continue_after_checks = matches.is_present("continue_after_checks"); println!("Beacon Chain Simulator:"); println!(" nodes:{}", node_count); println!(" validators_per_node:{}", validators_per_node); println!(" continue_after_checks:{}", continue_after_checks); // Generate the directories and keystores required for the validator clients. let validator_files = (0..node_count) .into_par_iter() .map(|i| { println!( "Generating keystores for validator {} of {}", i + 1, node_count ); let indices = (i * validators_per_node..(i + 1) * validators_per_node).collect::>(); ValidatorFiles::with_keystores(&indices).unwrap() }) .collect::>(); let log_level = "debug"; let log_format = None; let mut env = EnvironmentBuilder::mainnet() .async_logger(log_level, log_format)? .multi_threaded_tokio_runtime()? .build()?; let eth1_block_time = Duration::from_millis(15_000 / speed_up_factor); let spec = &mut env.eth2_config.spec; let total_validator_count = validators_per_node * node_count; spec.seconds_per_slot /= speed_up_factor; spec.seconds_per_slot = max(1, spec.seconds_per_slot); spec.eth1_follow_distance = 16; spec.genesis_delay = eth1_block_time.as_secs() * spec.eth1_follow_distance * 2; spec.min_genesis_time = 0; spec.min_genesis_active_validator_count = total_validator_count as u64; spec.seconds_per_eth1_block = 1; let genesis_delay = Duration::from_secs(5); let genesis_time = SystemTime::now() .duration_since(UNIX_EPOCH) .map_err(|_| "should get system time")? + genesis_delay; let slot_duration = Duration::from_secs(spec.seconds_per_slot); let context = env.core_context(); let mut beacon_config = testing_client_config(); beacon_config.genesis = ClientGenesis::Interop { validator_count: total_validator_count, genesis_time: genesis_time.as_secs(), }; beacon_config.dummy_eth1_backend = true; beacon_config.sync_eth1_chain = true; beacon_config.network.enr_address = Some(IpAddr::V4(Ipv4Addr::new(127, 0, 0, 1))); let main_future = async { let network = LocalNetwork::new(context.clone(), beacon_config.clone()).await?; /* * One by one, add beacon nodes to the network. */ for _ in 0..node_count - 1 { network.add_beacon_node(beacon_config.clone()).await?; } /* * Create a future that will add validator clients to the network. Each validator client is * attached to a single corresponding beacon node. Spawn each validator in a new task. */ let executor = context.executor.clone(); for (i, files) in validator_files.into_iter().enumerate() { let network_1 = network.clone(); executor.spawn( async move { println!("Adding validator client {}", i); network_1 .add_validator_client(testing_validator_config(), i, files, i % 2 == 0) .await .expect("should add validator"); }, "vc", ); } let duration_to_genesis = network.duration_to_genesis().await; println!("Duration to genesis: {}", duration_to_genesis.as_secs()); sleep(duration_to_genesis).await; let (finalization, block_prod) = futures::join!( // Check that the chain finalizes at the first given opportunity. checks::verify_first_finalization(network.clone(), slot_duration), // Check that a block is produced at every slot. checks::verify_full_block_production_up_to( network.clone(), Epoch::new(4).start_slot(MainnetEthSpec::slots_per_epoch()), slot_duration, ) ); finalization?; block_prod?; // The `final_future` either completes immediately or never completes, depending on the value // of `continue_after_checks`. if continue_after_checks { future::pending::<()>().await; } /* * End the simulation by dropping the network. This will kill all running beacon nodes and * validator clients. */ println!( "Simulation complete. Finished with {} beacon nodes and {} validator clients", network.beacon_node_count(), network.validator_client_count() ); // Be explicit about dropping the network, as this kills all the nodes. This ensures // all the checks have adequate time to pass. drop(network); Ok::<(), String>(()) }; env.runtime().block_on(main_future).unwrap(); env.fire_signal(); env.shutdown_on_idle(); Ok(()) }