599 lines
12 KiB
Go
599 lines
12 KiB
Go
package gen
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import (
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"fmt"
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"math/rand"
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"strings"
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)
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const (
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idxChars = "abcdefghijlkmnopqrstuvwxyz"
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idxLen = 3
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)
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// generate a random identifier name
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func randIdent() string {
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bts := make([]byte, idxLen)
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for i := range bts {
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bts[i] = idxChars[rand.Intn(len(idxChars))]
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}
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// Use a `z` prefix so the randomly generated bytes can't conflict with
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// Go keywords (such as `int` and `var`).
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return "z" + string(bts)
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}
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// This code defines the type declaration tree.
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//
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// Consider the following:
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//
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// type Marshaler struct {
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// Thing1 *float64 `msg:"thing1"`
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// Body []byte `msg:"body"`
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// }
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//
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// A parser using this generator as a backend
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// should parse the above into:
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//
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// var val Elem = &Ptr{
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// name: "z",
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// Value: &Struct{
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// Name: "Marshaler",
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// Fields: []StructField{
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// {
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// FieldTag: "thing1",
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// FieldElem: &Ptr{
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// name: "z.Thing1",
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// Value: &BaseElem{
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// name: "*z.Thing1",
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// Value: Float64,
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// Convert: false,
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// },
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// },
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// },
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// {
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// FieldTag: "body",
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// FieldElem: &BaseElem{
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// name: "z.Body",
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// Value: Bytes,
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// Convert: false,
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// },
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// },
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// },
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// },
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// }
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// Base is one of the
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// base types
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type Primitive uint8
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// this is effectively the
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// list of currently available
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// ReadXxxx / WriteXxxx methods.
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const (
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Invalid Primitive = iota
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Bytes
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String
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Float32
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Float64
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Complex64
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Complex128
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Uint
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Uint8
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Uint16
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Uint32
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Uint64
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Byte
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Int
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Int8
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Int16
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Int32
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Int64
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Bool
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Intf // interface{}
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Time // time.Time
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Ext // extension
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IDENT // IDENT means an unrecognized identifier
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)
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// all of the recognized identities
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// that map to primitive types
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var primitives = map[string]Primitive{
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"[]byte": Bytes,
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"string": String,
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"float32": Float32,
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"float64": Float64,
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"complex64": Complex64,
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"complex128": Complex128,
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"uint": Uint,
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"uint8": Uint8,
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"uint16": Uint16,
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"uint32": Uint32,
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"uint64": Uint64,
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"byte": Byte,
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"int": Int,
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"int8": Int8,
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"int16": Int16,
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"int32": Int32,
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"int64": Int64,
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"bool": Bool,
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"interface{}": Intf,
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"time.Time": Time,
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"msgp.Extension": Ext,
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}
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// types built into the library
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// that satisfy all of the
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// interfaces.
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var builtins = map[string]struct{}{
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"msgp.Raw": struct{}{},
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"msgp.Number": struct{}{},
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}
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// common data/methods for every Elem
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type common struct{ vname, alias string }
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func (c *common) SetVarname(s string) { c.vname = s }
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func (c *common) Varname() string { return c.vname }
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func (c *common) Alias(typ string) { c.alias = typ }
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func (c *common) hidden() {}
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func IsPrintable(e Elem) bool {
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if be, ok := e.(*BaseElem); ok && !be.Printable() {
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return false
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}
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return true
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}
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// Elem is a go type capable of being
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// serialized into MessagePack. It is
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// implemented by *Ptr, *Struct, *Array,
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// *Slice, *Map, and *BaseElem.
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type Elem interface {
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// SetVarname sets this nodes
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// variable name and recursively
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// sets the names of all its children.
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// In general, this should only be
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// called on the parent of the tree.
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SetVarname(s string)
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// Varname returns the variable
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// name of the element.
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Varname() string
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// TypeName is the canonical
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// go type name of the node
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// e.g. "string", "int", "map[string]float64"
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// OR the alias name, if it has been set.
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TypeName() string
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// Alias sets a type (alias) name
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Alias(typ string)
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// Copy should perform a deep copy of the object
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Copy() Elem
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// Complexity returns a measure of the
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// complexity of element (greater than
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// or equal to 1.)
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Complexity() int
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hidden()
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}
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// Ident returns the *BaseElem that corresponds
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// to the provided identity.
