additional StateDB and stateObject methods required for tracing
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@ -340,9 +340,36 @@ func (s *stateObject) Nonce() uint64 {
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return s.data.Nonce
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}
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// Never called, but must be present to allow stateObject to be used
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// Value is never called, but must be present to allow stateObject to be used
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// as a vm.Account interface that also satisfies the vm.ContractRef
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// interface. Interfaces are awesome.
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func (s *stateObject) Value() *big.Int {
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panic("Value on stateObject should never be called")
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}
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// finalise moves all dirty storage slots into the pending area to be hashed or
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// committed later. It is invoked at the end of every transaction.
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func (s *stateObject) finalise(prefetch bool) {
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slotsToPrefetch := make([][]byte, 0, len(s.dirtyStorage))
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for key, value := range s.dirtyStorage {
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s.pendingStorage[key] = value
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if value != s.originStorage[key] {
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slotsToPrefetch = append(slotsToPrefetch, common.CopyBytes(key[:])) // Copy needed for closure
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}
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}
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if len(s.dirtyStorage) > 0 {
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s.dirtyStorage = make(Storage)
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}
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}
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func (s *stateObject) deepCopy(db *StateDB) *stateObject {
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stateObject := newObject(db, s.address, s.data, s.blockHash)
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stateObject.code = s.code
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stateObject.dirtyStorage = s.dirtyStorage.Copy()
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stateObject.originStorage = s.originStorage.Copy()
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stateObject.pendingStorage = s.pendingStorage.Copy()
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stateObject.suicided = s.suicided
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stateObject.dirtyCode = s.dirtyCode
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stateObject.deleted = s.deleted
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return stateObject
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}
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@ -54,6 +54,7 @@ type StateDB struct {
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stateObjects map[common.Address]*stateObject
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stateObjectsPending map[common.Address]struct{} // State objects finalized but not yet written to the trie
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stateObjectsDirty map[common.Address]struct{} // State objects modified in the current execution
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stateObjectsDestruct map[common.Address]struct{} // State objects destructed in the block
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// DB error.
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// State objects are used by the consensus core and VM which are
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@ -97,6 +98,7 @@ func New(blockHash common.Hash, db StateDatabase) (*StateDB, error) {
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stateObjects: make(map[common.Address]*stateObject),
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stateObjectsPending: make(map[common.Address]struct{}),
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stateObjectsDirty: make(map[common.Address]struct{}),
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stateObjectsDestruct: make(map[common.Address]struct{}),
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logs: make(map[common.Hash][]*types.Log),
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preimages: make(map[common.Hash][]byte),
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journal: newJournal(),
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@ -282,6 +284,7 @@ func (s *StateDB) SetState(addr common.Address, key, value common.Hash) {
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// SetStorage replaces the entire storage for the specified account with given
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// storage. This function should only be used for debugging.
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func (s *StateDB) SetStorage(addr common.Address, storage map[common.Hash]common.Hash) {
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s.stateObjectsDestruct[addr] = struct{}{}
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stateObject := s.getOrNewStateObject(addr)
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if stateObject != nil {
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stateObject.SetStorage(storage)
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@ -399,11 +402,19 @@ func (s *StateDB) getOrNewStateObject(addr common.Address) *stateObject {
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// the given address, it is overwritten and returned as the second return value.
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func (s *StateDB) createObject(addr common.Address) (newobj, prev *stateObject) {
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prev = s.getDeletedStateObject(addr) // Note, prev might have been deleted, we need that!
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var prevdestruct bool
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if prev != nil {
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_, prevdestruct = s.stateObjectsDestruct[prev.address]
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if !prevdestruct {
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s.stateObjectsDestruct[prev.address] = struct{}{}
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}
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}
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newobj = newObject(s, addr, types.StateAccount{}, s.originBlockHash)
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if prev == nil {
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s.journal.append(createObjectChange{account: &addr})
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} else {
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s.journal.append(resetObjectChange{prev: prev}) // NOTE: prevdestruct used to be set here from snapshot
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s.journal.append(resetObjectChange{prev: prev, prevdestruct: prevdestruct}) // NOTE: prevdestruct used to be set here from snapshot
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}
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s.setStateObject(newobj)
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if prev != nil && !prev.deleted {
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@ -541,3 +552,134 @@ func (s *StateDB) AddressInAccessList(addr common.Address) bool {
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func (s *StateDB) SlotInAccessList(addr common.Address, slot common.Hash) (addressPresent bool, slotPresent bool) {
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return s.accessList.Contains(addr, slot)
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}
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// Finalise finalises the state by removing the destructed objects and clears
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// the journal as well as the refunds. Finalise, however, will not push any updates
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// into the tries just yet. Only IntermediateRoot or Commit will do that.
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func (s *StateDB) Finalise(deleteEmptyObjects bool) {
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addressesToPrefetch := make([][]byte, 0, len(s.journal.dirties))
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for addr := range s.journal.dirties {
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obj, exist := s.stateObjects[addr]
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if !exist {
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// ripeMD is 'touched' at block 1714175, in tx 0x1237f737031e40bcde4a8b7e717b2d15e3ecadfe49bb1bbc71ee9deb09c6fcf2
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// That tx goes out of gas, and although the notion of 'touched' does not exist there, the
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// touch-event will still be recorded in the journal. Since ripeMD is a special snowflake,
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// it will persist in the journal even though the journal is reverted. In this special circumstance,
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// it may exist in `s.journal.dirties` but not in `s.stateObjects`.
