397 lines
14 KiB
Go
397 lines
14 KiB
Go
package wasm_test
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import (
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"encoding/json"
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"fmt"
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"testing"
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ibctransfertypes "github.com/cosmos/ibc-go/v4/modules/apps/transfer/types"
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ibctesting "github.com/cosmos/ibc-go/v4/testing"
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wasmvm "github.com/CosmWasm/wasmvm"
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wasmvmtypes "github.com/CosmWasm/wasmvm/types"
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"github.com/cosmos/cosmos-sdk/store/prefix"
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sdk "github.com/cosmos/cosmos-sdk/types"
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clienttypes "github.com/cosmos/ibc-go/v4/modules/core/02-client/types"
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channeltypes "github.com/cosmos/ibc-go/v4/modules/core/04-channel/types"
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"github.com/stretchr/testify/assert"
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"github.com/stretchr/testify/require"
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wasmibctesting "github.com/cerc-io/laconicd/x/wasm/ibctesting"
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wasmkeeper "github.com/cerc-io/laconicd/x/wasm/keeper"
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"github.com/cerc-io/laconicd/x/wasm/keeper/wasmtesting"
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wasmtypes "github.com/cerc-io/laconicd/x/wasm/types"
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)
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const (
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ping = "ping"
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pong = "pong"
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)
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var doNotTimeout = clienttypes.NewHeight(1, 1111111)
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func TestPinPong(t *testing.T) {
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// custom IBC protocol example
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// scenario: given two chains,
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// with a contract on chain A and chain B
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// when a ibc packet comes in, the contract responds with a new packet containing
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// either ping or pong
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pingContract := &player{t: t, actor: ping}
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pongContract := &player{t: t, actor: pong}
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var (
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chainAOpts = []wasmkeeper.Option{
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wasmkeeper.WithWasmEngine(
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wasmtesting.NewIBCContractMockWasmer(pingContract)),
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}
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chainBOpts = []wasmkeeper.Option{wasmkeeper.WithWasmEngine(
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wasmtesting.NewIBCContractMockWasmer(pongContract),
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)}
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coordinator = wasmibctesting.NewCoordinator(t, 2, chainAOpts, chainBOpts)
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chainA = coordinator.GetChain(wasmibctesting.GetChainID(0))
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chainB = coordinator.GetChain(wasmibctesting.GetChainID(1))
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)
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_ = chainB.SeedNewContractInstance() // skip 1 instance so that addresses are not the same
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var (
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pingContractAddr = chainA.SeedNewContractInstance()
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pongContractAddr = chainB.SeedNewContractInstance()
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)
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require.NotEqual(t, pingContractAddr, pongContractAddr)
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coordinator.CommitBlock(chainA, chainB)
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pingContract.chain = chainA
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pingContract.contractAddr = pingContractAddr
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pongContract.chain = chainB
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pongContract.contractAddr = pongContractAddr
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var (
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sourcePortID = wasmkeeper.PortIDForContract(pingContractAddr)
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counterpartyPortID = wasmkeeper.PortIDForContract(pongContractAddr)
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)
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path := wasmibctesting.NewPath(chainA, chainB)
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path.EndpointA.ChannelConfig = &ibctesting.ChannelConfig{
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PortID: sourcePortID,
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Version: ibctransfertypes.Version,
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Order: channeltypes.ORDERED,
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}
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path.EndpointB.ChannelConfig = &ibctesting.ChannelConfig{
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PortID: counterpartyPortID,
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Version: ibctransfertypes.Version,
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Order: channeltypes.ORDERED,
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}
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coordinator.SetupConnections(path)
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coordinator.CreateChannels(path)
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// trigger start game via execute
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const startValue uint64 = 100
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const rounds = 3
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s := startGame{
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ChannelID: path.EndpointA.ChannelID,
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Value: startValue,
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}
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startMsg := &wasmtypes.MsgExecuteContract{
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Sender: chainA.SenderAccount.GetAddress().String(),
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Contract: pingContractAddr.String(),
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Msg: s.GetBytes(),
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}
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// on chain A
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_, err := path.EndpointA.Chain.SendMsgs(startMsg)
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require.NoError(t, err)
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// when some rounds are played
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for i := 1; i <= rounds; i++ {