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func Ident(id string) *BaseElem {
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p, ok := primitives[id]
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if ok {
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return &BaseElem{Value: p}
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}
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be := &BaseElem{Value: IDENT}
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be.Alias(id)
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return be
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}
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type Array struct {
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common
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Index string // index variable name
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Size string // array size
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Els Elem // child
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}
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func (a *Array) SetVarname(s string) {
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a.common.SetVarname(s)
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ridx:
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a.Index = randIdent()
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// try to avoid using the same
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// index as a parent slice
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if strings.Contains(a.Varname(), a.Index) {
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goto ridx
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}
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a.Els.SetVarname(fmt.Sprintf("%s[%s]", a.Varname(), a.Index))
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}
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func (a *Array) TypeName() string {
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if a.common.alias != "" {
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return a.common.alias
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}
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a.common.Alias(fmt.Sprintf("[%s]%s", a.Size, a.Els.TypeName()))
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return a.common.alias
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}
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func (a *Array) Copy() Elem {
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b := *a
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b.Els = a.Els.Copy()
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return &b
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}
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func (a *Array) Complexity() int { return 1 + a.Els.Complexity() }
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// Map is a map[string]Elem
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type Map struct {
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common
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Keyidx string // key variable name
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Validx string // value variable name
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Value Elem // value element
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}
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func (m *Map) SetVarname(s string) {
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m.common.SetVarname(s)
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ridx:
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m.Keyidx = randIdent()
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m.Validx = randIdent()
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// just in case
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if m.Keyidx == m.Validx {
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goto ridx
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}
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m.Value.SetVarname(m.Validx)
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}
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func (m *Map) TypeName() string {
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if m.common.alias != "" {
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return m.common.alias
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}
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m.common.Alias("map[string]" + m.Value.TypeName())
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return m.common.alias
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}
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func (m *Map) Copy() Elem {
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g := *m
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g.Value = m.Value.Copy()
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return &g
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}
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func (m *Map) Complexity() int { return 2 + m.Value.Complexity() }
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type Slice struct {
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common
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Index string
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Els Elem // The type of each element
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}
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func (s *Slice) SetVarname(a string) {
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s.common.SetVarname(a)
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s.Index = randIdent()
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varName := s.Varname()
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if varName[0] == '*' {
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// Pointer-to-slice requires parenthesis for slicing.
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varName = "(" + varName + ")"
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}
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s.Els.SetVarname(fmt.Sprintf("%s[%s]", varName, s.Index))
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}
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func (s *Slice) TypeName() string {
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if s.common.alias != "" {
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return s.common.alias
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}
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s.common.Alias("[]" + s.Els.TypeName())
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return s.common.alias
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}
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func (s *Slice) Copy() Elem {
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z := *s
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z.Els = s.Els.Copy()
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return &z
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}
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func (s *Slice) Complexity() int {
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return 1 + s.Els.Complexity()
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}
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type Ptr struct {
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common
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Value Elem
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}
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func (s *Ptr) SetVarname(a string) {
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s.common.SetVarname(a)
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// struct fields are dereferenced
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// automatically...
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switch x := s.Value.(type) {
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case *Struct:
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// struct fields are automatically dereferenced
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x.SetVarname(a)
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return
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case *BaseElem:
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// identities have pointer receivers
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if x.Value == IDENT {
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x.SetVarname(a)
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} else {
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x.SetVarname("*" + a)
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}
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return
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default:
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s.Value.SetVarname("*" + a)
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return
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}
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}
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func (s *Ptr) TypeName() string {
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if s.common.alias != "" {
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return s.common.alias
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}
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s.common.Alias("*" + s.Value.TypeName())
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return s.common.alias
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}
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func (s *Ptr) Copy() Elem {
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v := *s
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v.Value = s.Value.Copy()
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return &v
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}
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func (s *Ptr) Complexity() int { return 1 + s.Value.Complexity() }
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func (s *Ptr) Needsinit() bool {
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if be, ok := s.Value.(*BaseElem); ok && be.needsref {
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return false
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}
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return true
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}
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type Struct struct {
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common
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Fields []StructField // field list
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AsTuple bool // write as an array instead of a map
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}
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func (s *Struct) TypeName() string {
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if s.common.alias != "" {
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return s.common.alias
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}
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str := "struct{\n"
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for i := range s.Fields {
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str += s.Fields[i].FieldName + " " + s.Fields[i].FieldElem.TypeName() + ";\n"
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}
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str += "}"
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s.common.Alias(str)
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return s.common.alias
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}
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func (s *Struct) SetVarname(a string) {
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s.common.SetVarname(a)
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writeStructFields(s.Fields, a)
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}
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func (s *Struct) Copy() Elem {
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g := *s
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g.Fields = make([]StructField, len(s.Fields))
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copy(g.Fields, s.Fields)
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for i := range s.Fields {
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g.Fields[i].FieldElem = s.Fields[i].FieldElem.Copy()
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}
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return &g
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}
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func (s *Struct) Complexity() int {
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c := 1
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for i := range s.Fields {
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c += s.Fields[i].FieldElem.Complexity()
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}
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return c
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}
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type StructField struct {
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FieldTag string // the string inside the `msg:""` tag
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FieldName string // the name of the struct field
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FieldElem Elem // the field type
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}
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// BaseElem is an element that
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// can be represented by a primitive
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// MessagePack type.
