5a652190d9
* Upgrade go-ethereum to v1.8 * Add Node Info for parity nodes * Upgrade start_private_blockchain to use v1.8
638 lines
18 KiB
Go
638 lines
18 KiB
Go
// Copyright 2016 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package storage
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import (
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"encoding/binary"
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"errors"
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"io"
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"sync"
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"time"
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)
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/*
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The main idea of a pyramid chunker is to process the input data without knowing the entire size apriori.
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For this to be achieved, the chunker tree is built from the ground up until the data is exhausted.
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This opens up new aveneus such as easy append and other sort of modifications to the tree thereby avoiding
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duplication of data chunks.
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Below is an example of a two level chunks tree. The leaf chunks are called data chunks and all the above
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chunks are called tree chunks. The tree chunk above data chunks is level 0 and so on until it reaches
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the root tree chunk.
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T10 <- Tree chunk lvl1
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__________________________|_____________________________
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/ | | \
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/ | \ \
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__T00__ ___T01__ ___T02__ ___T03__ <- Tree chunks lvl 0
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/ / \ / / \ / / \ / / \
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/ / \ / / \ / / \ / / \
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D1 D2 ... D128 D1 D2 ... D128 D1 D2 ... D128 D1 D2 ... D128 <- Data Chunks
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The split function continuously read the data and creates data chunks and send them to storage.
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When certain no of data chunks are created (defaultBranches), a signal is sent to create a tree
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entry. When the level 0 tree entries reaches certain threshold (defaultBranches), another signal
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is sent to a tree entry one level up.. and so on... until only the data is exhausted AND only one
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tree entry is present in certain level. The key of tree entry is given out as the rootKey of the file.
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*/
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var (
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errLoadingTreeRootChunk = errors.New("LoadTree Error: Could not load root chunk")
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errLoadingTreeChunk = errors.New("LoadTree Error: Could not load chunk")
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)
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const (
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ChunkProcessors = 8
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DefaultBranches int64 = 128
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splitTimeout = time.Minute * 5
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)
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const (
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DataChunk = 0
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TreeChunk = 1
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)
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type ChunkerParams struct {
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Branches int64
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Hash string
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}
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func NewChunkerParams() *ChunkerParams {
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return &ChunkerParams{
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Branches: DefaultBranches,
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Hash: SHA3Hash,
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}
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}
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// Entry to create a tree node
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type TreeEntry struct {
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level int
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branchCount int64
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subtreeSize uint64
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chunk []byte
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key []byte
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index int // used in append to indicate the index of existing tree entry
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updatePending bool // indicates if the entry is loaded from existing tree
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}
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func NewTreeEntry(pyramid *PyramidChunker) *TreeEntry {
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return &TreeEntry{
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level: 0,
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branchCount: 0,
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subtreeSize: 0,
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chunk: make([]byte, pyramid.chunkSize+8),
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key: make([]byte, pyramid.hashSize),
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index: 0,
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updatePending: false,
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}
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}
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// Used by the hash processor to create a data/tree chunk and send to storage
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type chunkJob struct {
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key Key
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chunk []byte
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size int64
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parentWg *sync.WaitGroup
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chunkType int // used to identify the tree related chunks for debugging
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chunkLvl int // leaf-1 is level 0 and goes upwards until it reaches root
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}
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type PyramidChunker struct {
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hashFunc SwarmHasher
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chunkSize int64
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hashSize int64
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branches int64
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workerCount int64
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workerLock sync.RWMutex
