Roy Crihfield
761d60acdf
The Geth `core/state` and `trie` packages underwent a big refactor between `v1.11.6` and `1.13.14`. This code, which was adapted from those, needed corresponding updates. To do this I applied the diff patches from Geth directly where possible and in some places had to clone new parts of the Geth code and adapt them. In order to make this process as straightforward as possible in the future, I've attempted to minimize the number of changes vs. Geth and added some documentation in the `trie_by_cid` package. Reviewed-on: #5
339 lines
11 KiB
Go
339 lines
11 KiB
Go
// Copyright 2022 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package pathdb
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import (
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"errors"
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"fmt"
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"sync"
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"github.com/VictoriaMetrics/fastcache"
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"github.com/cerc-io/ipld-eth-statedb/trie_by_cid/trie/trienode"
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"github.com/cerc-io/ipld-eth-statedb/trie_by_cid/trie/triestate"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/core/rawdb"
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"github.com/ethereum/go-ethereum/crypto"
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"github.com/ethereum/go-ethereum/log"
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"golang.org/x/crypto/sha3"
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)
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// diskLayer is a low level persistent layer built on top of a key-value store.
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type diskLayer struct {
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root common.Hash // Immutable, root hash to which this layer was made for
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id uint64 // Immutable, corresponding state id
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db *Database // Path-based trie database
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cleans *fastcache.Cache // GC friendly memory cache of clean node RLPs
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buffer *nodebuffer // Node buffer to aggregate writes
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stale bool // Signals that the layer became stale (state progressed)
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lock sync.RWMutex // Lock used to protect stale flag
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}
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// newDiskLayer creates a new disk layer based on the passing arguments.
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func newDiskLayer(root common.Hash, id uint64, db *Database, cleans *fastcache.Cache, buffer *nodebuffer) *diskLayer {
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// Initialize a clean cache if the memory allowance is not zero
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// or reuse the provided cache if it is not nil (inherited from
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// the original disk layer).
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if cleans == nil && db.config.CleanCacheSize != 0 {
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cleans = fastcache.New(db.config.CleanCacheSize)
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}
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return &diskLayer{
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root: root,
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id: id,
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db: db,
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cleans: cleans,
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buffer: buffer,
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}
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}
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// root implements the layer interface, returning root hash of corresponding state.
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func (dl *diskLayer) rootHash() common.Hash {
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return dl.root
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}
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// stateID implements the layer interface, returning the state id of disk layer.
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func (dl *diskLayer) stateID() uint64 {
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return dl.id
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}
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// parent implements the layer interface, returning nil as there's no layer
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// below the disk.
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func (dl *diskLayer) parentLayer() layer {
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return nil
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}
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// isStale return whether this layer has become stale (was flattened across) or if
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// it's still live.
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func (dl *diskLayer) isStale() bool {
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dl.lock.RLock()
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defer dl.lock.RUnlock()
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return dl.stale
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}
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// markStale sets the stale flag as true.
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func (dl *diskLayer) markStale() {
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dl.lock.Lock()
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defer dl.lock.Unlock()
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if dl.stale {
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panic("triedb disk layer is stale") // we've committed into the same base from two children, boom
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}
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dl.stale = true
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}
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// Node implements the layer interface, retrieving the trie node with the
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// provided node info. No error will be returned if the node is not found.
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func (dl *diskLayer) Node(owner common.Hash, path []byte, hash common.Hash) ([]byte, error) {
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dl.lock.RLock()
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defer dl.lock.RUnlock()
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if dl.stale {
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return nil, errSnapshotStale
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}
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// Try to retrieve the trie node from the not-yet-written
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// node buffer first. Note the buffer is lock free since
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// it's impossible to mutate the buffer before tagging the
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// layer as stale.