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t.Logf("++ round: %d\n", i)
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require.Len(t, chainA.PendingSendPackets, 1)
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err := coordinator.RelayAndAckPendingPackets(path)
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require.NoError(t, err)
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}
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// then receive/response state is as expected
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assert.Equal(t, startValue+rounds, pingContract.QueryState(lastBallSentKey))
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assert.Equal(t, uint64(rounds), pingContract.QueryState(lastBallReceivedKey))
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assert.Equal(t, uint64(rounds+1), pingContract.QueryState(sentBallsCountKey))
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assert.Equal(t, uint64(rounds), pingContract.QueryState(receivedBallsCountKey))
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assert.Equal(t, uint64(rounds), pingContract.QueryState(confirmedBallsCountKey))
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assert.Equal(t, uint64(rounds), pongContract.QueryState(lastBallSentKey))
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assert.Equal(t, startValue+rounds-1, pongContract.QueryState(lastBallReceivedKey))
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assert.Equal(t, uint64(rounds), pongContract.QueryState(sentBallsCountKey))
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assert.Equal(t, uint64(rounds), pongContract.QueryState(receivedBallsCountKey))
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assert.Equal(t, uint64(rounds), pongContract.QueryState(confirmedBallsCountKey))
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}
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var _ wasmtesting.IBCContractCallbacks = &player{}
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// player is a (mock) contract that sends and receives ibc packages
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type player struct {
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t *testing.T
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chain *wasmibctesting.TestChain
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contractAddr sdk.AccAddress
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actor string // either ping or pong
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execCalls int // number of calls to Execute method (checkTx + deliverTx)
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}
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// Execute starts the ping pong game
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// Contracts finds all connected channels and broadcasts a ping message
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func (p *player) Execute(code wasmvm.Checksum, env wasmvmtypes.Env, info wasmvmtypes.MessageInfo, executeMsg []byte, store wasmvm.KVStore, goapi wasmvm.GoAPI, querier wasmvm.Querier, gasMeter wasmvm.GasMeter, gasLimit uint64, deserCost wasmvmtypes.UFraction) (*wasmvmtypes.Response, uint64, error) {
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p.execCalls++
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// start game
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var start startGame
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if err := json.Unmarshal(executeMsg, &start); err != nil {
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return nil, 0, err
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}
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if start.MaxValue != 0 {
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store.Set(maxValueKey, sdk.Uint64ToBigEndian(start.MaxValue))
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}
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service := NewHit(p.actor, start.Value)
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p.t.Logf("[%s] starting game with: %d: %v\n", p.actor, start.Value, service)
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p.incrementCounter(sentBallsCountKey, store)
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store.Set(lastBallSentKey, sdk.Uint64ToBigEndian(start.Value))
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return &wasmvmtypes.Response{
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Messages: []wasmvmtypes.SubMsg{
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{
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Msg: wasmvmtypes.CosmosMsg{
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IBC: &wasmvmtypes.IBCMsg{
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SendPacket: &wasmvmtypes.SendPacketMsg{
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ChannelID: start.ChannelID,
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Data: service.GetBytes(),
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Timeout: wasmvmtypes.IBCTimeout{Block: &wasmvmtypes.IBCTimeoutBlock{
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Revision: doNotTimeout.RevisionNumber,
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Height: doNotTimeout.RevisionHeight,
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}},
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},
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},
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},
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ReplyOn: wasmvmtypes.ReplyNever,
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},
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},
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}, 0, nil
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}
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// OnIBCChannelOpen ensures to accept only configured version
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func (p player) IBCChannelOpen(codeID wasmvm.Checksum, env wasmvmtypes.Env, msg wasmvmtypes.IBCChannelOpenMsg, store wasmvm.KVStore, goapi wasmvm.GoAPI, querier wasmvm.Querier, gasMeter wasmvm.GasMeter, gasLimit uint64, deserCost wasmvmtypes.UFraction) (*wasmvmtypes.IBC3ChannelOpenResponse, uint64, error) {
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if msg.GetChannel().Version != p.actor {
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return &wasmvmtypes.IBC3ChannelOpenResponse{}, 0, nil
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}
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return &wasmvmtypes.IBC3ChannelOpenResponse{}, 0, nil
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}
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// OnIBCChannelConnect persists connection endpoints
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func (p player) IBCChannelConnect(codeID wasmvm.Checksum, env wasmvmtypes.Env, msg wasmvmtypes.IBCChannelConnectMsg, store wasmvm.KVStore, goapi wasmvm.GoAPI, querier wasmvm.Querier, gasMeter wasmvm.GasMeter, gasLimit uint64, deserCost wasmvmtypes.UFraction) (*wasmvmtypes.IBCBasicResponse, uint64, error) {
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p.storeEndpoint(store, msg.GetChannel())
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return &wasmvmtypes.IBCBasicResponse{}, 0, nil
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}
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// connectedChannelsModel is a simple persistence model to store endpoint addresses within the contract's store
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type connectedChannelsModel struct {
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Our wasmvmtypes.IBCEndpoint
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Their wasmvmtypes.IBCEndpoint
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}