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}
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func NewPyramidChunker(params *ChunkerParams) (self *PyramidChunker) {
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self = &PyramidChunker{}
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self.hashFunc = MakeHashFunc(params.Hash)
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self.branches = params.Branches
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self.hashSize = int64(self.hashFunc().Size())
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self.chunkSize = self.hashSize * self.branches
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self.workerCount = 0
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return
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}
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func (self *PyramidChunker) Join(key Key, chunkC chan *Chunk) LazySectionReader {
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return &LazyChunkReader{
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key: key,
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chunkC: chunkC,
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chunkSize: self.chunkSize,
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branches: self.branches,
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hashSize: self.hashSize,
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}
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}
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func (self *PyramidChunker) incrementWorkerCount() {
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self.workerLock.Lock()
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defer self.workerLock.Unlock()
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self.workerCount += 1
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}
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func (self *PyramidChunker) getWorkerCount() int64 {
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self.workerLock.Lock()
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defer self.workerLock.Unlock()
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return self.workerCount
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}
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func (self *PyramidChunker) decrementWorkerCount() {
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self.workerLock.Lock()
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defer self.workerLock.Unlock()
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self.workerCount -= 1
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}
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func (self *PyramidChunker) Split(data io.Reader, size int64, chunkC chan *Chunk, storageWG, processorWG *sync.WaitGroup) (Key, error) {
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jobC := make(chan *chunkJob, 2*ChunkProcessors)
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wg := &sync.WaitGroup{}
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errC := make(chan error)
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quitC := make(chan bool)
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rootKey := make([]byte, self.hashSize)
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chunkLevel := make([][]*TreeEntry, self.branches)
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wg.Add(1)
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go self.prepareChunks(false, chunkLevel, data, rootKey, quitC, wg, jobC, processorWG, chunkC, errC, storageWG)
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// closes internal error channel if all subprocesses in the workgroup finished
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go func() {
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// waiting for all chunks to finish
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wg.Wait()
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// if storage waitgroup is non-nil, we wait for storage to finish too
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if storageWG != nil {
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storageWG.Wait()
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}
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//We close errC here because this is passed down to 8 parallel routines underneath.
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// if a error happens in one of them.. that particular routine raises error...
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// once they all complete successfully, the control comes back and we can safely close this here.
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close(errC)
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}()
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defer close(quitC)
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select {
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case err := <-errC:
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if err != nil {
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return nil, err
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}
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case <-time.NewTimer(splitTimeout).C:
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}
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return rootKey, nil
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}
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func (self *PyramidChunker) Append(key Key, data io.Reader, chunkC chan *Chunk, storageWG, processorWG *sync.WaitGroup) (Key, error) {
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quitC := make(chan bool)
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rootKey := make([]byte, self.hashSize)
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chunkLevel := make([][]*TreeEntry, self.branches)
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// Load the right most unfinished tree chunks in every level
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self.loadTree(chunkLevel, key, chunkC, quitC)
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jobC := make(chan *chunkJob, 2*ChunkProcessors)
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wg := &sync.WaitGroup{}
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errC := make(chan error)
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wg.Add(1)
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go self.prepareChunks(true, chunkLevel, data, rootKey, quitC, wg, jobC, processorWG, chunkC, errC, storageWG)
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// closes internal error channel if all subprocesses in the workgroup finished
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go func() {
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// waiting for all chunks to finish
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wg.Wait()
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// if storage waitgroup is non-nil, we wait for storage to finish too
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if storageWG != nil {
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storageWG.Wait()
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}
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close(errC)
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}()
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defer close(quitC)
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select {
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case err := <-errC:
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if err != nil {
