lighthouse/beacon_node/client/src/lib.rs

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Rust
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extern crate slog;
mod client_config;
pub mod client_types;
pub mod error;
pub mod notifier;
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use beacon_chain::BeaconChain;
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pub use client_config::{ClientConfig, DBType};
pub use client_types::ClientTypes;
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use exit_future::Signal;
use fork_choice::ForkChoice;
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use futures::{future::Future, Stream};
use network::Service as NetworkService;
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use slog::{error, info, o};
use slot_clock::SlotClock;
use std::marker::PhantomData;
use std::sync::Arc;
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use std::time::{Duration, Instant};
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use store::Store;
use tokio::runtime::TaskExecutor;
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use tokio::timer::Interval;
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use types::EthSpec;
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type ArcBeaconChain<D, S, F, B> = Arc<BeaconChain<D, S, F, B>>;
/// Main beacon node client service. This provides the connection and initialisation of the clients
/// sub-services in multiple threads.
pub struct Client<T: ClientTypes> {
/// Configuration for the lighthouse client.
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_config: ClientConfig,
/// The beacon chain for the running client.
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_beacon_chain: ArcBeaconChain<T::DB, T::SlotClock, T::ForkChoice, T::EthSpec>,
/// Reference to the network service.
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pub network: Arc<NetworkService<T::EthSpec>>,
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/// Signal to terminate the RPC server.
pub rpc_exit_signal: Option<Signal>,
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/// Signal to terminate the slot timer.
pub slot_timer_exit_signal: Option<Signal>,
/// The clients logger.
log: slog::Logger,
/// Marker to pin the beacon chain generics.
phantom: PhantomData<T>,
}
impl<TClientType: ClientTypes> Client<TClientType> {
/// Generate an instance of the client. Spawn and link all internal sub-processes.
pub fn new(
config: ClientConfig,
log: slog::Logger,
executor: &TaskExecutor,
) -> error::Result<Self> {
// generate a beacon chain
let beacon_chain = TClientType::initialise_beacon_chain(&config);
if beacon_chain.read_slot_clock().is_none() {
panic!("Cannot start client before genesis!")
}
// Block starting the client until we have caught the state up to the current slot.
//
// If we don't block here we create an initial scenario where we're unable to process any
// blocks and we're basically useless.
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{
let state_slot = beacon_chain.state.read().slot;
let wall_clock_slot = beacon_chain.read_slot_clock().unwrap();
let slots_since_genesis = beacon_chain.slots_since_genesis().unwrap();
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info!(
log,
"Initializing state";
"state_slot" => state_slot,
"wall_clock_slot" => wall_clock_slot,
"slots_since_genesis" => slots_since_genesis,
"catchup_distance" => wall_clock_slot - state_slot,
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);
}
do_state_catchup(&beacon_chain, &log);
info!(
log,
"State initialized";
"state_slot" => beacon_chain.state.read().slot,
"wall_clock_slot" => beacon_chain.read_slot_clock().unwrap(),
);
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// Start the network service, libp2p and syncing threads
// TODO: Add beacon_chain reference to network parameters
let network_config = &config.net_conf;
let network_logger = log.new(o!("Service" => "Network"));
let (network, network_send) = NetworkService::new(
beacon_chain.clone(),
network_config,
executor,
network_logger,
)?;
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// spawn the RPC server
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let rpc_exit_signal = if config.rpc_conf.enabled {
Some(rpc::start_server(
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&config.rpc_conf,
executor,
network_send,
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beacon_chain.clone(),
&log,
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))
} else {
None
};
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let (slot_timer_exit_signal, exit) = exit_future::signal();
if let Ok(Some(duration_to_next_slot)) = beacon_chain.slot_clock.duration_to_next_slot() {
// set up the validator work interval - start at next slot and proceed every slot
let interval = {
// Set the interval to start at the next slot, and every slot after
let slot_duration = Duration::from_secs(config.spec.seconds_per_slot);
//TODO: Handle checked add correctly
Interval::new(Instant::now() + duration_to_next_slot, slot_duration)
};
let chain = beacon_chain.clone();
let log = log.new(o!("Service" => "SlotTimer"));
executor.spawn(
exit.until(
interval
.for_each(move |_| {
do_state_catchup(&chain, &log);
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Ok(())
})
.map_err(|_| ()),
)
.map(|_| ()),
);
}
Ok(Client {
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_config: config,
_beacon_chain: beacon_chain,
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rpc_exit_signal,
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slot_timer_exit_signal: Some(slot_timer_exit_signal),
log,
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network,
phantom: PhantomData,
})
}
}
fn do_state_catchup<T, U, F, E>(chain: &Arc<BeaconChain<T, U, F, E>>, log: &slog::Logger)
where
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T: Store,
U: SlotClock,
F: ForkChoice,
E: EthSpec,
{
if let Some(genesis_height) = chain.slots_since_genesis() {
let result = chain.catchup_state();
let common = o!(
"best_slot" => chain.head().beacon_block.slot,
"latest_block_root" => format!("{}", chain.head().beacon_block_root),
"wall_clock_slot" => chain.read_slot_clock().unwrap(),
"state_slot" => chain.state.read().slot,
"slots_since_genesis" => genesis_height,
);
match result {
Ok(_) => info!(
log,
"NewSlot";
common
),
Err(e) => error!(
log,
"StateCatchupFailed";
"error" => format!("{:?}", e),
common
),
};
}
}