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var ( // store keys
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ibcEndpointsKey = []byte("ibc-endpoints")
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maxValueKey = []byte("max-value")
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)
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func (p player) loadEndpoints(store prefix.Store, channelID string) *connectedChannelsModel {
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var counterparties []connectedChannelsModel
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if bz := store.Get(ibcEndpointsKey); bz != nil {
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require.NoError(p.t, json.Unmarshal(bz, &counterparties))
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}
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for _, v := range counterparties {
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if v.Our.ChannelID == channelID {
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return &v
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}
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}
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p.t.Fatalf("no counterparty found for channel %q", channelID)
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return nil
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}
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func (p player) storeEndpoint(store wasmvm.KVStore, channel wasmvmtypes.IBCChannel) {
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var counterparties []connectedChannelsModel
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if b := store.Get(ibcEndpointsKey); b != nil {
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require.NoError(p.t, json.Unmarshal(b, &counterparties))
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}
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counterparties = append(counterparties, connectedChannelsModel{Our: channel.Endpoint, Their: channel.CounterpartyEndpoint})
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bz, err := json.Marshal(&counterparties)
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require.NoError(p.t, err)
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store.Set(ibcEndpointsKey, bz)
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}
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func (p player) IBCChannelClose(codeID wasmvm.Checksum, env wasmvmtypes.Env, msg wasmvmtypes.IBCChannelCloseMsg, store wasmvm.KVStore, goapi wasmvm.GoAPI, querier wasmvm.Querier, gasMeter wasmvm.GasMeter, gasLimit uint64, deserCost wasmvmtypes.UFraction) (*wasmvmtypes.IBCBasicResponse, uint64, error) {
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panic("implement me")
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}
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var ( // store keys
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lastBallSentKey = []byte("lastBallSent")
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lastBallReceivedKey = []byte("lastBallReceived")
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sentBallsCountKey = []byte("sentBalls")
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receivedBallsCountKey = []byte("recvBalls")
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confirmedBallsCountKey = []byte("confBalls")
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)
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// IBCPacketReceive receives the hit and serves a response hit via `wasmvmtypes.IBCPacket`
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func (p player) IBCPacketReceive(codeID wasmvm.Checksum, env wasmvmtypes.Env, msg wasmvmtypes.IBCPacketReceiveMsg, store wasmvm.KVStore, goapi wasmvm.GoAPI, querier wasmvm.Querier, gasMeter wasmvm.GasMeter, gasLimit uint64, deserCost wasmvmtypes.UFraction) (*wasmvmtypes.IBCReceiveResult, uint64, error) {
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// parse received data and store
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packet := msg.Packet
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var receivedBall hit
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if err := json.Unmarshal(packet.Data, &receivedBall); err != nil {
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return &wasmvmtypes.IBCReceiveResult{
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Ok: &wasmvmtypes.IBCReceiveResponse{
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Acknowledgement: hitAcknowledgement{Error: err.Error()}.GetBytes(),
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},
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// no hit msg, we stop the game
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}, 0, nil
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}
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p.incrementCounter(receivedBallsCountKey, store)
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otherCount := receivedBall[counterParty(p.actor)]
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store.Set(lastBallReceivedKey, sdk.Uint64ToBigEndian(otherCount))
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if maxVal := store.Get(maxValueKey); maxVal != nil && otherCount > sdk.BigEndianToUint64(maxVal) {
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errMsg := fmt.Sprintf("max value exceeded: %d got %d", sdk.BigEndianToUint64(maxVal), otherCount)
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return &wasmvmtypes.IBCReceiveResult{Ok: &wasmvmtypes.IBCReceiveResponse{
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Acknowledgement: receivedBall.BuildError(errMsg).GetBytes(),
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}}, 0, nil
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}
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nextValue := p.incrementCounter(lastBallSentKey, store)
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newHit := NewHit(p.actor, nextValue)
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respHit := &wasmvmtypes.IBCMsg{SendPacket: &wasmvmtypes.SendPacketMsg{
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ChannelID: packet.Src.ChannelID,
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Data: newHit.GetBytes(),
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Timeout: wasmvmtypes.IBCTimeout{Block: &wasmvmtypes.IBCTimeoutBlock{
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Revision: doNotTimeout.RevisionNumber,
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Height: doNotTimeout.RevisionHeight,
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}},
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}}
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p.incrementCounter(sentBallsCountKey, store)
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p.t.Logf("[%s] received %d, returning %d: %v\n", p.actor, otherCount, nextValue, newHit)
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return &wasmvmtypes.IBCReceiveResult{
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Ok: &wasmvmtypes.IBCReceiveResponse{
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Acknowledgement: receivedBall.BuildAck().GetBytes(),
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Messages: []wasmvmtypes.SubMsg{{Msg: wasmvmtypes.CosmosMsg{IBC: respHit}, ReplyOn: wasmvmtypes.ReplyNever}},
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},
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}, 0, nil
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}
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// OnIBCPacketAcknowledgement handles the packet acknowledgment frame. Stops the game on an any error