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return nil, err
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}
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case <-time.NewTimer(splitTimeout).C:
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}
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return rootKey, nil
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}
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func (self *PyramidChunker) processor(id int64, jobC chan *chunkJob, chunkC chan *Chunk, errC chan error, quitC chan bool, swg, wwg *sync.WaitGroup) {
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defer self.decrementWorkerCount()
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hasher := self.hashFunc()
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if wwg != nil {
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defer wwg.Done()
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}
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for {
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select {
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case job, ok := <-jobC:
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if !ok {
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return
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}
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self.processChunk(id, hasher, job, chunkC, swg)
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case <-quitC:
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return
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}
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}
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}
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func (self *PyramidChunker) processChunk(id int64, hasher SwarmHash, job *chunkJob, chunkC chan *Chunk, swg *sync.WaitGroup) {
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hasher.ResetWithLength(job.chunk[:8]) // 8 bytes of length
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hasher.Write(job.chunk[8:]) // minus 8 []byte length
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h := hasher.Sum(nil)
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newChunk := &Chunk{
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Key: h,
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SData: job.chunk,
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Size: job.size,
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wg: swg,
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}
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// report hash of this chunk one level up (keys corresponds to the proper subslice of the parent chunk)
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copy(job.key, h)
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// send off new chunk to storage
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if chunkC != nil {
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if swg != nil {
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swg.Add(1)
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}
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}
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job.parentWg.Done()
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if chunkC != nil {
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chunkC <- newChunk
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}
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}
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func (self *PyramidChunker) loadTree(chunkLevel [][]*TreeEntry, key Key, chunkC chan *Chunk, quitC chan bool) error {
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// Get the root chunk to get the total size
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chunk := retrieve(key, chunkC, quitC)
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if chunk == nil {
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return errLoadingTreeRootChunk
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}
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//if data size is less than a chunk... add a parent with update as pending
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if chunk.Size <= self.chunkSize {
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newEntry := &TreeEntry{
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level: 0,
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branchCount: 1,
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subtreeSize: uint64(chunk.Size),
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chunk: make([]byte, self.chunkSize+8),
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key: make([]byte, self.hashSize),
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index: 0,
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updatePending: true,
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}
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copy(newEntry.chunk[8:], chunk.Key)
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chunkLevel[0] = append(chunkLevel[0], newEntry)
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return nil
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}
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var treeSize int64
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var depth int
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treeSize = self.chunkSize
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for ; treeSize < chunk.Size; treeSize *= self.branches {
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depth++
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}
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// Add the root chunk entry
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branchCount := int64(len(chunk.SData)-8) / self.hashSize
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newEntry := &TreeEntry{
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level: depth - 1,
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branchCount: branchCount,
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subtreeSize: uint64(chunk.Size),
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chunk: chunk.SData,
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key: key,
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index: 0,
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updatePending: true,
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}
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chunkLevel[depth-1] = append(chunkLevel[depth-1], newEntry)
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// Add the rest of the tree
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for lvl := depth - 1; lvl >= 1; lvl-- {
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//TODO(jmozah): instead of loading finished branches and then trim in the end,
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//avoid loading them in the first place
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for _, ent := range chunkLevel[lvl] {
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branchCount = int64(len(ent.chunk)-8) / self.hashSize
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for i := int64(0); i < branchCount; i++ {
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key := ent.chunk[8+(i*self.hashSize) : 8+((i+1)*self.hashSize)]
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newChunk := retrieve(key, chunkC, quitC)
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if newChunk == nil {
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return errLoadingTreeChunk
