2021-02-15 07:17:52 +00:00
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//! Provides a timer which runs in the tail-end of each slot and maybe advances the state of the
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//! head block forward a single slot.
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//!
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//! This provides an optimization with the following benefits:
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//!
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//! 1. Removes the burden of a single, mandatory `per_slot_processing` call from the leading-edge of
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//! block processing. This helps import blocks faster.
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//! 2. Allows the node to learn of the shuffling for the next epoch, before the first block from
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//! that epoch has arrived. This helps reduce gossip block propagation times.
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//!
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//! The downsides to this optimization are:
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//!
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//! 1. We are required to store an additional `BeaconState` for the head block. This consumes
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//! memory.
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//! 2. There's a possibility that the head block is never built upon, causing wasted CPU cycles.
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use crate::validator_monitor::HISTORIC_EPOCHS as VALIDATOR_MONITOR_HISTORIC_EPOCHS;
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use crate::{
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beacon_chain::BLOCK_PROCESSING_CACHE_LOCK_TIMEOUT, snapshot_cache::StateAdvance, BeaconChain,
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BeaconChainError, BeaconChainTypes,
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};
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use slog::{debug, error, warn, Logger};
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use slot_clock::SlotClock;
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use state_processing::per_slot_processing;
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use std::sync::{
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atomic::{AtomicBool, Ordering},
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Arc,
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};
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use task_executor::TaskExecutor;
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use tokio::time::sleep;
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use types::{EthSpec, Hash256, Slot};
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/// If the head slot is more than `MAX_ADVANCE_DISTANCE` from the current slot, then don't perform
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/// the state advancement.
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///
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/// This avoids doing unnecessary work whilst the node is syncing or has perhaps been put to sleep
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/// for some period of time.
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const MAX_ADVANCE_DISTANCE: u64 = 4;
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#[derive(Debug)]
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enum Error {
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BeaconChain(BeaconChainError),
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HeadMissingFromSnapshotCache(Hash256),
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MaxDistanceExceeded { current_slot: Slot, head_slot: Slot },
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StateAlreadyAdvanced { block_root: Hash256 },
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BadStateSlot { state_slot: Slot, block_slot: Slot },
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}
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impl From<BeaconChainError> for Error {
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fn from(e: BeaconChainError) -> Self {
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Self::BeaconChain(e)
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}
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}
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/// Provides a simple thread-safe lock to be used for task co-ordination. Practically equivalent to
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/// `Mutex<()>`.
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#[derive(Clone)]
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struct Lock(Arc<AtomicBool>);
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impl Lock {
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/// Instantiate an unlocked self.
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pub fn new() -> Self {
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Self(Arc::new(AtomicBool::new(false)))
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}
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/// Lock self, returning `true` if the lock was already set.
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pub fn lock(&self) -> bool {
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self.0.fetch_or(true, Ordering::SeqCst)
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}
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/// Unlock self.
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pub fn unlock(&self) {
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self.0.store(false, Ordering::SeqCst);
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}
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}
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/// Spawns the timer described in the module-level documentation.
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pub fn spawn_state_advance_timer<T: BeaconChainTypes>(
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executor: TaskExecutor,
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beacon_chain: Arc<BeaconChain<T>>,
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log: Logger,
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) {
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executor.spawn(
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state_advance_timer(executor.clone(), beacon_chain, log),
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"state_advance_timer",
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);
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}
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/// Provides the timer described in the module-level documentation.
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async fn state_advance_timer<T: BeaconChainTypes>(
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executor: TaskExecutor,
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beacon_chain: Arc<BeaconChain<T>>,
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log: Logger,
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) {
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let is_running = Lock::new();
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let slot_clock = &beacon_chain.slot_clock;
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let slot_duration = slot_clock.slot_duration();
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loop {
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match beacon_chain.slot_clock.duration_to_next_slot() {
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Some(duration) => sleep(duration + (slot_duration / 4) * 3).await,
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None => {
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error!(log, "Failed to read slot clock");
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// If we can't read the slot clock, just wait another slot.
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sleep(slot_duration).await;
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continue;
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}
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};
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// Only start spawn the state advance task if the lock was previously free.
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if !is_running.lock() {
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let log = log.clone();
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let beacon_chain = beacon_chain.clone();
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let is_running = is_running.clone();
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executor.spawn_blocking(
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move || {
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match advance_head(&beacon_chain, &log) {
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Ok(()) => (),
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Err(Error::BeaconChain(e)) => error!(
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log,
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"Failed to advance head state";
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"error" => ?e
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),
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Err(Error::StateAlreadyAdvanced { block_root }) => debug!(
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log,
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"State already advanced on slot";
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"block_root" => ?block_root
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),
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Err(Error::MaxDistanceExceeded {
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current_slot,
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head_slot,
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}) => debug!(
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log,
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"Refused to advance head state";
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"head_slot" => head_slot,
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"current_slot" => current_slot,
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),
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other => warn!(
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log,
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"Did not advance head state";
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"reason" => ?other
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),
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};
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// Permit this blocking task to spawn again, next time the timer fires.
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is_running.unlock();
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},
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"state_advance_blocking",
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);
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} else {
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warn!(
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log,
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"State advance routine overloaded";
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"msg" => "system resources may be overloaded"
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)
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}
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}
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}
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/// Reads the `snapshot_cache` from the `beacon_chain` and attempts to take a clone of the
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/// `BeaconState` of the head block. If it obtains this clone, the state will be advanced a single
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/// slot then placed back in the `snapshot_cache` to be used for block verification.
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///
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/// See the module-level documentation for rationale.