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func (p player) IBCPacketAck(codeID wasmvm.Checksum, env wasmvmtypes.Env, msg wasmvmtypes.IBCPacketAckMsg, store wasmvm.KVStore, goapi wasmvm.GoAPI, querier wasmvm.Querier, gasMeter wasmvm.GasMeter, gasLimit uint64, deserCost wasmvmtypes.UFraction) (*wasmvmtypes.IBCBasicResponse, uint64, error) {
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// parse received data and store
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var sentBall hit
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if err := json.Unmarshal(msg.OriginalPacket.Data, &sentBall); err != nil {
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return nil, 0, err
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}
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var ack hitAcknowledgement
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if err := json.Unmarshal(msg.Acknowledgement.Data, &ack); err != nil {
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return nil, 0, err
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}
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if ack.Success != nil {
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confirmedCount := sentBall[p.actor]
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p.t.Logf("[%s] acknowledged %d: %v\n", p.actor, confirmedCount, sentBall)
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} else {
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p.t.Logf("[%s] received app layer error: %s\n", p.actor, ack.Error)
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}
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p.incrementCounter(confirmedBallsCountKey, store)
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return &wasmvmtypes.IBCBasicResponse{}, 0, nil
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}
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func (p player) IBCPacketTimeout(codeID wasmvm.Checksum, env wasmvmtypes.Env, packet wasmvmtypes.IBCPacketTimeoutMsg, store wasmvm.KVStore, goapi wasmvm.GoAPI, querier wasmvm.Querier, gasMeter wasmvm.GasMeter, gasLimit uint64, deserCost wasmvmtypes.UFraction) (*wasmvmtypes.IBCBasicResponse, uint64, error) {
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panic("implement me")
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}
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func (p player) incrementCounter(key []byte, store wasmvm.KVStore) uint64 {
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var count uint64
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bz := store.Get(key)
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if bz != nil {
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count = sdk.BigEndianToUint64(bz)
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}
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count++
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store.Set(key, sdk.Uint64ToBigEndian(count))
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return count
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}
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func (p player) QueryState(key []byte) uint64 {
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raw := p.chain.App.WasmKeeper.QueryRaw(p.chain.GetContext(), p.contractAddr, key)
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return sdk.BigEndianToUint64(raw)
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}
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func counterParty(s string) string {
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switch s {
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case ping:
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return pong
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case pong:
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return ping
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default:
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panic(fmt.Sprintf("unsupported: %q", s))
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}
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}
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// hit is ibc packet payload
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type hit map[string]uint64
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func NewHit(player string, count uint64) hit {
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return map[string]uint64{
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player: count,
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}
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}
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func (h hit) GetBytes() []byte {
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b, err := json.Marshal(h)
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if err != nil {
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panic(err)
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}
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return b
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}
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func (h hit) String() string {
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return fmt.Sprintf("Ball %s", string(h.GetBytes()))
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}
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func (h hit) BuildAck() hitAcknowledgement {
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return hitAcknowledgement{Success: &h}
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}
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func (h hit) BuildError(errMsg string) hitAcknowledgement {
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return hitAcknowledgement{Error: errMsg}
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}
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// hitAcknowledgement is ibc acknowledgment payload
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type hitAcknowledgement struct {
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Error string `json:"error,omitempty"`
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Success *hit `json:"success,omitempty"`
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}
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func (a hitAcknowledgement) GetBytes() []byte {
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b, err := json.Marshal(a)
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if err != nil {
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panic(err)
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}
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return b
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}
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// startGame is an execute message payload
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type startGame struct {
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ChannelID string
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Value uint64
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// limit above the game is aborted
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MaxValue uint64 `json:"max_value,omitempty"`
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}
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func (g startGame) GetBytes() wasmtypes.RawContractMessage {
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b, err := json.Marshal(g)
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if err != nil {
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panic(err)
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}
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return b
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}
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