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type BaseElem struct {
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common
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ShimToBase string // shim to base type, or empty
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ShimFromBase string // shim from base type, or empty
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Value Primitive // Type of element
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Convert bool // should we do an explicit conversion?
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mustinline bool // must inline; not printable
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needsref bool // needs reference for shim
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}
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func (s *BaseElem) Printable() bool { return !s.mustinline }
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func (s *BaseElem) Alias(typ string) {
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s.common.Alias(typ)
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if s.Value != IDENT {
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s.Convert = true
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}
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if strings.Contains(typ, ".") {
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s.mustinline = true
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}
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}
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func (s *BaseElem) SetVarname(a string) {
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// extensions whose parents
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// are not pointers need to
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// be explicitly referenced
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if s.Value == Ext || s.needsref {
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if strings.HasPrefix(a, "*") {
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s.common.SetVarname(a[1:])
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return
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}
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s.common.SetVarname("&" + a)
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return
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}
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s.common.SetVarname(a)
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}
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// TypeName returns the syntactically correct Go
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// type name for the base element.
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func (s *BaseElem) TypeName() string {
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if s.common.alias != "" {
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return s.common.alias
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}
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s.common.Alias(s.BaseType())
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return s.common.alias
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}
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// ToBase, used if Convert==true, is used as tmp = {{ToBase}}({{Varname}})
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func (s *BaseElem) ToBase() string {
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if s.ShimToBase != "" {
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return s.ShimToBase
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}
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return s.BaseType()
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}
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// FromBase, used if Convert==true, is used as {{Varname}} = {{FromBase}}(tmp)
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func (s *BaseElem) FromBase() string {
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if s.ShimFromBase != "" {
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return s.ShimFromBase
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}
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return s.TypeName()
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}
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// BaseName returns the string form of the
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// base type (e.g. Float64, Ident, etc)
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func (s *BaseElem) BaseName() string {
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// time is a special case;
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// we strip the package prefix
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if s.Value == Time {
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return "Time"
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}
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return s.Value.String()
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}
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func (s *BaseElem) BaseType() string {
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switch s.Value {
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case IDENT:
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return s.TypeName()
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// exceptions to the naming/capitalization
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// rule:
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case Intf:
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return "interface{}"
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case Bytes:
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return "[]byte"
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case Time:
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return "time.Time"
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case Ext:
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return "msgp.Extension"
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// everything else is base.String() with
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// the first letter as lowercase
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default:
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return strings.ToLower(s.BaseName())
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}
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}
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func (s *BaseElem) Needsref(b bool) {
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s.needsref = b
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}
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func (s *BaseElem) Copy() Elem {
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g := *s
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return &g
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}
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func (s *BaseElem) Complexity() int {
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if s.Convert && !s.mustinline {
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return 2
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}
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// we need to return 1 if !printable(),
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// in order to make sure that stuff gets
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// inlined appropriately
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return 1
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}
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// Resolved returns whether or not
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// the type of the element is
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// a primitive or a builtin provided
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// by the package.
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func (s *BaseElem) Resolved() bool {
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if s.Value == IDENT {
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_, ok := builtins[s.TypeName()]
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return ok
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}
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return true
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}
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func (k Primitive) String() string {
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switch k {
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case String:
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return "String"
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case Bytes:
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return "Bytes"
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case Float32:
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return "Float32"
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case Float64:
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return "Float64"
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case Complex64:
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return "Complex64"
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case Complex128:
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return "Complex128"
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case Uint:
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return "Uint"
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case Uint8:
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return "Uint8"
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case Uint16:
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return "Uint16"
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case Uint32:
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return "Uint32"
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case Uint64:
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return "Uint64"
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case Byte:
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return "Byte"
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case Int:
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return "Int"
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case Int8:
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return "Int8"
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case Int16:
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return "Int16"
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case Int32:
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return "Int32"
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case Int64:
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return "Int64"
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case Bool:
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return "Bool"
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case Intf:
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return "Intf"
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case Time:
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return "time.Time"
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case Ext:
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return "Extension"
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case IDENT:
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return "Ident"
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default:
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return "INVALID"
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}
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}
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|
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// writeStructFields is a trampoline for writeBase for
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// all of the fields in a struct
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func writeStructFields(s []StructField, name string) {
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for i := range s {
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s[i].FieldElem.SetVarname(fmt.Sprintf("%s.%s", name, s[i].FieldName))
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}
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}
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