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n, err := dl.buffer.node(owner, path, hash)
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if err != nil {
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return nil, err
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}
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if n != nil {
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dirtyHitMeter.Mark(1)
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dirtyReadMeter.Mark(int64(len(n.Blob)))
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return n.Blob, nil
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}
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dirtyMissMeter.Mark(1)
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// Try to retrieve the trie node from the clean memory cache
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key := cacheKey(owner, path)
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if dl.cleans != nil {
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if blob := dl.cleans.Get(nil, key); len(blob) > 0 {
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h := newHasher()
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defer h.release()
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got := h.hash(blob)
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if got == hash {
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cleanHitMeter.Mark(1)
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cleanReadMeter.Mark(int64(len(blob)))
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return blob, nil
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}
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cleanFalseMeter.Mark(1)
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log.Error("Unexpected trie node in clean cache", "owner", owner, "path", path, "expect", hash, "got", got)
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}
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cleanMissMeter.Mark(1)
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}
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// Try to retrieve the trie node from the disk.
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var (
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nBlob []byte
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nHash common.Hash
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)
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if owner == (common.Hash{}) {
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nBlob, nHash = rawdb.ReadAccountTrieNode(dl.db.diskdb, path)
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} else {
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nBlob, nHash = rawdb.ReadStorageTrieNode(dl.db.diskdb, owner, path)
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}
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if nHash != hash {
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diskFalseMeter.Mark(1)
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log.Error("Unexpected trie node in disk", "owner", owner, "path", path, "expect", hash, "got", nHash)
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return nil, newUnexpectedNodeError("disk", hash, nHash, owner, path, nBlob)
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}
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if dl.cleans != nil && len(nBlob) > 0 {
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dl.cleans.Set(key, nBlob)
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cleanWriteMeter.Mark(int64(len(nBlob)))
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}
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return nBlob, nil
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}
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// update implements the layer interface, returning a new diff layer on top
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// with the given state set.
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func (dl *diskLayer) update(root common.Hash, id uint64, block uint64, nodes map[common.Hash]map[string]*trienode.Node, states *triestate.Set) *diffLayer {
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return newDiffLayer(dl, root, id, block, nodes, states)
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}
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// commit merges the given bottom-most diff layer into the node buffer
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// and returns a newly constructed disk layer. Note the current disk
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// layer must be tagged as stale first to prevent re-access.
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func (dl *diskLayer) commit(bottom *diffLayer, force bool) (*diskLayer, error) {
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dl.lock.Lock()
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defer dl.lock.Unlock()
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// Construct and store the state history first. If crash happens after storing
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// the state history but without flushing the corresponding states(journal),
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// the stored state history will be truncated from head in the next restart.
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var (
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overflow bool
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oldest uint64
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)
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if dl.db.freezer != nil {
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err := writeHistory(dl.db.freezer, bottom)
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if err != nil {
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return nil, err
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}
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// Determine if the persisted history object has exceeded the configured
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// limitation, set the overflow as true if so.
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tail, err := dl.db.freezer.Tail()
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if err != nil {
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return nil, err
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}
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limit := dl.db.config.StateHistory
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if limit != 0 && bottom.stateID()-tail > limit {
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overflow = true
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oldest = bottom.stateID() - limit + 1 // track the id of history **after truncation**
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}
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}
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// Mark the diskLayer as stale before applying any mutations on top.
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dl.stale = true
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// Store the root->id lookup afterwards. All stored lookups are identified
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// by the **unique** state root. It's impossible that in the same chain
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// blocks are not adjacent but have the same root.
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if dl.id == 0 {
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rawdb.WriteStateID(dl.db.diskdb, dl.root, 0)
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}
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rawdb.WriteStateID(dl.db.diskdb, bottom.rootHash(), bottom.stateID())
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// Construct a new disk layer by merging the nodes from the provided diff
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// layer, and flush the content in disk layer if there are too many nodes
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// cached. The clean cache is inherited from the original disk layer.
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ndl := newDiskLayer(bottom.root, bottom.stateID(), dl.db, dl.cleans, dl.buffer.commit(bottom.nodes))
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// In a unique scenario where the ID of the oldest history object (after tail
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// truncation) surpasses the persisted state ID, we take the necessary action
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// of forcibly committing the cached dirty nodes to ensure that the persisted
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// state ID remains higher.
