ipld-eth-state-snapshot/internal/mocks/indexer.go

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package mocks
import (
"context"
"fmt"
"math/big"
"sync"
"testing"
"github.com/cerc-io/plugeth-statediff/indexer"
sdtypes "github.com/cerc-io/plugeth-statediff/types"
"github.com/ethereum/go-ethereum/core/types"
"github.com/golang/mock/gomock"
)
// Indexer just caches data but wraps a gomock instance, so we can mock other methods if needed
type Indexer struct {
*MockgenIndexer
sync.RWMutex
IndexerData
}
type IndexerData struct {
Headers map[uint64]*types.Header
StateNodes []sdtypes.StateLeafNode
IPLDs []sdtypes.IPLD
}
// no-op mock Batch
type Batch struct{}
// NewIndexer returns a mock indexer that caches data in lists
func NewIndexer(t *testing.T) *Indexer {
ctl := gomock.NewController(t)
return &Indexer{
MockgenIndexer: NewMockgenIndexer(ctl),
IndexerData: IndexerData{
Headers: make(map[uint64]*types.Header),
},
}
}
func (i *Indexer) PushHeader(_ indexer.Batch, header *types.Header, _, _ *big.Int) (string, error) {
i.Lock()
defer i.Unlock()
i.Headers[header.Number.Uint64()] = header
return header.Hash().String(), nil
}
func (i *Indexer) PushStateNode(_ indexer.Batch, stateNode sdtypes.StateLeafNode, _ string) error {
i.Lock()
defer i.Unlock()
i.StateNodes = append(i.StateNodes, stateNode)
return nil
}
func (i *Indexer) PushIPLD(_ indexer.Batch, ipld sdtypes.IPLD) error {
i.Lock()
defer i.Unlock()
i.IPLDs = append(i.IPLDs, ipld)
return nil
}
func (i *Indexer) BeginTx(_ *big.Int, _ context.Context) indexer.Batch {
return Batch{}
}
func (Batch) Submit() error { return nil }
func (Batch) BlockNumber() string { return "0" }
func (Batch) RollbackOnFailure(error) {}
// InterruptingIndexer triggers an artificial failure at a specific node count
type InterruptingIndexer struct {
*Indexer
InterruptAfter uint
}
func (i *InterruptingIndexer) PushStateNode(b indexer.Batch, stateNode sdtypes.StateLeafNode, h string) error {
i.RLock()
indexedCount := len(i.StateNodes)
i.RUnlock()
if indexedCount >= int(i.InterruptAfter) {
return fmt.Errorf("mock interrupt")
}
return i.Indexer.PushStateNode(b, stateNode, h)
}