560305f601
- uses newer version of go-ethereum required for go1.11
253 lines
7.9 KiB
JavaScript
253 lines
7.9 KiB
JavaScript
// @flow
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// Copyright 2017 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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import React, {Component} from 'react';
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import withStyles from 'material-ui/styles/withStyles';
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import Header from './Header';
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import Body from './Body';
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import {MENU} from '../common';
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import type {Content} from '../types/content';
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import {inserter as logInserter} from './Logs';
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// deepUpdate updates an object corresponding to the given update data, which has
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// the shape of the same structure as the original object. updater also has the same
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// structure, except that it contains functions where the original data needs to be
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// updated. These functions are used to handle the update.
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//
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// Since the messages have the same shape as the state content, this approach allows
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// the generalization of the message handling. The only necessary thing is to set a
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// handler function for every path of the state in order to maximize the flexibility
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// of the update.
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const deepUpdate = (updater: Object, update: Object, prev: Object): $Shape<Content> => {
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if (typeof update === 'undefined') {
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// TODO (kurkomisi): originally this was deep copy, investigate it.
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return prev;
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}
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if (typeof updater === 'function') {
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return updater(update, prev);
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}
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const updated = {};
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Object.keys(prev).forEach((key) => {
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updated[key] = deepUpdate(updater[key], update[key], prev[key]);
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});
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return updated;
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};
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// shouldUpdate returns the structure of a message. It is used to prevent unnecessary render
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// method triggerings. In the affected component's shouldComponentUpdate method it can be checked
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// whether the involved data was changed or not by checking the message structure.
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//
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// We could return the message itself too, but it's safer not to give access to it.
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const shouldUpdate = (updater: Object, msg: Object) => {
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const su = {};
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Object.keys(msg).forEach((key) => {
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su[key] = typeof updater[key] !== 'function' ? shouldUpdate(updater[key], msg[key]) : true;
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});
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return su;
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};
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// replacer is a state updater function, which replaces the original data.
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const replacer = <T>(update: T) => update;
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// appender is a state updater function, which appends the update data to the
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// existing data. limit defines the maximum allowed size of the created array,
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// mapper maps the update data.
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const appender = <T>(limit: number, mapper = replacer) => (update: Array<T>, prev: Array<T>) => [
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...prev,
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...update.map(sample => mapper(sample)),
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].slice(-limit);
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// defaultContent returns the initial value of the state content. Needs to be a function in order to
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// instantiate the object again, because it is used by the state, and isn't automatically cleaned
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// when a new connection is established. The state is mutated during the update in order to avoid
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// the execution of unnecessary operations (e.g. copy of the log array).
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const defaultContent: () => Content = () => ({
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general: {
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version: null,
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commit: null,
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},
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home: {},
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chain: {},
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txpool: {},
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network: {},
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system: {
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activeMemory: [],
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virtualMemory: [],
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networkIngress: [],
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networkEgress: [],
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processCPU: [],
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systemCPU: [],
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diskRead: [],
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diskWrite: [],
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},
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logs: {
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chunks: [],
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endTop: false,
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endBottom: true,
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topChanged: 0,
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bottomChanged: 0,
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},
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});
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// updaters contains the state updater functions for each path of the state.
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//
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// TODO (kurkomisi): Define a tricky type which embraces the content and the updaters.
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const updaters = {
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general: {
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version: replacer,
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commit: replacer,
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},
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home: null,
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chain: null,
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txpool: null,
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network: null,
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system: {
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activeMemory: appender(200),
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virtualMemory: appender(200),
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networkIngress: appender(200),
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networkEgress: appender(200),
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processCPU: appender(200),
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systemCPU: appender(200),
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diskRead: appender(200),
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diskWrite: appender(200),
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},
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logs: logInserter(5),
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};
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// styles contains the constant styles of the component.
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const styles = {
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dashboard: {
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display: 'flex',
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flexFlow: 'column',
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width: '100%',
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height: '100%',
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zIndex: 1,
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overflow: 'hidden',
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},
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};
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// themeStyles returns the styles generated from the theme for the component.
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const themeStyles: Object = (theme: Object) => ({
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dashboard: {
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background: theme.palette.background.default,
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},
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});
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export type Props = {
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classes: Object, // injected by withStyles()
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};
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type State = {
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active: string, // active menu
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sideBar: boolean, // true if the sidebar is opened
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content: Content, // the visualized data
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shouldUpdate: Object, // labels for the components, which need to re-render based on the incoming message
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server: ?WebSocket,
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};
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// Dashboard is the main component, which renders the whole page, makes connection with the server and
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// listens for messages. When there is an incoming message, updates the page's content correspondingly.
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class Dashboard extends Component<Props, State> {
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constructor(props: Props) {
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super(props);
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this.state = {
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active: MENU.get('home').id,
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sideBar: true,
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content: defaultContent(),
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shouldUpdate: {},
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server: null,
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};
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}
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// componentDidMount initiates the establishment of the first websocket connection after the component is rendered.
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componentDidMount() {
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this.reconnect();
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}
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// reconnect establishes a websocket connection with the server, listens for incoming messages
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// and tries to reconnect on connection loss.
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reconnect = () => {
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// PROD is defined by webpack.
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const server = new WebSocket(`${((window.location.protocol === 'https:') ? 'wss://' : 'ws://')}${PROD ? window.location.host : 'localhost:8080'}/api`);
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server.onopen = () => {
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this.setState({content: defaultContent(), shouldUpdate: {}, server});
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};
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server.onmessage = (event) => {
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const msg: $Shape<Content> = JSON.parse(event.data);
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if (!msg) {
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console.error(`Incoming message is ${msg}`);
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return;
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}
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this.update(msg);
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};
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server.onclose = () => {
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this.setState({server: null});
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setTimeout(this.reconnect, 3000);
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};
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};
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// send sends a message to the server, which can be accessed only through this function for safety reasons.
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send = (msg: string) => {
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if (this.state.server != null) {
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this.state.server.send(msg);
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}
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};
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// update updates the content corresponding to the incoming message.
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update = (msg: $Shape<Content>) => {
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this.setState(prevState => ({
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content: deepUpdate(updaters, msg, prevState.content),
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shouldUpdate: shouldUpdate(updaters, msg),
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}));
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};
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// changeContent sets the active label, which is used at the content rendering.
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changeContent = (newActive: string) => {
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this.setState(prevState => (prevState.active !== newActive ? {active: newActive} : {}));
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};
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// switchSideBar opens or closes the sidebar's state.
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switchSideBar = () => {
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this.setState(prevState => ({sideBar: !prevState.sideBar}));
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};
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render() {
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return (
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<div className={this.props.classes.dashboard} style={styles.dashboard}>
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<Header
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switchSideBar={this.switchSideBar}
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/>
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<Body
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opened={this.state.sideBar}
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changeContent={this.changeContent}
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active={this.state.active}
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content={this.state.content}
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shouldUpdate={this.state.shouldUpdate}
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send={this.send}
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/>
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</div>
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);
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}
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}
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export default withStyles(themeStyles)(Dashboard);
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