package simulation import ( "encoding/json" "fmt" "time" "github.com/cosmos/cosmos-sdk/types/module" "github.com/cerc-io/laconicd/x/auction/types" sdk "github.com/cosmos/cosmos-sdk/types" ) // RandomizedGenState generates a random GenesisState func RandomizedGenState(simState *module.SimulationState) { auctionParams := types.NewParams(time.Duration(simState.Rand.Intn(1000))*time.Second, time.Duration(simState.Rand.Intn(1000))*time.Second, sdk.NewCoin(sdk.DefaultBondDenom, sdk.NewInt(int64(simState.Rand.Intn(10000000000)))), sdk.NewCoin(sdk.DefaultBondDenom, sdk.NewInt(int64(simState.Rand.Intn(10000000000)))), sdk.NewCoin(sdk.DefaultBondDenom, sdk.NewInt(int64(simState.Rand.Intn(10000000000)))), ) auctionGenesis := types.NewGenesisState(auctionParams, []*types.Auction{}) bz, err := json.MarshalIndent(auctionGenesis, "", " ") if err != nil { panic(err) } fmt.Printf("Selected randomly generated %s parameters:\n%s\n", types.ModuleName, bz) simState.GenState[types.ModuleName] = simState.Cdc.MustMarshalJSON(auctionGenesis) }