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fn advance_head<T: BeaconChainTypes>(
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beacon_chain: &BeaconChain<T>,
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log: &Logger,
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) -> Result<(), Error> {
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let current_slot = beacon_chain.slot()?;
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// These brackets ensure that the `head_slot` value is dropped before we run fork choice and
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// potentially invalidate it.
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//
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// Fork-choice is not run *before* this function to avoid unnecessary calls whilst syncing.
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{
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let head_slot = beacon_chain.head_info()?.slot;
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// Don't run this when syncing or if lagging too far behind.
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if head_slot + MAX_ADVANCE_DISTANCE < current_slot {
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return Err(Error::MaxDistanceExceeded {
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current_slot,
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head_slot,
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});
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}
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}
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// Run fork choice so we get the latest view of the head.
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//
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// This is useful since it's quite likely that the last time we ran fork choice was shortly
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// after receiving the latest gossip block, but not necessarily after we've received the
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// majority of attestations.
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beacon_chain.fork_choice()?;
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let head_root = beacon_chain.head_info()?.block_root;
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let (head_slot, head_state_root, mut state) = match beacon_chain
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.snapshot_cache
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.try_write_for(BLOCK_PROCESSING_CACHE_LOCK_TIMEOUT)
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.ok_or(BeaconChainError::SnapshotCacheLockTimeout)?
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.get_for_state_advance(head_root)
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{
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StateAdvance::AlreadyAdvanced => {
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return Err(Error::StateAlreadyAdvanced {
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block_root: head_root,
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})
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}
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StateAdvance::BlockNotFound => return Err(Error::HeadMissingFromSnapshotCache(head_root)),
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StateAdvance::State {
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state,
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state_root,
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block_slot,
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} => (block_slot, state_root, *state),
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};
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let initial_slot = state.slot;
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let initial_epoch = state.current_epoch();
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let state_root = if state.slot == head_slot {
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Some(head_state_root)
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} else {
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// Protect against advancing a state more than a single slot.
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//
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// Advancing more than one slot without storing the intermediate state would corrupt the
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// database. Future works might store temporary, intermediate states inside this function.
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return Err(Error::BadStateSlot {
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block_slot: head_slot,
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state_slot: state.slot,
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});
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};
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// Advance the state a single slot.
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if let Some(summary) = per_slot_processing(&mut state, state_root, &beacon_chain.spec)
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.map_err(BeaconChainError::from)?
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{
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// Only notify the validator monitor for recent blocks.
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if state.current_epoch() + VALIDATOR_MONITOR_HISTORIC_EPOCHS as u64
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>= current_slot.epoch(T::EthSpec::slots_per_epoch())
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{
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// Potentially create logs/metrics for locally monitored validators.
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beacon_chain
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.validator_monitor
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.read()
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.process_validator_statuses(state.current_epoch(), &summary.statuses);
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}
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}
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debug!(
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log,
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"Advanced head state one slot";
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"head_root" => ?head_root,
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"state_slot" => state.slot,
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"current_slot" => current_slot,
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);
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// If the `pre_state` is in a later epoch than `state`, pre-emptively add the proposer
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// shuffling for the next epoch into the cache.
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if initial_epoch > state.current_epoch() {
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debug!(
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log,
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"Priming proposer cache";
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"head_root" => ?head_root,
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"state_epoch" => state.current_epoch(),
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"current_epoch" => current_slot.epoch(T::EthSpec::slots_per_epoch()),
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);
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beacon_chain
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.beacon_proposer_cache
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.lock()
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.insert(
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state.current_epoch(),
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head_root,
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state
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.get_beacon_proposer_indices(&beacon_chain.spec)
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.map_err(BeaconChainError::from)?,
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state.fork,
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)
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.map_err(BeaconChainError::from)?;
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}
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let final_slot = state.slot;
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// Insert the advanced state back into the snapshot cache.
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beacon_chain
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.snapshot_cache
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.try_write_for(BLOCK_PROCESSING_CACHE_LOCK_TIMEOUT)
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.ok_or(BeaconChainError::SnapshotCacheLockTimeout)?
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.update_pre_state(head_root, state)
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.ok_or(Error::HeadMissingFromSnapshotCache(head_root))?;
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2021-02-21 23:47:53 +00:00
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// If we have moved into the next slot whilst processing the state then this function is going
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// to become ineffective and likely become a hindrance as we're stealing the tree hash cache
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// from the snapshot cache (which may force the next block to rebuild a new one).
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//
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// If this warning occurs very frequently on well-resourced machines then we should consider
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// starting it earlier in the slot. Otherwise, it's a good indication that the machine is too
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// slow/overloaded and will be useful information for the user.
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let starting_slot = current_slot;
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2021-02-15 07:17:52 +00:00
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let current_slot = beacon_chain.slot()?;
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2021-02-21 23:47:53 +00:00
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if starting_slot < current_slot {
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2021-02-15 07:17:52 +00:00
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warn!(
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log,
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"State advance too slow";
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"head_root" => %head_root,
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"advanced_slot" => final_slot,
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"current_slot" => current_slot,
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2021-02-21 23:47:53 +00:00
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"starting_slot" => starting_slot,
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2021-02-15 07:17:52 +00:00
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"msg" => "system resources may be overloaded",
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);
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}
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debug!(
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log,
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"Completed state advance";
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"head_root" => ?head_root,
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"advanced_slot" => final_slot,
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"initial_slot" => initial_slot,
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);
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Ok(())
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn lock() {
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let lock = Lock::new();
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assert_eq!(lock.lock(), false);
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assert_eq!(lock.lock(), true);
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assert_eq!(lock.lock(), true);
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lock.unlock();
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assert_eq!(lock.lock(), false);
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assert_eq!(lock.lock(), true);
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}
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}
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