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}
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bewBranchCount := int64(len(newChunk.SData)-8) / self.hashSize
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newEntry := &TreeEntry{
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level: lvl - 1,
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branchCount: bewBranchCount,
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subtreeSize: uint64(newChunk.Size),
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chunk: newChunk.SData,
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key: key,
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index: 0,
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updatePending: true,
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}
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chunkLevel[lvl-1] = append(chunkLevel[lvl-1], newEntry)
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}
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// We need to get only the right most unfinished branch.. so trim all finished branches
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if int64(len(chunkLevel[lvl-1])) >= self.branches {
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chunkLevel[lvl-1] = nil
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}
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}
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}
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return nil
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}
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func (self *PyramidChunker) prepareChunks(isAppend bool, chunkLevel [][]*TreeEntry, data io.Reader, rootKey []byte, quitC chan bool, wg *sync.WaitGroup, jobC chan *chunkJob, processorWG *sync.WaitGroup, chunkC chan *Chunk, errC chan error, storageWG *sync.WaitGroup) {
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defer wg.Done()
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chunkWG := &sync.WaitGroup{}
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totalDataSize := 0
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// processorWG keeps track of workers spawned for hashing chunks
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if processorWG != nil {
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processorWG.Add(1)
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}
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self.incrementWorkerCount()
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go self.processor(self.workerCount, jobC, chunkC, errC, quitC, storageWG, processorWG)
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parent := NewTreeEntry(self)
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var unFinishedChunk *Chunk
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if isAppend && len(chunkLevel[0]) != 0 {
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lastIndex := len(chunkLevel[0]) - 1
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ent := chunkLevel[0][lastIndex]
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if ent.branchCount < self.branches {
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parent = &TreeEntry{
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level: 0,
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branchCount: ent.branchCount,
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subtreeSize: ent.subtreeSize,
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chunk: ent.chunk,
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key: ent.key,
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index: lastIndex,
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updatePending: true,
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}
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lastBranch := parent.branchCount - 1
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lastKey := parent.chunk[8+lastBranch*self.hashSize : 8+(lastBranch+1)*self.hashSize]
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unFinishedChunk = retrieve(lastKey, chunkC, quitC)
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if unFinishedChunk.Size < self.chunkSize {
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parent.subtreeSize = parent.subtreeSize - uint64(unFinishedChunk.Size)
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parent.branchCount = parent.branchCount - 1
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} else {
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unFinishedChunk = nil
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}
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}
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}
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for index := 0; ; index++ {
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var n int
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var err error
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chunkData := make([]byte, self.chunkSize+8)
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if unFinishedChunk != nil {
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copy(chunkData, unFinishedChunk.SData)
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n, err = data.Read(chunkData[8+unFinishedChunk.Size:])
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n += int(unFinishedChunk.Size)
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unFinishedChunk = nil
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} else {
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n, err = data.Read(chunkData[8:])
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}
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totalDataSize += n
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if err != nil {
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if err == io.EOF || err == io.ErrUnexpectedEOF {
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if parent.branchCount == 1 {
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// Data is exactly one chunk.. pick the last chunk key as root
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chunkWG.Wait()
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lastChunksKey := parent.chunk[8 : 8+self.hashSize]
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copy(rootKey, lastChunksKey)
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break
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}
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} else {
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close(quitC)
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break
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}
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}
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// Data ended in chunk boundary.. just signal to start bulding tree
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if n == 0 {
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self.buildTree(isAppend, chunkLevel, parent, chunkWG, jobC, quitC, true, rootKey)
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break
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} else {
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pkey := self.enqueueDataChunk(chunkData, uint64(n), parent, chunkWG, jobC, quitC)
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// update tree related parent data structures
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parent.subtreeSize += uint64(n)
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parent.branchCount++
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// Data got exhausted... signal to send any parent tree related chunks
