Fix bug with reward quotient in epoch processing
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				| @ -359,7 +359,8 @@ impl EpochProcessable for BeaconState { | ||||
|         /* | ||||
|          * Rewards and Penalities | ||||
|          */ | ||||
|         let base_reward_quotient = previous_total_balance.integer_sqrt(); | ||||
|         let base_reward_quotient = | ||||
|             previous_total_balance.integer_sqrt() / spec.base_reward_quotient; | ||||
|         if base_reward_quotient == 0 { | ||||
|             return Err(Error::BaseRewardQuotientIsZero); | ||||
|         } | ||||
|  | ||||
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