Fix bug with reward quotient in epoch processing
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@ -359,7 +359,8 @@ impl EpochProcessable for BeaconState {
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/*
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* Rewards and Penalities
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*/
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let base_reward_quotient = previous_total_balance.integer_sqrt();
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let base_reward_quotient =
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previous_total_balance.integer_sqrt() / spec.base_reward_quotient;
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if base_reward_quotient == 0 {
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return Err(Error::BaseRewardQuotientIsZero);
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}
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