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if int64(n) < self.chunkSize {
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// only one data chunk .. so dont add any parent chunk
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if parent.branchCount <= 1 {
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chunkWG.Wait()
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copy(rootKey, pkey)
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break
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}
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self.buildTree(isAppend, chunkLevel, parent, chunkWG, jobC, quitC, true, rootKey)
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break
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}
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if parent.branchCount == self.branches {
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self.buildTree(isAppend, chunkLevel, parent, chunkWG, jobC, quitC, false, rootKey)
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parent = NewTreeEntry(self)
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}
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}
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workers := self.getWorkerCount()
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if int64(len(jobC)) > workers && workers < ChunkProcessors {
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if processorWG != nil {
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processorWG.Add(1)
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}
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self.incrementWorkerCount()
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go self.processor(self.workerCount, jobC, chunkC, errC, quitC, storageWG, processorWG)
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}
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}
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}
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func (self *PyramidChunker) buildTree(isAppend bool, chunkLevel [][]*TreeEntry, ent *TreeEntry, chunkWG *sync.WaitGroup, jobC chan *chunkJob, quitC chan bool, last bool, rootKey []byte) {
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chunkWG.Wait()
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self.enqueueTreeChunk(chunkLevel, ent, chunkWG, jobC, quitC, last)
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compress := false
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endLvl := self.branches
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for lvl := int64(0); lvl < self.branches; lvl++ {
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lvlCount := int64(len(chunkLevel[lvl]))
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if lvlCount >= self.branches {
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endLvl = lvl + 1
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compress = true
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break
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}
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}
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if !compress && !last {
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return
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}
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// Wait for all the keys to be processed before compressing the tree
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chunkWG.Wait()
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for lvl := int64(ent.level); lvl < endLvl; lvl++ {
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lvlCount := int64(len(chunkLevel[lvl]))
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if lvlCount == 1 && last {
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copy(rootKey, chunkLevel[lvl][0].key)
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return
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}
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for startCount := int64(0); startCount < lvlCount; startCount += self.branches {
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endCount := startCount + self.branches
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if endCount > lvlCount {
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endCount = lvlCount
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}
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var nextLvlCount int64
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var tempEntry *TreeEntry
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if len(chunkLevel[lvl+1]) > 0 {
|
|
nextLvlCount = int64(len(chunkLevel[lvl+1]) - 1)
|
|
tempEntry = chunkLevel[lvl+1][nextLvlCount]
|
|
}
|
|
if isAppend && tempEntry != nil && tempEntry.updatePending {
|
|
updateEntry := &TreeEntry{
|
|
level: int(lvl + 1),
|
|
branchCount: 0,
|
|
subtreeSize: 0,
|
|
chunk: make([]byte, self.chunkSize+8),
|
|
key: make([]byte, self.hashSize),
|
|
index: int(nextLvlCount),
|
|
updatePending: true,
|
|
}
|
|
for index := int64(0); index < lvlCount; index++ {
|
|
updateEntry.branchCount++
|
|
updateEntry.subtreeSize += chunkLevel[lvl][index].subtreeSize
|
|
copy(updateEntry.chunk[8+(index*self.hashSize):8+((index+1)*self.hashSize)], chunkLevel[lvl][index].key[:self.hashSize])
|
|
}
|
|
|
|
self.enqueueTreeChunk(chunkLevel, updateEntry, chunkWG, jobC, quitC, last)
|
|
|
|
} else {
|
|
|
|
noOfBranches := endCount - startCount
|
|
newEntry := &TreeEntry{
|
|
level: int(lvl + 1),
|
|
branchCount: noOfBranches,
|
|
subtreeSize: 0,
|
|
chunk: make([]byte, (noOfBranches*self.hashSize)+8),
|
|
key: make([]byte, self.hashSize),
|
|
index: int(nextLvlCount),
|
|
updatePending: false,
|
|
}
|
|
|
|
index := int64(0)
|
|
for i := startCount; i < endCount; i++ {
|
|
entry := chunkLevel[lvl][i]
|
|
newEntry.subtreeSize += entry.subtreeSize
|
|
copy(newEntry.chunk[8+(index*self.hashSize):8+((index+1)*self.hashSize)], entry.key[:self.hashSize])
|
|
index++
|
|
}
|
|
|
|
self.enqueueTreeChunk(chunkLevel, newEntry, chunkWG, jobC, quitC, last)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if !isAppend {
|
|
chunkWG.Wait()
|
|
if compress {
|
|
chunkLevel[lvl] = nil
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
func (self *PyramidChunker) enqueueTreeChunk(chunkLevel [][]*TreeEntry, ent *TreeEntry, chunkWG *sync.WaitGroup, jobC chan *chunkJob, quitC chan bool, last bool) {
|
|
if ent != nil {
|
|
|
|
// wait for data chunks to get over before processing the tree chunk
|
|
if last {
|
|
chunkWG.Wait()
|
|
}
|
|
|
|
binary.LittleEndian.PutUint64(ent.chunk[:8], ent.subtreeSize)
|
|
ent.key = make([]byte, self.hashSize)
|
|
chunkWG.Add(1)
|
|
select {
|
|
case jobC <- &chunkJob{ent.key, ent.chunk[:ent.branchCount*self.hashSize+8], int64(ent.subtreeSize), chunkWG, TreeChunk, 0}:
|
|
case <-quitC:
|
|
}
|
|
|
|
// Update or append based on weather it is a new entry or being reused
|
|
if ent.updatePending {
|
|
chunkWG.Wait()
|
|
chunkLevel[ent.level][ent.index] = ent
|
|
} else {
|
|
chunkLevel[ent.level] = append(chunkLevel[ent.level], ent)
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
func (self *PyramidChunker) enqueueDataChunk(chunkData []byte, size uint64, parent *TreeEntry, chunkWG *sync.WaitGroup, jobC chan *chunkJob, quitC chan bool) Key {
|
|
binary.LittleEndian.PutUint64(chunkData[:8], size)
|
|
pkey := parent.chunk[8+parent.branchCount*self.hashSize : 8+(parent.branchCount+1)*self.hashSize]
|
|
|
|
chunkWG.Add(1)
|
|
select {
|
|
case jobC <- &chunkJob{pkey, chunkData[:size+8], int64(size), chunkWG, DataChunk, -1}:
|
|
case <-quitC:
|
|
}
|
|
|
|
return pkey
|
|
|
|
}
|