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// Thus, we can safely ignore it here
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continue
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}
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if obj.suicided || (deleteEmptyObjects && obj.empty()) {
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obj.deleted = true
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// We need to maintain account deletions explicitly (will remain
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// set indefinitely).
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s.stateObjectsDestruct[obj.address] = struct{}{}
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} else {
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obj.finalise(true) // Prefetch slots in the background
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}
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s.stateObjectsPending[addr] = struct{}{}
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s.stateObjectsDirty[addr] = struct{}{}
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// At this point, also ship the address off to the precacher. The precacher
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// will start loading tries, and when the change is eventually committed,
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// the commit-phase will be a lot faster
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addressesToPrefetch = append(addressesToPrefetch, common.CopyBytes(addr[:])) // Copy needed for closure
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}
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// Invalidate journal because reverting across transactions is not allowed.
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s.clearJournalAndRefund()
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}
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// SetTxContext sets the current transaction hash and index which are
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// used when the EVM emits new state logs. It should be invoked before
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// transaction execution.
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func (s *StateDB) SetTxContext(thash common.Hash, ti int) {
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s.thash = thash
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s.txIndex = ti
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}
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func (s *StateDB) clearJournalAndRefund() {
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if len(s.journal.entries) > 0 {
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s.journal = newJournal()
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s.refund = 0
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}
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s.validRevisions = s.validRevisions[:0] // Snapshots can be created without journal entries
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}
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// Copy creates a deep, independent copy of the state.
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// Snapshots of the copied state cannot be applied to the copy.
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func (s *StateDB) Copy() *StateDB {
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// Copy all the basic fields, initialize the memory ones
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state := &StateDB{
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db: s.db,
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originBlockHash: s.originBlockHash,
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stateObjects: make(map[common.Address]*stateObject, len(s.journal.dirties)),
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stateObjectsPending: make(map[common.Address]struct{}, len(s.stateObjectsPending)),
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stateObjectsDirty: make(map[common.Address]struct{}, len(s.journal.dirties)),
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stateObjectsDestruct: make(map[common.Address]struct{}, len(s.stateObjectsDestruct)),
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refund: s.refund,
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logs: make(map[common.Hash][]*types.Log, len(s.logs)),
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logSize: s.logSize,
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preimages: make(map[common.Hash][]byte, len(s.preimages)),
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journal: newJournal(),
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hasher: crypto.NewKeccakState(),
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}
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// Copy the dirty states, logs, and preimages
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for addr := range s.journal.dirties {
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// As documented [here](https://github.com/ethereum/go-ethereum/pull/16485#issuecomment-380438527),
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// and in the Finalise-method, there is a case where an object is in the journal but not
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// in the stateObjects: OOG after touch on ripeMD prior to Byzantium. Thus, we need to check for
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// nil
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if object, exist := s.stateObjects[addr]; exist {
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// Even though the original object is dirty, we are not copying the journal,
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// so we need to make sure that any side-effect the journal would have caused
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// during a commit (or similar op) is already applied to the copy.
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state.stateObjects[addr] = object.deepCopy(state)
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state.stateObjectsDirty[addr] = struct{}{} // Mark the copy dirty to force internal (code/state) commits
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state.stateObjectsPending[addr] = struct{}{} // Mark the copy pending to force external (account) commits
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}
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}
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// Above, we don't copy the actual journal. This means that if the copy
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// is copied, the loop above will be a no-op, since the copy's journal
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// is empty. Thus, here we iterate over stateObjects, to enable copies
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// of copies.
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for addr := range s.stateObjectsPending {
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if _, exist := state.stateObjects[addr]; !exist {
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state.stateObjects[addr] = s.stateObjects[addr].deepCopy(state)
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}
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state.stateObjectsPending[addr] = struct{}{}
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}
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for addr := range s.stateObjectsDirty {
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if _, exist := state.stateObjects[addr]; !exist {
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state.stateObjects[addr] = s.stateObjects[addr].deepCopy(state)
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}
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state.stateObjectsDirty[addr] = struct{}{}
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}
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// Deep copy the destruction flag.
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for addr := range s.stateObjectsDestruct {
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state.stateObjectsDestruct[addr] = struct{}{}
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}
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for hash, logs := range s.logs {
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cpy := make([]*types.Log, len(logs))
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for i, l := range logs {
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cpy[i] = new(types.Log)
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*cpy[i] = *l
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}
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state.logs[hash] = cpy
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}
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for hash, preimage := range s.preimages {
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state.preimages[hash] = preimage
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}
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// Do we need to copy the access list and transient storage?
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// In practice: No. At the start of a transaction, these two lists are empty.
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// In practice, we only ever copy state _between_ transactions/blocks, never
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// in the middle of a transaction. However, it doesn't cost us much to copy
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// empty lists, so we do it anyway to not blow up if we ever decide copy them
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// in the middle of a transaction.
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state.accessList = s.accessList.Copy()
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state.transientStorage = s.transientStorage.Copy()
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return state
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}
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