use crate::{checks, LocalNetwork}; use clap::ArgMatches; use futures::prelude::*; use node_test_rig::{ environment::EnvironmentBuilder, testing_client_config, ClientGenesis, ValidatorConfig, }; use std::net::{IpAddr, Ipv4Addr}; use std::time::{Duration, SystemTime, UNIX_EPOCH}; pub fn run_no_eth1_sim(matches: &ArgMatches) -> Result<(), String> { let node_count = value_t!(matches, "nodes", usize).expect("missing nodes default"); let validators_per_node = value_t!(matches, "validators_per_node", usize) .expect("missing validators_per_node default"); let speed_up_factor = value_t!(matches, "speed_up_factor", u64).expect("missing speed_up_factor default"); let mut end_after_checks = true; if matches.is_present("end_after_checks") { end_after_checks = false; } println!("Beacon Chain Simulator:"); println!(" nodes:{}", node_count); println!(" validators_per_node:{}", validators_per_node); println!(" end_after_checks:{}", end_after_checks); let log_level = "debug"; let log_format = None; let mut env = EnvironmentBuilder::mainnet() .async_logger(log_level, log_format)? .multi_threaded_tokio_runtime()? .build()?; let eth1_block_time = Duration::from_millis(15_000 / speed_up_factor); let spec = &mut env.eth2_config.spec; spec.milliseconds_per_slot /= speed_up_factor; spec.eth1_follow_distance = 16; spec.min_genesis_delay = eth1_block_time.as_secs() * spec.eth1_follow_distance * 2; spec.min_genesis_time = 0; spec.min_genesis_active_validator_count = 64; spec.seconds_per_eth1_block = 1; let genesis_time = SystemTime::now() .duration_since(UNIX_EPOCH) .map_err(|_| "should get system time")? + Duration::from_secs(5); let slot_duration = Duration::from_millis(spec.milliseconds_per_slot); let total_validator_count = validators_per_node * node_count; let context = env.core_context(); let mut beacon_config = testing_client_config(); beacon_config.genesis = ClientGenesis::Interop { validator_count: total_validator_count, genesis_time: genesis_time.as_secs(), }; beacon_config.dummy_eth1_backend = true; beacon_config.sync_eth1_chain = true; beacon_config.network.enr_address = Some(IpAddr::V4(Ipv4Addr::new(127, 0, 0, 1))); let main_future = async { let network = LocalNetwork::new(context, beacon_config.clone()).await?; /* * One by one, add beacon nodes to the network. */ for _ in 0..node_count - 1 { network.add_beacon_node(beacon_config.clone()).await?; } /* * One by one, add validator clients to the network. Each validator client is attached to * a single corresponding beacon node. */ // Note: presently the validator client future will only resolve once genesis time // occurs. This is great for this scenario, but likely to change in the future. // // If the validator client future behaviour changes, we would need to add a new future // that delays until genesis. Otherwise, all of the checks that start in the next // future will start too early. for i in 0..node_count { let indices = (i * validators_per_node..(i + 1) * validators_per_node).collect::>(); network .add_validator_client( ValidatorConfig { auto_register: true, ..ValidatorConfig::default() }, i, indices, ) .await?; } /* * Start the processes that will run checks on the network as it runs. */ // Check that the chain finalizes at the first given opportunity. checks::verify_first_finalization(network.clone(), slot_duration).await?; // The `final_future` either completes immediately or never completes, depending on the value // of `end_after_checks`. if !end_after_checks { future::pending::<()>().await; } /* * End the simulation by dropping the network. This will kill all running beacon nodes and * validator clients. */ println!( "Simulation complete. Finished with {} beacon nodes and {} validator clients", network.beacon_node_count(), network.validator_client_count() ); // Be explicit about dropping the network, as this kills all the nodes. This ensures // all the checks have adequate time to pass. drop(network); Ok::<(), String>(()) }; Ok(env.runtime().block_on(main_future).unwrap()) }