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if !force && rawdb.ReadPersistentStateID(dl.db.diskdb) < oldest {
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force = true
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}
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if err := ndl.buffer.flush(ndl.db.diskdb, ndl.cleans, ndl.id, force); err != nil {
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return nil, err
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}
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// To remove outdated history objects from the end, we set the 'tail' parameter
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// to 'oldest-1' due to the offset between the freezer index and the history ID.
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if overflow {
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pruned, err := truncateFromTail(ndl.db.diskdb, ndl.db.freezer, oldest-1)
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if err != nil {
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return nil, err
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}
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log.Debug("Pruned state history", "items", pruned, "tailid", oldest)
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}
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return ndl, nil
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}
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// revert applies the given state history and return a reverted disk layer.
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func (dl *diskLayer) revert(h *history, loader triestate.TrieLoader) (*diskLayer, error) {
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if h.meta.root != dl.rootHash() {
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return nil, errUnexpectedHistory
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}
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// Reject if the provided state history is incomplete. It's due to
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// a large construct SELF-DESTRUCT which can't be handled because
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// of memory limitation.
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if len(h.meta.incomplete) > 0 {
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return nil, errors.New("incomplete state history")
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}
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if dl.id == 0 {
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return nil, fmt.Errorf("%w: zero state id", errStateUnrecoverable)
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}
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// Apply the reverse state changes upon the current state. This must
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// be done before holding the lock in order to access state in "this"
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// layer.
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nodes, err := triestate.Apply(h.meta.parent, h.meta.root, h.accounts, h.storages, loader)
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if err != nil {
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return nil, err
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}
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// Mark the diskLayer as stale before applying any mutations on top.
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dl.lock.Lock()
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defer dl.lock.Unlock()
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dl.stale = true
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// State change may be applied to node buffer, or the persistent
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// state, depends on if node buffer is empty or not. If the node
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// buffer is not empty, it means that the state transition that
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// needs to be reverted is not yet flushed and cached in node
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// buffer, otherwise, manipulate persistent state directly.
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if !dl.buffer.empty() {
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err := dl.buffer.revert(dl.db.diskdb, nodes)
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if err != nil {
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return nil, err
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}
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} else {
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batch := dl.db.diskdb.NewBatch()
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writeNodes(batch, nodes, dl.cleans)
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rawdb.WritePersistentStateID(batch, dl.id-1)
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if err := batch.Write(); err != nil {
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log.Crit("Failed to write states", "err", err)
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}
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}
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return newDiskLayer(h.meta.parent, dl.id-1, dl.db, dl.cleans, dl.buffer), nil
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}
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// setBufferSize sets the node buffer size to the provided value.
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func (dl *diskLayer) setBufferSize(size int) error {
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dl.lock.RLock()
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defer dl.lock.RUnlock()
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if dl.stale {
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return errSnapshotStale
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}
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return dl.buffer.setSize(size, dl.db.diskdb, dl.cleans, dl.id)
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}
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// size returns the approximate size of cached nodes in the disk layer.
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func (dl *diskLayer) size() common.StorageSize {
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dl.lock.RLock()
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defer dl.lock.RUnlock()
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if dl.stale {
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return 0
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}
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return common.StorageSize(dl.buffer.size)
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}
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// resetCache releases the memory held by clean cache to prevent memory leak.
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func (dl *diskLayer) resetCache() {
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dl.lock.RLock()
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defer dl.lock.RUnlock()
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// Stale disk layer loses the ownership of clean cache.
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if dl.stale {
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return
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}
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if dl.cleans != nil {
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dl.cleans.Reset()
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}
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}
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// hasher is used to compute the sha256 hash of the provided data.
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type hasher struct{ sha crypto.KeccakState }
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var hasherPool = sync.Pool{
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New: func() interface{} { return &hasher{sha: sha3.NewLegacyKeccak256().(crypto.KeccakState)} },
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}
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func newHasher() *hasher {
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return hasherPool.Get().(*hasher)
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}
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func (h *hasher) hash(data []byte) common.Hash {
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return crypto.HashData(h.sha, data)
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}
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func (h *hasher) release() {
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hasherPool.Put(h)
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}
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