Add comments to epoch.rs
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@ -19,13 +19,28 @@ pub fn initialize_new_epoch(
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log: &Logger)
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-> (CrystallizedState, ActiveState)
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{
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/*
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* Clone the cry_state active validators and the
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* act_state ffg bitfield for later modification.
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*/
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let mut new_validator_records: Vec<ValidatorRecord> =
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cry_state.active_validators.to_vec();
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// TODO: why isnt this mut?
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let ffg_voter_bitfield: Bitfield =
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act_state.ffg_voter_bitfield.clone();
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let (ffg_deltas, _, _,
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should_justify, should_finalize) = process_ffg_deposits (
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/*
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* For each active_validator in the cry_state, reward/penalize
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* them according to their presence in the ffg voter bitfield
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* (also with consideration to the cry_state finality distance).
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* These rewards/penalties are represented in the ffg_deltas vec.
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*
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* Determines if justification should take place based upon
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* the ratio of total deposits to voting deposits. If justification
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* is possible, finalize if the previous epoch was also justified.
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*/
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let (ffg_deltas, _, _, should_justify, should_finalize) =
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process_ffg_deposits (
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&cry_state,
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&ffg_voter_bitfield,
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&log);
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@ -34,6 +49,14 @@ pub fn initialize_new_epoch(
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"should_justify" => should_justify,
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"should_finalize" => should_finalize);
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/*
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* For all the partial crosslinks in the active state, return a vec of
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* complete crosslink records representing the most popular partial
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* record for each shard_id.
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*
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* During this process, create a vec of deltas rewarding/penalizing each
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* validator for thier votes/non-votes on their allocated shard_ids.
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*/
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let (crosslink_notaries_deltas, new_crosslinks) =
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process_crosslinks(
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&cry_state,
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@ -43,15 +66,27 @@ pub fn initialize_new_epoch(
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info!(log, "processed crosslinks";
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"new_crosslinks_count" => new_crosslinks.len());
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/*
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* Create a vec of deltas rewarding/penalizing each validator
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* for their votes/non-votes on blocks during the last epoch.
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*/
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let recent_attesters_deltas = process_recent_attesters(
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&cry_state,
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&act_state.recent_attesters,
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&config);
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/*
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* Create a vec of deltas rewarding/penalizing each validator
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* for their block proposals during the past epoch.
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*/
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let recent_proposers_deltas = process_recent_proposers(
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&cry_state,
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&act_state.recent_proposers);
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/*
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* For each validator, update their balances as per the deltas calculated
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* previously in this function.
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*/
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for (i, validator) in new_validator_records.iter_mut().enumerate() {
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let balance: i64 =
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validator.balance.low_u64() as i64 +
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@ -65,16 +100,18 @@ pub fn initialize_new_epoch(
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validator.balance = U256::zero();
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}
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}
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/*
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* Determine the new total deposit sum, determined by the individual
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* rewards/penalities accrued by validators during this epoch.
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*/
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let deposit_sum: i64 =
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ffg_deltas.iter().sum::<i64>() +
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crosslink_notaries_deltas.iter().sum::<i64>() +
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recent_attesters_deltas.iter().sum::<i64>() +
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recent_proposers_deltas.iter().sum::<i64>();
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info!(log, "processed validator deltas";
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info!(log, "processed validator deltas";
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"new_total_deposits" => deposit_sum);
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let total_deposits: U256 = match deposit_sum > 0 {
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true => U256::from(deposit_sum as u64),
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false => U256::zero()
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@ -90,6 +127,12 @@ pub fn initialize_new_epoch(
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false => (cry_state.last_finalized_epoch, cry_state.dynasty)
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};
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/*
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* If finalization should take place, "increment" the validator sets.
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* This involves exiting validators who's balance is too low (from
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* deltas) or who's dynasty has ended and inducting queued validators
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* (if possible).
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*/
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let (new_queued_validators, new_active_validators, new_exited_validators) =
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match should_finalize
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{
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@ -103,11 +146,18 @@ pub fn initialize_new_epoch(
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cry_state.exited_validators.to_vec())
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};
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/*
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* Get the validator shuffling for the new epoch, based upon
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* the rando of the supplied active state.
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*/
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let shuffling = get_shuffling(
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&act_state.randao,
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&new_active_validators.len(),
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&config);
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/*
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* Generate a new CrystallizedState
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*/
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let new_cry_state = CrystallizedState {
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active_validators: new_active_validators,
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queued_validators: new_queued_validators,
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@ -129,7 +179,11 @@ pub fn initialize_new_epoch(
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"epoch" => new_cry_state.current_epoch,
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"last_justified_epoch" => new_cry_state.last_justified_epoch,
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"last_finalized_epoch" => new_cry_state.last_finalized_epoch);
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/*
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* Replicate the supplied active state, but reset the fields which
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* accumulate things during the course of an epoch (e.g, recent_proposers,
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* partial_crosslinks, etc)
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*/
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let new_act_state = ActiveState {
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height: act_state.height,
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randao: act_state.randao,
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