laconicd-deprecated/x/auction/simulation/genesis.go

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package simulation
import (
"encoding/json"
"fmt"
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"time"
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"github.com/cosmos/cosmos-sdk/types/module"
"github.com/cerc-io/laconicd/x/auction/types"
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sdk "github.com/cosmos/cosmos-sdk/types"
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)
// RandomizedGenState generates a random GenesisState
func RandomizedGenState(simState *module.SimulationState) {
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auctionParams := types.NewParams(time.Duration(simState.Rand.Intn(1000))*time.Second,
time.Duration(simState.Rand.Intn(1000))*time.Second,
sdk.NewCoin(sdk.DefaultBondDenom, sdk.NewInt(int64(simState.Rand.Intn(10000000000)))),
sdk.NewCoin(sdk.DefaultBondDenom, sdk.NewInt(int64(simState.Rand.Intn(10000000000)))),
sdk.NewCoin(sdk.DefaultBondDenom, sdk.NewInt(int64(simState.Rand.Intn(10000000000)))),
)
auctionGenesis := types.NewGenesisState(auctionParams, []*types.Auction{})
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bz, err := json.MarshalIndent(auctionGenesis, "", " ")
if err != nil {
panic(err)
}
fmt.Printf("Selected randomly generated %s parameters:\n%s\n", types.ModuleName, bz)
simState.GenState[types.ModuleName] = simState.Cdc.MustMarshalJSON(auctionGenesis)
}